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Commit Graph

2747 Commits

Author SHA1 Message Date
alexvins
a7ff036550 config\creatures.json comments cleanup 2012-09-15 18:14:22 +00:00
Michał W. Urbańczyk
c42f187608 Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it. 2012-09-13 23:42:11 +00:00
Michał W. Urbańczyk
74f9c19a7c Implemented spell countering. 2012-09-13 23:41:03 +00:00
Michał W. Urbańczyk
96a92d0f45 * fixed remaining part of #1071 — the screen surface has always to be created in the main thread
* hold events in the queue by value (less ptr jugglery)
2012-09-11 14:25:19 +00:00
Michał W. Urbańczyk
d935e87dd8 #1071 should be fixed. 2012-09-09 23:57:22 +00:00
Michał W. Urbańczyk
d961ec0507 * Fixed crash on casting spells.
* version bump
2012-09-09 23:51:20 +00:00
Michał W. Urbańczyk
529394a4e7 Development build 0.89b
* Updated changelog
* Some logging I did for #1066
2012-09-07 22:43:41 +00:00
Ivan Savenko
a138db7c9e - removed lib headers from PCH
- fixed #1062
- correct terrain penalty check
2012-09-06 10:39:48 +00:00
Michał W. Urbańczyk
ea4841045f Fixed #1064. 2012-09-06 10:26:18 +00:00
Ivan Savenko
0ca9f64573 Next part of town configuration:
- town screen is mostly implemented, has some minor issues
- factions are now separate from towns, neutrals have faction with id=9
- more constants to GameConstants: town-specific buildings, strings for terrains and resources
- replaced most access to builtBuildings with isBuilt() method
- replaced id's with enums for town subtype and buildings id's
2012-09-05 12:49:23 +00:00
Ivan Savenko
44cc848edc first part of town configuration:
- moved almost all loading to TownHandler
- CBuildings and CStructures are now part of CTown
- merged hall.json into buildings.json

