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Commit Graph

851 Commits

Author SHA1 Message Date
Tomasz Zieliński
9301bb9af5 Do not place guardes treasure on roads. Do not place guards next to roads. 2024-05-01 07:58:17 +02:00
Tomasz Zieliński
d22f42d58a Tweak numbers to ensure tiling covers entire map 2024-04-14 07:25:52 +02:00
Tomasz Zieliński
4fa7f0e93d Also allow filtering biomes by faction(s) 2024-04-12 10:25:13 +02:00
Tomasz Zieliński
a356fdaf2a Allow filtering obstacles by faction aligmnment 2024-04-11 18:10:14 +02:00
Tomasz Zieliński
d9a598ad9c Merge remote-tracking branch 'origin/develop' into biome_system 2024-04-08 15:01:17 +02:00
Tomasz Zieliński
b1a5693612 Proof of concept with OH3 obstacles 2024-04-04 21:39:01 +02:00
Tomasz Zieliński
12da0196a0 Restrict reindexing to random maps 2024-04-03 20:05:35 +02:00
Tomasz Zieliński
a94286c23d Code cleanup 2024-03-27 08:03:19 +01:00
Tomasz Zieliński
a89abf0289 Another attempt to fix build 2024-03-27 07:18:25 +01:00
Tomasz Zieliński
19633a0f62 Build fixes 2024-03-27 06:48:22 +01:00
Tomasz Zieliński
37f6993402 Clean the comments 2024-03-27 06:24:14 +01:00
Tomasz Zieliński
d8c93cb222 Protect every access to zone tiles with a mutex 2024-03-27 06:16:48 +01:00
Tomasz Zieliński
cfc4a26f55 Fix warning 2024-03-26 08:22:57 +01:00
Tomasz Zieliński
9d620b924d Implement TODO 2024-03-26 07:55:18 +01:00
Tomasz Zieliński
0b8dc02d2b Clean up duplicated code 2024-03-24 18:04:33 +01:00
Tomasz Zieliński
c6a9d94630 Fix crash with empty zone 2024-03-24 17:25:30 +01:00
Tomasz Zieliński
0c0a1bd777 Don't scale distance of large treasures beyond 30K value 2024-03-20 15:35:06 +01:00
Tomasz Zieliński
433765714f Add less obstacles in zones with low treasure value 2024-03-20 14:42:09 +01:00
Tomasz Zieliński
02fc410a98 Sonarcloud fixes 2024-03-20 13:51:16 +01:00
Tomasz Zieliński
68cdcb893e Include treasure value in min distance calculation 2024-03-20 12:39:07 +01:00
Tomasz Zieliński
a8d1d72b15 Cleaned logs 2024-03-20 10:12:48 +01:00
Tomasz Zieliński
662bb0d1f6 Cut straight paths for better passability 2024-03-20 10:03:26 +01:00
Tomasz Zieliński
25a62b504f Perfection achieved? 2024-03-20 09:05:27 +01:00
Tomasz Zieliński
1546a221d1 Best result so far 2024-03-20 08:36:02 +01:00
DjWarmonger
306896601a
Merge pull request #3636 from vcmi/rmg_tweaks
Rmg tweaks
2024-03-14 19:54:25 +01:00
Tomasz Zieliński
28f76b2839 Actually, avoid guarded object altogether 2024-03-01 18:17:17 +01:00
Tomasz Zieliński
4e88290962 Actually avoid only monsters 2024-03-01 18:10:05 +01:00
Tomasz Zieliński
8f1638f78a Try to not route roads through passable objects 2024-03-01 17:48:07 +01:00
Tomasz Zieliński
b7320bbc8a Cleanup 2024-02-29 13:04:48 +01:00
Tomasz Zieliński
2c32c770f7 First version that works in lobby 2024-02-29 12:45:08 +01:00
Tomasz Zieliński
af0207470d - Increased minimal obstacle density on surface
- Decreased minimal obstacle density in the underground
2024-02-25 12:25:23 +01:00
Tomasz Zieliński
2e8801084d Clean up RMG logs 2024-02-25 11:40:01 +01:00
Ivan Savenko
45c971a405 Replace throws() with nothrow 2024-02-14 12:07:07 +02:00
Ivan Savenko
7359b66f99 Do not use floating point equality checks 2024-02-14 12:07:07 +02:00
Alexander Wilms
678cacbd25 Remove more redundant virtual specifiers
`grep -nr "virtual " | grep -v googletest | grep " override" | grep -v overriden > ../redundant_virtual.txt`

```python
import os

with open("../redundant_virtual.txt") as f:
    for line in f:
        print()
        line: str = line.strip()
        print(line)
        tmp = line.split(":",2)
        file = tmp[0].strip()
        code = tmp[-1].strip()
        print(file)
        print(code)
        new_code = code.replace("virtual ", "", 1)
        # https://superuser.com/a/802490/578501
        command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
        os.system(command)
```
2024-02-13 15:21:30 +01:00
Ivan Savenko
4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr 2024-02-12 13:49:45 +02:00
Ivan Savenko
c03196257f Fix "identical expressions on both sides of comparison" 2024-02-12 12:32:35 +02:00
Ivan Savenko
ef8eb330d6
Merge branch 'develop' into random_template_description 2024-02-11 17:54:18 +02:00
Ivan Savenko
f1a8e78f0b
Merge pull request #3596 from vcmi/fixes_for_water
Fixes for RMG water
2024-02-11 17:53:46 +02:00
Ivan Savenko
87059be67b Added range checks to values read from h3m.
Fixes reading of morale/luck values (-3..3) as unsigned leading to
overflow.
2024-02-05 21:27:55 +02:00
Tomasz Zieliński
af3c6450a7 Update comments 2024-02-04 08:56:45 +01:00
Tomasz Zieliński
7ce3553a6d Fix race condition when placing object at teh shore 2024-02-04 08:56:21 +01:00
Tomasz Zieliński
6528124c1e Do not fill water zone with obstacles 2024-02-04 08:55:51 +01:00
Tomasz Zieliński
b7df6064cd Add random map description and display it in RMG menu 2024-02-03 16:23:56 +01:00
Tomasz Zieliński
e6f0afd586 Tweaking parameters, cleanup 2024-02-02 15:50:33 +01:00
Tomasz Zieliński
178f960533 First working version 2024-02-02 14:27:32 +01:00
Tomasz Zieliński
9f7c986621 First version that compiles successfully 2024-02-02 10:37:08 +01:00
Tomasz Zieliński
c5aa31f46a First sketch 2024-01-30 18:04:15 +01:00
Ivan Savenko
b51e58cddc
Merge pull request #3544 from vcmi/fix_leaky_connections
Do not place zone guards adjacent to 3rd zone
2024-01-23 13:39:11 +02:00
Tomasz Zieliński
b3adb9e554 Do not place zone guards adjacent to 3rd zone 2024-01-22 09:27:30 +01:00