75dd4a1acb
fix pinch event calculation
2025-02-09 13:11:49 +01:00
1f61f22122
implement overlay for touch screens
2025-02-09 13:10:27 +01:00
ca5471aa55
fix incorrect health calculation
2025-02-08 23:20:09 +01:00
70696aeae2
Add files via upload
2025-02-08 23:16:56 +01:00
5f74044d9a
reorder battle settings
2025-02-08 22:59:32 +01:00
d98ce78c34
add setting for hp bar
2025-02-08 22:48:21 +01:00
a8211d12de
Combat Health Bar
2025-02-08 22:22:22 +01:00
f0944752e1
Update launcher translation
2025-02-08 20:54:51 +01:00
de06de06b5
refactor backgrounds (allow resolution change)
2025-02-08 20:53:32 +01:00
0424f71cb2
portrait mode for android
2025-02-08 20:02:31 +01:00
52d72c75fc
Buttons with text tooltip for artifact sorting screen
2025-02-08 16:31:37 +00:00
f2c872bd4c
fix name in MapOverview
2025-02-08 16:22:05 +01:00
07b494632b
optimize textSearchSimilar
2025-02-08 13:22:11 +01:00
d9ada6c7e8
fix touch relative mode
2025-02-08 12:54:25 +01:00
4d5eb6c870
Update swedish.ts
2025-02-08 02:41:06 +01:00
35a5310bee
Update swedish translations
2025-02-08 01:22:55 +01:00
4f1a91c2bd
support chronicles aoi installer
2025-02-07 22:49:54 +01:00
f3e3bb1749
Enable new option only on mobile platforms
2025-02-07 15:54:33 +00:00
3ed599bef3
Enable xbrz2 by default on mobile systems
...
Since upscaling is now performed in background there should be no
noticeable lags on most systems.
To be safe - it will only be enabled on systems with over 2 Gb RAM, to
exclude oldest hardware
This only affects autoselection. If upscaling filter was selected by
player explicitly, these changes will have no effect
2025-02-07 14:27:37 +00:00
8a09d364f5
Reduce size of junction zones on Coldshadow Fantasy template
...
This should reduce amount of huge blocked chunks of map without greatly
changing template gameplay.
Junction zones are used on one more template (Gimlis revenge), however
that template is limited to L-sized maps, so there are no massive chunks
of blocked terrain
2025-02-07 14:06:12 +00:00
7803f7a972
Clicking on blocked tile of a visitable object now builds a path to it
...
Suggestion from Discord.
If player has hero selected, clicking on a blocked tile of a visitable,
reachable object will now build a path to its visitable position (or
move hero to it, in case of second click / tap).
Objects that have interaction on left click (allied town and shipyards)
are excluded from this change and work as before
2025-02-07 13:59:32 +00:00
d8ee343800
Merge pull request #5384 from kambala-decapitator/on-release-workflow-beta
...
add workflow to notify other repos about new release
2025-02-07 13:09:57 +03:00
d0a89a8cc8
add workflow to notify other repos about new release
...
only Homebrew repo for now
(cherry picked from commit 01eda54a0f
)
2025-02-07 09:36:27 +03:00
8bac023e82
Fix internal connection sending queued packages after closing
2025-02-06 19:22:46 +00:00
4e6560c4c9
Fixes for issues detected by valgrind
2025-02-06 19:22:04 +00:00
fff5ac5945
Fix transparency on hero portraits
2025-02-06 14:22:06 +00:00
0efa39ec79
Fix pack name in logs
2025-02-06 14:21:32 +00:00
5a02a4c07f
Fix path to Chronicles campaigns background, remove old code
2025-02-06 14:21:19 +00:00
367aa94227
Do not scroll lists in lobby if another item is hovered
2025-02-06 14:20:45 +00:00
f4a218285f
Fix display of remaining spell duration for creatures
2025-02-06 14:19:34 +00:00
d586d4ea89
Do not highlight unavailable columns of hexes on battlefield
2025-02-06 14:18:56 +00:00
7823dd3945
Block pathfinder from allowing to interact with heroes standing on
...
another visitable object
2025-02-06 14:18:18 +00:00
436aa0a15f
Add victory condition overrides for Elixir of Life
...
Maps can only be won by finding required artifact, defeating enemies is
not enough
2025-02-06 14:16:52 +00:00
f210bd9cb3
Fix crash on winning map on 7-day town timer running out for enemy
2025-02-06 14:15:12 +00:00
2beb4c6aa4
Merge pull request #5379 from IvanSavenko/chronicle_install_fix
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Fixes Chronicles installation on Windows with non-ascii chars in path
2025-02-04 17:38:29 +02:00
b2c340158d
Fixes Chronicles installation on Windows with non-ascii chars in path
2025-02-04 14:57:26 +00:00
d72b743ce5
Merge pull request #5350 from MichalZr6/fix_miniHillFort
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Fix creating buttons in Stack Window when upgrade is unavailable
2025-02-04 01:02:50 +02:00
b2218398c8
Merge pull request #5376 from IvanSavenko/hero_chain_parallel_fix
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[1.6.6?] Simplify multithreading code in NKAI hero chain calculation
2025-02-04 00:50:52 +02:00
e047035221
Merge pull request #5372 from IvanSavenko/hota_golem_fix
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[1.6.6] Handle flag color overlay and creature selection overlay separately
2025-02-04 00:50:36 +02:00
a3797e4f76
Merge pull request #5369 from IvanSavenko/internal_connection
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[1.6.6?] Remove network connection from local games
2025-02-04 00:50:16 +02:00
cf2e616ca4
Merge pull request #5377 from IvanSavenko/version_bump_166
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Bump version to 1.6.6
2025-02-04 00:49:51 +02:00
3ad2df536f
Fix hungarian translation for map editor
2025-02-03 23:44:27 +01:00
aa59d6ac72
Bump version to 1.6.6
2025-02-03 21:06:30 +00:00
c3af0dc469
Remove unused parameters
2025-02-03 18:02:01 +00:00
e161e3dfde
Italian translation
2025-02-03 18:40:56 +01:00
048fc503c3
Do not start listening for connections in single-player games
2025-02-03 17:24:02 +00:00
d9244cf061
Remove network connection from local games
...
This removes need for TCP network connection in single-player games.
Instead, game will now create internal pseudo-connection that performs
client<->server communication by posting sent messages to client/server
asio::io_service'a.
This should fix gameplay aborting on switching to another app on iOS (and
apparently, on Android in some cases)
2025-02-03 17:24:02 +00:00
70cc9f7bb7
Replace locking mutex with per-thread storage
2025-02-03 17:13:48 +00:00
e113622dc3
Merge pull request #5374 from vcmi/master
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Merge master->beta
2025-02-03 18:20:15 +02:00
7e1ce095a1
Merge pull request #5366 from IvanSavenko/release_165
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Release 1.6.5
1.6.5
2025-02-03 15:49:31 +02:00