Should not cause any crashes or glitches
2012-09-02 10:33:41 +00:00
Michał W. Urbańczyk
3e346e737a Fixed type enum mismatch between Component and CComponent causing a crash when displaying w window with player flag.
Campaign against magic numbers.
2012-08-31 17:39:11 +00:00
Michał W. Urbańczyk
5a157290d9 Fixed crash occurring after casting Armageddon and killing all stacks.
Removed some commented-out code.
2012-08-31 16:33:30 +00:00
Ivan Savenko
6c84bd9c71 - typo fix: placing semicolon after "if" is a bad idea.
- manual fixes:
- - update for Linux-specific notes
- - update for settings notes
2012-08-30 21:10:00 +00:00
DjWarmonger
9abcca32bc Fixed AI trying to pick more than 7 stacks from town. 2012-08-30 18:28:40 +00:00
Michał W. Urbańczyk
6530e7a1e1 * servers will not allow using out-of-range slots ( #1061 )
* server won't crash on some scenarios when they're used
* fixed some minor discrepancies with creature placement in creature banks
2012-08-30 16:01:19 +00:00
Michał W. Urbańczyk
838c226a31 Compile fix. 2012-08-30 15:37:43 +00:00
DjWarmonger
31f82cade0 - Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
- Parsing for creature format http://wiki.vcmi.eu/index.php?title=Creature_Format
Needs rearrangement of some info to work
2012-08-30 14:57:24 +00:00
DjWarmonger
78a6e7b56f Added user manual .tex file to source. 2012-08-29 18:33:52 +00:00
Michał W. Urbańczyk
38b6435ee4 Shackles of War implementation uses bonus system propagation instead of looking into enemy hero. Silences some warnings. 2012-08-29 15:27:24 +00:00
DjWarmonger
78fe412375 Hopefully complete solution for taking last stack from heroes (without splitting stacks). 2012-08-29 15:23:47 +00:00
Ivan Savenko
c7789992c3 - fix for hero flags along with battlehero cleanup
- removed unused code
2012-08-29 14:55:31 +00:00
Michał W. Urbańczyk
d0e2f25cfe * No explosion when catapult fails to damage the wall
* Missing abilities for Azure Dragon (tons of others are still missing...)
2012-08-29 13:44:39 +00:00
Michał W. Urbańczyk
48e6c3bcf9 Fix #1060. 2012-08-29 13:01:54 +00:00
DjWarmonger
4e726f0eb2 - Handling for Hill fort and (kinda) Magic Well
- Improved hero exchange
- Fixed strange case when AI found allied town extremely dangerous, resulting in endless loop
2012-08-29 09:19:20 +00:00
Ivan Savenko
8fac276922 - a bit nicer stack queue. Check forum for graphics.
- warning fix
2012-08-28 16:28:21 +00:00
Michał W. Urbańczyk
0b85cfaf78 Fix for #1058. 2012-08-28 15:38:00 +00:00
DjWarmonger
e913d94c62 VCAI can now exchange armies between heroes. By default, it will pass army to main hero. 2012-08-28 15:04:05 +00:00
Michał W. Urbańczyk
830d94064e Fixed #1056, #1057 and #1058.
Should also fix #152.
2012-08-28 12:28:13 +00:00
DjWarmonger
3b1ddfa3ca Fixed AI building only one upgraded dwelling per town. Minor tweaks. 2012-08-28 04:13:50 +00:00
Ivan Savenko
4d4f72292e - fixed crash on hovering indestructible walls
- fix for music player (no music after end of battle)
2012-08-27 20:45:58 +00:00
Michał W. Urbańczyk
a14f381d48 Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
Fixed possible crash on arrow turret turn.
2012-08-27 12:34:43 +00:00
Ivan Savenko
7ce9e95525 - death stare works identically to H3
- gcc warnings fix
2012-08-27 10:47:02 +00:00
Michał W. Urbańczyk
7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days.
* Fixed crashes in battles after loading game
* Fixed crash in battle AI, when stack is blocked and stands next to an enemy
* Fixes problem when server's moveStack is called with dest==position
* Above should cover #1053.
2012-08-26 19:13:57 +00:00
Ivan Savenko
d5f29d134f - create temporary when INFINITE_DIST passed by reference. Should work with MSVC as well :) 2012-08-26 13:16:57 +00:00
DjWarmonger
002844b376 Compile fix. Sorry, Ivan :P 2012-08-26 12:40:55 +00:00
Ivan Savenko
656999e99f - fixed bug in AI town development
- fixed too slow generation of FowChange package
2012-08-26 12:26:07 +00:00
Ivan Savenko
d69f4b7632 - build system update
- fixed gcc\clang warnings
2012-08-26 09:59:07 +00:00
Michał W. Urbańczyk
d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h
* Updated MSVC project files
* Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length).
* New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic.
* Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives.
* Fixed #1031
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97.
* Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980.
* Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield)
* Server does some basic checks if action requests during battle are valid
* Minor stuff.
2012-08-26 09:07:48 +00:00
Ivan Savenko
2dd9d943c9 - fix for missing grail 2012-08-25 13:29:46 +00:00
DjWarmonger
669c8a104a Compile fix. 2012-08-25 09:21:18 +00:00
Ivan Savenko
cf15ca1cf0 - replaced loadToIt with better H3 parser.
- moved hero class to heroes.json
2012-08-25 08:44:51 +00:00
DjWarmonger
39d433c1c7 Moved game Modules to config file. 2012-08-24 09:37:52 +00:00
DjWarmonger
d56e7c568a Added full parser for Bonus structure, as described in http://wiki.vcmi.eu/index.php?title=Bonus_Format
Untested.
Limiters / propagators are not yet supported.
2012-08-23 18:46:43 +00:00
Ivan Savenko
c1726be22c - fixed crash on loading last file from video archive 2012-08-22 10:31:20 +00:00
Ivan Savenko
ae42abc212 - (autotools) removed no longer needed video disabling 2012-08-21 17:44:03 +00:00
Ivan Savenko
e79ac5f1d7 - removed deprecated ffmpeg functions. Fixes #779
- removed hardcoded video name constants
2012-08-21 17:37:06 +00:00
DjWarmonger
9e0c9b4f49 Fixed #1042. Tweaks for Commander bonuses. 2012-08-20 16:10:50 +00:00
Ivan Savenko
deb22b3674 - (linux) use empty video player if av_register_protocol function was not found 2012-08-18 10:29:54 +00:00
Ivan Savenko
ea0399db93 - (autotools) updated ffmpeg detection 2012-08-18 09:23:46 +00:00