alexvins
a7ff036550
config\creatures.json comments cleanup
2012-09-15 18:14:22 +00:00
Michał W. Urbańczyk
c42f187608
Created a new battle AI project — BattleAI. Now it is merely a copy of StupidAI but it is meant to eventually replace it.
2012-09-13 23:42:11 +00:00
Michał W. Urbańczyk
74f9c19a7c
Implemented spell countering.
2012-09-13 23:41:03 +00:00
Michał W. Urbańczyk
96a92d0f45
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
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* hold events in the queue by value (less ptr jugglery)
2012-09-11 14:25:19 +00:00
Michał W. Urbańczyk
d935e87dd8
#1071 should be fixed.
2012-09-09 23:57:22 +00:00
Michał W. Urbańczyk
d961ec0507
* Fixed crash on casting spells.
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* version bump
2012-09-09 23:51:20 +00:00
Michał W. Urbańczyk
529394a4e7
Development build 0.89b
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* Updated changelog
* Some logging I did for #1066
2012-09-07 22:43:41 +00:00
Ivan Savenko
a138db7c9e
- removed lib headers from PCH
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- fixed #1062
- correct terrain penalty check
2012-09-06 10:39:48 +00:00
Michał W. Urbańczyk
ea4841045f
Fixed #1064 .
2012-09-06 10:26:18 +00:00
Ivan Savenko
0ca9f64573
Next part of town configuration:
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- town screen is mostly implemented, has some minor issues
- factions are now separate from towns, neutrals have faction with id=9
- more constants to GameConstants: town-specific buildings, strings for terrains and resources
- replaced most access to builtBuildings with isBuilt() method
- replaced id's with enums for town subtype and buildings id's
2012-09-05 12:49:23 +00:00
Ivan Savenko
44cc848edc
first part of town configuration:
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- moved almost all loading to TownHandler
- CBuildings and CStructures are now part of CTown
- merged hall.json into buildings.json
Should not cause any crashes or glitches
2012-09-02 10:33:41 +00:00
Michał W. Urbańczyk
3e346e737a
Fixed type enum mismatch between Component and CComponent causing a crash when displaying w window with player flag.
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Campaign against magic numbers.
2012-08-31 17:39:11 +00:00
Michał W. Urbańczyk
5a157290d9
Fixed crash occurring after casting Armageddon and killing all stacks.
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Removed some commented-out code.
2012-08-31 16:33:30 +00:00
Ivan Savenko
6c84bd9c71
- typo fix: placing semicolon after "if" is a bad idea.
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- manual fixes:
- - update for Linux-specific notes
- - update for settings notes
2012-08-30 21:10:00 +00:00
DjWarmonger
9abcca32bc
Fixed AI trying to pick more than 7 stacks from town.
2012-08-30 18:28:40 +00:00
Michał W. Urbańczyk
6530e7a1e1
* servers will not allow using out-of-range slots ( #1061 )
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* server won't crash on some scenarios when they're used
* fixed some minor discrepancies with creature placement in creature banks
2012-08-30 16:01:19 +00:00
Michał W. Urbańczyk
838c226a31
Compile fix.
2012-08-30 15:37:43 +00:00
DjWarmonger
31f82cade0
- Removed integer parameters from CCreature, all stats are now handled by Bonus System Only
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- Parsing for creature format http://wiki.vcmi.eu/index.php?title=Creature_Format
Needs rearrangement of some info to work
2012-08-30 14:57:24 +00:00
DjWarmonger
78a6e7b56f
Added user manual .tex file to source.
2012-08-29 18:33:52 +00:00
Michał W. Urbańczyk
38b6435ee4
Shackles of War implementation uses bonus system propagation instead of looking into enemy hero. Silences some warnings.
2012-08-29 15:27:24 +00:00
DjWarmonger
78fe412375
Hopefully complete solution for taking last stack from heroes (without splitting stacks).
2012-08-29 15:23:47 +00:00
Ivan Savenko
c7789992c3
- fix for hero flags along with battlehero cleanup
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- removed unused code
2012-08-29 14:55:31 +00:00
Michał W. Urbańczyk
d0e2f25cfe
* No explosion when catapult fails to damage the wall
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* Missing abilities for Azure Dragon (tons of others are still missing...)
2012-08-29 13:44:39 +00:00
Michał W. Urbańczyk
48e6c3bcf9
Fix #1060 .
2012-08-29 13:01:54 +00:00
DjWarmonger
4e726f0eb2
- Handling for Hill fort and (kinda) Magic Well
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- Improved hero exchange
- Fixed strange case when AI found allied town extremely dangerous, resulting in endless loop
2012-08-29 09:19:20 +00:00
Ivan Savenko
8fac276922
- a bit nicer stack queue. Check forum for graphics.
