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73 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
2b18e0b821 Various fixes and refactorings. Restored client project to solution. 2011-09-29 21:29:54 +00:00
Frank Zago
c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 2011-09-24 01:15:36 +00:00
DjWarmonger
1e4a08529c Path for #773 from Yupsi
+ some refactorings
2011-09-15 05:41:47 +00:00
DjWarmonger
899aeeb748 New feature: All tiles affected by multi-hex attack will be highlighted when attack is possible. 2011-09-10 13:04:20 +00:00
ori.bar
5b836f428a Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file. 2011-09-04 00:04:48 +00:00
Michał W. Urbańczyk
c5452f26fc Fixed #791. Don't like it. Rogues do not have TURN_R sequence. I if-ed out that in reverse animation but I believe more general solution should be devised, possibly on the side of CCreatureAnimation. 2011-09-01 03:12:54 +00:00
Ivan Savenko
3fc42134b7 - fixed #586, #757, #758
- fixed spinning projectiles for some creatures
2011-08-31 12:11:34 +00:00
Michał W. Urbańczyk
1bd543ad0c Ouch. #37 is not so easy. :> 2011-08-30 07:08:11 +00:00
DjWarmonger
287761a93d Fixed #229 & #332 2011-08-12 19:38:30 +00:00
beegee1
f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
beegee1
55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe
* Adjusted projectile speed, trebuchet canon speed
2011-07-13 18:39:02 +00:00
DjWarmonger
5269e845fd handling of Rebirth ability for Phoenix.
However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00
beegee1
2d3caec79b * Implemented parabolic trajectory of the trebuchet
* Improved shooting animation
2011-05-30 14:16:34 +00:00
Michał W. Urbańczyk
2d61fab7e9 * Probably fixed #655.
* Fixed #736, #737.
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
beegee1
7962a9bc47 * Fixed #30
* Fixed several shooting animation bugs
* Improved XY position of double wide creatures
2011-05-26 14:47:45 +00:00
Michał W. Urbańczyk
072bb5884b Fixed #728.
Fixed issue with game loading.
Minor fixes.
2011-05-24 23:17:57 +00:00
beegee1
7ad6ca7482 * Fixed #171: The overlapping order of walls-creatures-hero is now correct during sieges 2011-05-15 17:18:36 +00:00
Michał W. Urbańczyk
7dbf105f6e Surrendering and related artifacts (Statesman's Medal,
Diplomat's Ring, Ambassador's Sash).
2011-03-05 16:38:22 +00:00
mateuszb
1dd05788c9 * fixed #53 2011-02-26 17:32:56 +00:00
mateuszb
b4edd10e6c * beegee's comments patch
* very minor changes
2011-02-22 11:52:36 +00:00
Michał W. Urbańczyk
0c700f97cd A little progress with Eagle Eye and Tactics. 2011-02-13 22:46:04 +00:00
mateuszb
fcdc3f0bdd Various changes, including exprank limiter and development towards Tactics secondary skill support. 2011-02-12 16:12:48 +00:00
mateuszb
8b8d06ac64 * fixed bug 257
* minor changes
2011-02-09 15:19:53 +00:00
mateuszb
8a4187df16 * fixed displaying animation of creature starting moving 2011-02-09 13:56:30 +00:00
mateuszb
56ec829049 * minor refactoring
* minor improvements in battle interface
2011-01-09 17:41:46 +00:00
Michał W. Urbańczyk
c1bd81abdd Mostly fixed battle animations.
Added proper ending for duel mode.
2011-01-08 19:38:42 +00:00
mateuszb
957f1764d7 * some progress in StupidAI
* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
mateuszb
6383c9a013 * more extensive usage of CStack pointers instead of stack IDs 2010-12-24 21:44:48 +00:00
mateuszb
4929cf9782 * enum for secondary skills
* THex for battle positions
* towards removal of battleGetStackByID

TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
Michał W. Urbańczyk
f020562570 Merged changes from trunk. 2010-12-05 23:26:56 +00:00
Michał W. Urbańczyk
848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 2010-12-05 23:10:02 +00:00
mateuszb
6f56b5bb30 * a few more consts 2010-12-04 19:44:23 +00:00
Michał W. Urbańczyk
5004c1188b Since filename extensions are omitted, GARRISON.TXT was hiding GARRISON.BMP. I've added a crude workaround (ignore the first file since it's not used).
Fixed #613.
2010-10-31 21:29:39 +00:00
mateuszb
565d474364 * fixed #519 2010-07-15 17:13:17 +00:00
mateuszb
71b73bad53 * mostly working hero flying and water walking; support for artifacts:
- Angel's Wings
- Boots of levitation
and spells
- fly
- water walk
2010-05-16 13:42:19 +00:00
mateuszb
3c72644880 * teleportation implemented 2010-05-07 14:05:48 +00:00
mateuszb
dbbbaa1e18 * life drain implemented
* fixed #134
* fixed damage calculation formula
2010-05-07 12:29:41 +00:00
Michał W. Urbańczyk
7ad7a36363 Fixed crash on battle end. 2010-05-02 23:36:08 +00:00
Michał W. Urbańczyk
a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
mateuszb
d53e4d7c1a * (hopefully) fixed battle interface in hotseat mode
* fixed a bug when defending player (human) attacks in battle with two-hex unit from top-right or bottom-right direction
2010-02-19 16:02:34 +00:00
mateuszb
b0a587ff08 * fixed #282, #295 and partially #299 2010-01-28 17:23:01 +00:00
mateuszb
08c7541076 * fix for bug 288 (and maybe other related bugs) 2009-12-20 11:49:43 +00:00
Frank Zago
3cdefa2790 accesible->accessible 2009-10-16 02:09:58 +00:00
Frank Zago
17a795015a Restores attacking and shooting sounds. 2009-10-13 02:01:29 +00:00
mateuszb
9a1669b926 * animation of catapult
* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
Michał W. Urbańczyk
307c20e7dc * fixed crash on clicking on the map frame
* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
Michał W. Urbańczyk
bff3abe122 Fixed positioning of battle effects / animations in non 800x600 resolutions. 2009-09-21 08:29:41 +00:00
Michał W. Urbańczyk
ee3c318ed9 Version for development release 0.73c
* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
mateuszb
bab07c0ab3 * fixed bugs 66, 74 from VCMI 0.73 bug thread 2009-09-19 09:57:37 +00:00
mateuszb
451c08922c * spell animations are handled by new battle animation engine
* armageddon works when there are dead stack on the battlefield
2009-09-17 12:59:04 +00:00