DjWarmonger
974acb3907
Pandora fix. Now window will contain message about joined creatures.
2009-09-26 09:16:59 +00:00
OnionKnight
e3eeed0b70
gcc compilation fixes.
2009-09-25 21:11:13 +00:00
DjWarmonger
62cb72975c
1. All Ceature Banks now have correct configs.
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2. Pyramid is fully supported.
3. Minor Pandora fix.
2009-09-25 15:40:28 +00:00
mateuszb
4ba26635b6
* hero in siege won't be blitted below wall
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* obstacles and units should be printed in better order (not tested)
* animations of attack and defense will follow general speed of animations
2009-09-25 11:38:18 +00:00
mateuszb
1745c3512e
* config/bankconfig.txt will be used instead of ZCRBANK.TXT
2009-09-25 09:57:13 +00:00
DjWarmonger
6d881789f6
1.Messenger banks won't reset monthly.
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2.Fixed ZRCBANKS and exported to bankconfig.txt file
2009-09-25 09:38:59 +00:00
Frank Zago
66541027b5
Correct spelling.
2009-09-25 04:05:01 +00:00
Frank Zago
fc301e9127
gcc compile fix.
2009-09-25 03:43:16 +00:00
Frank Zago
ad5b30294b
Compile fix.
2009-09-25 03:21:56 +00:00
DjWarmonger
0937653e0a
getAllowedSpells fixed. Shrines will use it from now on.
2009-09-24 19:28:26 +00:00
DjWarmonger
55925e0eea
1.Fixes for RazeStructures net packs.
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2.Support for Pyramid. Unfortunately untested entirely as combats won't work on my system.
2009-09-24 17:54:02 +00:00
Michał W. Urbańczyk
307c20e7dc
* fixed crash on clicking on the map frame
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* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
mateuszb
dce07fe1c9
* fixes for previous commit
2009-09-23 12:42:14 +00:00
mateuszb
e9c991a180
* compilation fixes (I didn't test everything, I hope it works)
2009-09-23 12:05:33 +00:00
DjWarmonger
91b4212c5f
Support for Magic Spring
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Optimized Pandora Box
2009-09-22 16:12:33 +00:00
DjWarmonger
7c2b54844f
Update for previous rev. Support for synchronous building demolition.
2009-09-22 14:27:46 +00:00
DjWarmonger
1f92b2af2c
Towns belonging to specific player will now allow only one capitol. Function triggers on InitObj and after siege.
2009-09-22 11:28:05 +00:00
DjWarmonger
b29ac50dcb
1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
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2.Level-up from newly implemented School of War crashed the game.
3.A sketch of shops support
2009-09-21 09:00:33 +00:00
Michał W. Urbańczyk
ee3c318ed9
Version for development release 0.73c
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* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
DjWarmonger
763571062d
Utopia won't give same artifact twice.
2009-09-19 09:47:22 +00:00
mateuszb
d5ba0fc4fb
* faster and less memory-consuming def handling
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* minor leak in battle interface fixed
2009-09-18 12:50:00 +00:00
DjWarmonger
4c1c03cf37
Proper handling of bank names.
2009-09-17 14:27:28 +00:00
mateuszb
1a08772bc8
* reading of creature banks' names
2009-09-17 11:05:50 +00:00
mateuszb
320e3b9cde
* small fixes for creature banks info
2009-09-17 10:47:47 +00:00
DjWarmonger
7660e29751
Creature banks are now functional, however there are some glitches listed on our board.
2009-09-17 06:19:27 +00:00
DjWarmonger
df6a7d680e
Creature banks display resonable info about gathered loot.
2009-09-16 16:16:57 +00:00
Michał W. Urbańczyk
670a408fab
Fixes for handling starting spells / spellbook.
2009-09-13 22:45:58 +00:00
Michał W. Urbańczyk
efb1049860
* fixed crashes with paths when fastly switching heroes
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* fixed and improved slider behavior
* fixed possible thread access conflicts
* support for attacking town with visiting hero
* fixed dwellings saving
* minor improvements
2009-09-12 22:17:23 +00:00
OnionKnight
3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
mateuszb
ea5a836a7e
* better positioning of moat/mlip
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* minor change
2009-09-07 12:30:10 +00:00
Michał W. Urbańczyk
956a87f264
* redone stack queue algorithm
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* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
mateuszb
05b0d82769
* next part of sieges
2009-09-05 14:10:26 +00:00
DjWarmonger
749d54f686
I don't have time this week to finish and test Creature Banks, so I submit what have been made so far.
2009-09-01 14:36:48 +00:00
OnionKnight
e60c6785a4
* Necromancy implemented. Not sure if they client/server communication is right, but it works.
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* Cloak of the Undead King implemented as well.
2009-08-31 22:04:00 +00:00
mateuszb
399f58f1af
* partially implemented puzzle map
2009-08-31 15:57:15 +00:00
mateuszb
4672070e8c
* positions of obstacles in the battlefield can now be individually shifted by config file
2009-08-30 12:58:38 +00:00
mateuszb
03b91b1ed7
* fixed reading of guards / granted creatures (for BankConfig)
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* minor changes
2009-08-29 16:08:58 +00:00
mateuszb
fceeb05e16
* a bit of pathfinder interface redesign
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* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
Frank Zago
e806399246
Compile fixes.
2009-08-26 23:38:17 +00:00
mateuszb
adcfb3c020
* second part of sieges
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* minor changes
2009-08-26 14:09:55 +00:00
DjWarmonger
af0cfe13a4
Fixed desync problem with Creature Banks and some other glitches.
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The game is still unstable though. Please let me know if your game tends to crash when starting new map.
2009-08-26 05:08:59 +00:00
OnionKnight
5f2d6b5e4c
Partial garrison support, battles are played out and the object gets flagged.
2009-08-25 15:08:18 +00:00
OnionKnight
a13d7fd595
* Added Blind to CCreatureHandler::getMindSpells()
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* Fixed Angelic Alliance to the right factions.
* Added functions to determine good/evil status of a unit/faction. Was going to use it for both Evil Fog/Holy Ground and Angelic Alliance, but turned out the latter was a bit special. Could still be useful in the future with additional towns. CCreatureHandler seemed to be the best place for it.
2009-08-24 17:40:20 +00:00
DjWarmonger
20ef4c0fb9
I managed to display battlefield in creature bank - before game crashed.
2009-08-24 16:01:45 +00:00
DjWarmonger
82ddb607e6
1.blocked critical AI call
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2.Yet another chapter of epic battle with creature banks
2009-08-24 14:59:24 +00:00
mateuszb
543e3c6431
* one more fix for r1145
2009-08-24 10:35:11 +00:00
mateuszb
226a8a8102
* minor fixes for #1145
2009-08-24 10:23:44 +00:00
OnionKnight
7a45f707a0
* Giants/Titans now immune to Blind.
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* Added hero bonuses for the composite artifacts.
* Angelic Alliance troop mixing implemented.
* Elixir of Life gives regenerating capabilities.
* Power of the Dragon Father gives spell level immunity, though that is still not implemented.
2009-08-23 20:33:05 +00:00
Michał W. Urbańczyk
1f79af440f
* @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-)
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* Scrolling through scenario list with mouse wheel, HOME, END, PAGE UP and PAGE DOWN buttons
* Starting selected scenario with double-click
2009-08-23 18:01:08 +00:00
DjWarmonger
23c917f874
Next part of Creature Banks script, partial support for once visitable objects in towns.
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Can't test it anymore due to new major bug in AI library (vector subscript out of range)
2009-08-23 15:02:21 +00:00