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- warning fix
2012-08-28 16:28:21 +00:00
Michał W. Urbańczyk
0b85cfaf78
Fix for #1058 .
2012-08-28 15:38:00 +00:00
DjWarmonger
e913d94c62
VCAI can now exchange armies between heroes. By default, it will pass army to main hero.
2012-08-28 15:04:05 +00:00
Michał W. Urbańczyk
830d94064e
Fixed #1056 , #1057 and #1058 .
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Should also fix #152 .
2012-08-28 12:28:13 +00:00
DjWarmonger
3b1ddfa3ca
Fixed AI building only one upgraded dwelling per town. Minor tweaks.
2012-08-28 04:13:50 +00:00
Ivan Savenko
4d4f72292e
- fixed crash on hovering indestructible walls
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- fix for music player (no music after end of battle)
2012-08-27 20:45:58 +00:00
Michał W. Urbańczyk
a14f381d48
Fixed #1055 - hang when creature performed automatic (not controleld by player) action.
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Fixed possible crash on arrow turret turn.
2012-08-27 12:34:43 +00:00
Ivan Savenko
7ce9e95525
- death stare works identically to H3
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- gcc warnings fix
2012-08-27 10:47:02 +00:00
Michał W. Urbańczyk
7c09f73402
* INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days.
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* Fixed crashes in battles after loading game
* Fixed crash in battle AI, when stack is blocked and stands next to an enemy
* Fixes problem when server's moveStack is called with dest==position
* Above should cover #1053 .
2012-08-26 19:13:57 +00:00
Ivan Savenko
d5f29d134f
- create temporary when INFINITE_DIST passed by reference. Should work with MSVC as well :)
2012-08-26 13:16:57 +00:00
DjWarmonger
002844b376
Compile fix. Sorry, Ivan :P
2012-08-26 12:40:55 +00:00
Ivan Savenko
656999e99f
- fixed bug in AI town development
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- fixed too slow generation of FowChange package
2012-08-26 12:26:07 +00:00
Ivan Savenko
d69f4b7632
- build system update
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- fixed gcc\clang warnings
2012-08-26 09:59:07 +00:00
Michał W. Urbańczyk
d390113c23
* New files for lib: CBattleCallback.cpp and CBattleCallback.h
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* Updated MSVC project files
* Filesystem: My version of .SND archive does not have \0 after WAV extension. Fixed (though hardcoded 3-char extension length).
* New bonus types: BLOCK_MAGIC_ABOVE for blocking casting spells above given level and BLOCK_ALL_MAGIC for blocking all magic.
* Heavy rewrite of battle callbacks. Fixed some minor bugs. Code reusage between lib/client/server (removed proxy calls). Better access control and support for various perspectives.
* Fixed #1031
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented). Fixed #97 .
* Fleeing hero won't lose artifacts. Spellbook won't be captured. Fixed #980 .
* Fixed crash when attacking stack dies before counterattack (ie. because of Fire Shield)
* Server does some basic checks if action requests during battle are valid
* Minor stuff.
2012-08-26 09:07:48 +00:00
Ivan Savenko
2dd9d943c9
- fix for missing grail
2012-08-25 13:29:46 +00:00
DjWarmonger
669c8a104a
Compile fix.
2012-08-25 09:21:18 +00:00
Ivan Savenko
cf15ca1cf0
- replaced loadToIt with better H3 parser.
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- moved hero class to heroes.json
2012-08-25 08:44:51 +00:00
DjWarmonger
39d433c1c7
Moved game Modules to config file.
2012-08-24 09:37:52 +00:00
DjWarmonger
d56e7c568a
Added full parser for Bonus structure, as described in http://wiki.vcmi.eu/index.php?title=Bonus_Format
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Untested.
Limiters / propagators are not yet supported.
2012-08-23 18:46:43 +00:00
Ivan Savenko
c1726be22c
- fixed crash on loading last file from video archive
2012-08-22 10:31:20 +00:00
Ivan Savenko
ae42abc212
- (autotools) removed no longer needed video disabling
2012-08-21 17:44:03 +00:00
Ivan Savenko
e79ac5f1d7
- removed deprecated ffmpeg functions. Fixes #779
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- removed hardcoded video name constants
2012-08-21 17:37:06 +00:00
DjWarmonger
9e0c9b4f49
Fixed #1042 . Tweaks for Commander bonuses.
2012-08-20 16:10:50 +00:00
Ivan Savenko
deb22b3674
- (linux) use empty video player if av_register_protocol function was not found
2012-08-18 10:29:54 +00:00
Ivan Savenko
ea0399db93
- (autotools) updated ffmpeg detection
2012-08-18 09:23:46 +00:00