a0ad810033
Remove old code
2024-05-16 19:11:33 +00:00
2ed355952c
Added proper serialization for unordered_map
2024-05-16 19:03:04 +00:00
42f7a48fa4
Simplified integer serialization code
2024-05-16 18:53:49 +00:00
84bc6c42db
Added 'Serializeable' base class for classes serializeable by pointer
2024-05-16 18:40:59 +00:00
65f63e862c
Tweaks to modding docs & error reporting based on discovered issues
2024-05-16 15:14:36 +00:00
f309a4eb82
Exclude some AB creatures from randomization picks
...
This changes handling of several campaign-only creatures to be in line
with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal
dragons.
Now these creatures will not be picked for
- random creatures in Refugee Camp
- as replacement for Random Monster object from map editor
Random map generator is not affected and can still pick this creatures
(confirmed to be same in H3)
2024-05-16 09:53:37 +00:00
f963b827e9
Add more descriptive error messages
2024-05-16 08:03:06 +00:00
cce3f1cb2d
Implemented compact serialization of integer numbers
2024-05-15 19:50:01 +00:00
87eac164e6
Implemented string deduplication for serializer
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Every unique string will now be serialized only once.
Reduces save size by ~20%
2024-05-15 19:49:59 +00:00
5b182c31df
Add 'hasFeature' method for convenience
2024-05-15 19:49:34 +00:00
7ad64207ed
Prefer high-quality bik's to smk's
2024-05-15 17:05:17 +00:00
1b1f724de1
Merge pull request #3970 from Laserlicht/extra
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ExtraOptions improvements
2024-05-15 15:20:59 +03:00
35954dc41b
Simple workaround to fix vcmiserver shutdown procedure
...
At the moment, vcmilobby *requires* async writes in order to handle
multiple connections with different speeds and at optimal performance,
without hanging if one player is too slow and can't eat all data server
sent to him at once.
However server (and potentially - client) can not handle this mode and
may shutdown either socket or entire asio service too early, before all
writes are performed, leading to weird freeze on ending scenario where
client would not receive notifications about end of game.
2024-05-14 19:40:20 +00:00
da9d82b697
Merge pull request #3973 from vcmi/master
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Merge master -> beta
2024-05-14 16:59:10 +03:00
00728ded88
Report more information on exception
2024-05-14 12:48:19 +00:00
c92a5bbbab
Attempt to track crashes with unclear cause
2024-05-14 09:44:40 +00:00
bb5627e98c
Merge pull request #3954 from IvanSavenko/fix_compile
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Fix compilation issues
2024-05-14 12:16:27 +03:00
941c1576c5
improve extraoptions
2024-05-14 00:33:30 +02:00
c786354af3
Add better crash message for zero-length battlefield list
2024-05-13 21:03:06 +00:00
62b564650d
Fix possibly hanging pointer to deleted CGObjectInstance
...
Was stored by CRemoveObjectOperation and accessed on destruction even
though it has been removed by the game
2024-05-13 16:19:14 +00:00
93da58beed
Do not use locks on single-threaded server.
...
Especially since this lock is global and is shared between client and
server for no reason
2024-05-13 15:42:33 +00:00
95d761bbb8
Handle corrupted H3 data - show message box instead of silent crash
2024-05-13 15:41:47 +00:00
93038b791e
Fix connection termination handling
2024-05-13 14:09:59 +00:00
58d1c93c1b
Merge pull request #3931 from IvanSavenko/retaliation_preview
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[1.5.1] Retaliation preview
2024-05-13 14:40:00 +03:00
6d08ec6323
More robust handling of connection errors
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Fixes potentially hanging by heartbeat sockets
2024-05-12 19:13:17 +00:00
62c2be160a
Added changing thread name for FreeBSD
2024-05-12 15:10:29 +00:00
06aab2ccbb
Merge pull request #3924 from vcmi/fix_road_routing
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Route roads away from zone borders
2024-05-12 16:02:38 +03:00
33fd18e828
Merge pull request #3938 from IvanSavenko/lobby_fixes
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[1.5.1] Fixes for issues with lobby server
2024-05-12 10:13:00 +03:00
9049fb738a
Merge pull request #3946 from dydzio0614/mana-vortex-hero-order
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Fix "bonusing" town building visiting hero order
2024-05-11 21:58:23 +03:00
0ce78cae06
Merge pull request #3926 from IvanSavenko/optimize_map_list_load
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[1.5.1] Improve performance of parsing of map headers for map list
2024-05-11 21:56:58 +03:00
f20ef4f1b3
Fix hero order for giving bonuses in town to match H3.
2024-05-11 20:21:02 +02:00
dae3569077
Fix build
2024-05-11 16:18:21 +00:00
0403626c93
Fix excessive calls of steady_timer::async_wait
2024-05-11 16:10:07 +00:00
67604e1e01
Reapply "Simple implementation of heartbeat package"
...
This reverts commit ede92c1a9c
.
2024-05-11 16:10:08 +00:00
4c3aac8f19
Use async_write to prevent locks if receiver is too slow
2024-05-11 16:09:03 +00:00
147db10a28
Avoid crash if configs file is missing, e.g. broken version of mod
2024-05-11 13:19:07 +00:00
1bc7c29111
Add workaround for visiting Altar of Sacrifice on 1.4 saves
2024-05-11 13:19:07 +00:00
16f43254b5
Use async_resolve to avoid crash on resolve error
2024-05-11 13:19:07 +00:00
31401e219f
Fix possible crash on nullptr dereference
2024-05-11 13:19:07 +00:00
ac4204f660
Fixed calculation of retaliation damage
2024-05-10 19:40:14 +00:00
5a979e42e2
Satisfy SonarCloud
2024-05-10 21:14:15 +02:00
ee27a79aa1
Sonarcloud issues
2024-05-10 17:07:09 +02:00
3acc1f1845
Improve performance of parsing of map headers for map list
2024-05-10 14:30:39 +00:00
21bb61fc4d
Unused variable
2024-05-10 15:56:49 +02:00
7cb17afe7a
Fix diagonal paths if we need to use them
2024-05-10 15:53:54 +02:00
2521557f68
Fixed some newly reported issues from SonarCloud
2024-05-10 13:40:24 +00:00
a6fa6855dc
Route roads away from zone borders
2024-05-10 15:35:33 +02:00
2ddb41e654
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-10 08:09:51 +00:00
b4af84a3ce
Merge pull request #3911 from vcmi/penrose_cleanup
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Clean up excessive operations and logs
2024-05-08 22:43:28 +03:00
2297e09fcb
Clean up excessive operations and logs
2024-05-08 15:51:42 +02:00