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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
Commit Graph

45 Commits

Author SHA1 Message Date
Laserlicht
081ba4839c added town info 2024-09-18 22:39:53 +02:00
Laserlicht
6aa29ac8ee show creature level 2024-09-17 22:34:09 +02:00
Ivan Savenko
39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
SoundSSGood
7466d7452d vcmiscrolls 2024-09-05 15:51:45 +03:00
Ivan Savenko
b09d9d501b Pass pointer to actual caller in showBlockingDialog callWith
Fixes activation of all rewardable buildings in town on blocking dialog
answer
2024-09-04 15:14:56 +00:00
Ivan Savenko
2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
MichalZr6
ffaaa7da15 blockingDialog functions: the answer parameter can be negative 2024-08-09 00:28:28 +02:00
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
42f7a48fa4 Simplified integer serialization code 2024-05-16 18:53:49 +00:00
Ivan Savenko
47c3e6f4b6 Simplified code 2024-05-02 17:53:36 +03:00
Ivan Savenko
08ce3a8338 Clarified code 2024-05-02 17:32:38 +03:00
Ivan Savenko
7f732b6d0a Fix thrown exception on random monster initialization 2024-04-24 22:57:13 +03:00
Ivan Savenko
5454d01316 Provide more information in thrown exceptions for unfixed crashes 2024-04-22 16:40:43 +03:00
Dydzio
4e927d6417 Fix missing gold component in "join for money" dialog 2024-02-07 21:57:25 +01:00
Ivan Savenko
a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method 2024-01-31 00:17:40 +02:00
Ivan Savenko
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
Ivan Savenko
6b81012f31 Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
Ivan Savenko
86a3806bec MetaString refactor to eliminate integer usage for identifiers
- entity names are now stored and serialized as text ID's
- added helper methods for convenience to get entities names to
metastring
2023-11-07 22:47:10 +02:00
Ivan Savenko
f039b20653 Improvement for wandering monster tooltip/hover text:
- show Visions information only on right-click (H3 logic)
- show threat level only on right-click and only if UI tweaks are on
2023-11-06 20:37:07 +02:00
Ivan Savenko
184f5a72cc Use toEntity/toXXX methods in Identifier instead VLC objects access 2023-11-03 16:03:29 +02:00
Ivan Savenko
2b9c362d5b Explicitly convert identifier to underlying enumeration 2023-11-03 16:03:29 +02:00
Ivan Savenko
10e50548e7 Converted Component class to use VariantIdentifier instead of int 2023-11-02 12:00:04 +02:00
Ivan Savenko
461c481ef3 Fix game startup 2023-11-01 14:43:20 +02:00
Ivan Savenko
7a09646009 Cleaned up dwelling randomization 2023-11-01 14:43:20 +02:00
Ivan Savenko
dcb8f4fc7b Moved object type randomization to object class 2023-11-01 14:43:20 +02:00
Ivan Savenko
03e1169781 Reduced number of accesses to CGObjectInstance::subID 2023-11-01 14:43:20 +02:00
Ivan Savenko
b88a8da4e8 Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Ivan Savenko
ac925bb786 Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
Ivan Savenko
80e6485965 MetaIdentifier now uses std::variant internally 2023-10-22 16:55:19 +03:00
Ivan Savenko
77facf9387 Implement missing functions, fixes linking errors 2023-10-22 16:54:56 +03:00
Ivan Savenko
0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
2023-10-22 16:54:43 +03:00
nordsoft
f9f79255c5 Creature message meta string 2023-09-27 23:25:19 +02:00
nordsoft
a5492b30c3 Add pre-battle message 2023-09-23 02:35:21 +02:00
Ivan Savenko
8c0d78f1d9 Added initiator-player to packs that add/remove/move objects 2023-09-19 19:24:34 +03:00
Ivan Savenko
e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop 2023-09-08 18:49:06 +03:00
Ivan Savenko
44d16b32fe Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
Dydzio
ed12f20609 Improve neutral creature adventure map popup 2023-08-21 14:42:41 +02:00
Ivan Savenko
56d69e790b Renamed MetaString methods to more logical names 2023-06-20 19:37:27 +03:00
Ivan Savenko
2636a0dcc3 Moved MetaString to a new file 2023-06-20 19:37:27 +03:00
Ivan Savenko
f35b3a0dc3 Replace MetaString operator << with member function 2023-06-20 19:37:27 +03:00
Ivan Savenko
6f743916db Moved CGCreature to a new file 2023-06-20 19:37:27 +03:00