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c271f9187f
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Connection buffered read cpack.
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2022-12-26 21:49:53 +02:00 |
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cb13064a62
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Socket buffered write. Write full cpack at once
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2022-12-26 20:17:53 +02:00 |
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78ed2f154b
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Revert uninteded change
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2022-12-26 14:48:13 +02:00 |
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bb65246aa3
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Merge remote-tracking branch 'vcmi/develop' into battle_improvements
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2022-12-26 01:15:44 +02:00 |
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e4e5278f60
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Merge with vcmi/develop
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2022-12-25 23:10:52 +02:00 |
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b38752bde1
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Editor can be started from Launcher (disabled for ios)
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2022-12-25 23:08:39 +02:00 |
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7e3cd7db51
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Fix for missing Death Blow sound
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2022-12-25 20:11:22 +02:00 |
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063b8732ff
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Save compatibility with main branch
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2022-12-25 18:07:08 +02:00 |
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a0ab760249
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Removed debug code
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2022-12-25 16:53:40 +02:00 |
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94597e7af6
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Remove deprecated usage of sprintf
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2022-12-25 14:04:12 +02:00 |
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405b2976d5
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Renamed getUpgradeInfo -> fillUpgradeInfo
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2022-12-25 14:03:43 +02:00 |
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785787e454
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Merge branch 'develop' into interface-builder
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2022-12-24 21:56:29 +04:00 |
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325c29da0d
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Merge remote-tracking branch 'vcmi/develop' into battle_improvements
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2022-12-23 14:51:34 +02:00 |
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eb20a4b208
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Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2022-12-23 14:40:45 +02:00 |
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f073c676f9
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Merge 1.1 release into develop
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2022-12-23 14:17:18 +02:00 |
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9248e06ae0
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Demon summon is now a spell. DEMON_SUMMONING bonus has been removed
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2022-12-22 23:11:55 +02:00 |
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b2279484fc
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Merge pull request #1227 from Shatur/opendingux
Port to OpenDingux handhelds
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2022-12-22 16:56:55 +02:00 |
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bab5922951
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Spells can now define color muxer effect (e.g. Bloodlust & Petrify)
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2022-12-22 00:25:35 +02:00 |
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41b87088d5
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Color muxer effects can now be (partially) configured by user.
TODO: move color muxer effects from spells into spell config
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2022-12-21 23:29:56 +02:00 |
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7e7071fc95
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Merge remote-tracking branch 'upstream/develop' into interface-builder
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2022-12-22 01:24:29 +04:00 |
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34b81e8838
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Revert VCMIDirs to fix the build
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2022-12-21 23:08:53 +04:00 |
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26985600b2
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Fixed several more cases of incorrect scope for identifiers resolving
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2022-12-21 23:02:19 +04:00 |
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23cb47b457
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Fixed several scenarios with incorrect scope for requesting identifiers
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2022-12-21 23:02:19 +04:00 |
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b423b3fa6b
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Fix dragon breath & fire shield
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2022-12-21 18:04:54 +02:00 |
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5f8cfadc4d
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Better formatting for not found terrains ID's
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2022-12-20 01:55:59 +04:00 |
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3cf1e3b4d4
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Restored neutral faction ID, changed warnings related to H3 ID's
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2022-12-20 01:55:59 +04:00 |
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b13723305d
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Better error reporting for usages of invalid terrain in mods
TODO: switch to proper mechanism via identifier requests
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2022-12-20 01:55:59 +04:00 |
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a57eec23e6
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Refactoring of setBattleCursor & fromWhichHexAttack methods
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2022-12-19 01:12:26 +02:00 |
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53f6b7bd32
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Fix Ice Ring target selection
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2022-12-18 20:23:19 +02:00 |
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e9e549148d
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Implemented teleportation animation effect
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2022-12-18 18:26:43 +02:00 |
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a6622b5896
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Fixed clone damage
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2022-12-18 17:38:14 +02:00 |
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526a6e4fe7
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Fix incorrect assertions
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2022-12-18 14:33:59 +02:00 |
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cf97bf2cfd
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Remove unused code
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2022-12-18 13:11:02 +02:00 |
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1555c51313
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fix assertion
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2022-12-18 12:29:03 +02:00 |
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45aa841fb6
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Stack reversing logic now matches H3
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2022-12-18 11:42:02 +02:00 |
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52fc5b3c39
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Exploded mines now send ACTIVATE flag to client to play effect
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2022-12-17 19:37:00 +02:00 |
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deffba01b9
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All battle effects are now fully client sided
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2022-12-17 17:35:15 +02:00 |
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b1f2c7aed4
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Team alignments implemented
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2022-12-17 08:19:16 +04:00 |
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d93e844609
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Use roads names instead of their filenames
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2022-12-17 04:54:01 +04:00 |
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f27a40dd34
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Support roads and teams customization in engine
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2022-12-17 03:52:40 +04:00 |
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bcf95c32e9
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Merge branch 'fix-cmake' into interface-builder
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2022-12-17 03:09:41 +04:00 |
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733f21f8dc
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Petrify will freeze stack animations
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2022-12-16 18:34:35 +02:00 |
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291bb9b204
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Expanded cursors enum to include all possible values
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2022-12-16 11:22:58 +02:00 |
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8c07ddbae0
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Merge pull request #1204 from IvanSavenko/single_process_app_upgrade
[1.2] Single process app support for platforms other than ios
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2022-12-15 12:22:24 +02:00 |
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2fe951f819
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Merge remote-tracking branch 'upstream/develop' into interface-builder
# Conflicts:
# client/lobby/RandomMapTab.cpp
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2022-12-15 04:47:11 +04:00 |
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fc7f1dbc5a
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Fix template selection
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2022-12-14 05:23:21 +04:00 |
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53b2f68560
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Serialize template
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2022-12-14 04:37:11 +04:00 |
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e791323502
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Implemented placement sound for obstacles
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2022-12-13 21:31:49 +02:00 |
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60a00b450e
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Multiple fixes & improvements to animation ordering
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2022-12-13 21:31:49 +02:00 |
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0020d76d1d
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Introduced animation phases for beter ordering of visuals in battles
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2022-12-13 21:31:49 +02:00 |
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