Konstantin
a85f3b63ec
vcmi: reuse SPELL_DAMAGE for sorcery
...
Now there is no need for specific spell bonus, and
we need to simply reuse SPELL_DAMAGE, and by using
PERCENT_TO_TARGET_TYPE speciality will work.
2023-03-16 16:46:41 +03:00
Konstantin
6b987275eb
vcmi: use global bonuses for sight radius and mana
...
We do not need to hardcode constants for there. We can just
use default bonuses.
2023-03-16 16:46:41 +03:00
Konstantin
5d4bcb3c78
vcmi: fix scouting bonus spelling error
...
With fallback for old mods.
2023-03-16 16:46:41 +03:00
Konstantin
f264c541fb
vcmi: skill-agnostic tactics
...
Tactics is split to 2 bonuses, and it is now possible to
block tactics without having tactics itself. But tactics
for two sides is not implemented, because it is huge rework
and not high priority for me now, I want to do basic
secondary skill rework first.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba
vcmi: remove estates bonus
...
Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
c64d05c419
vcmi: skill-agnostic diplomacy
...
This is simple and will work.
2023-03-16 16:46:41 +03:00
Konstantin
34a26580a7
vcmi: skill-agnostic resistance
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Uses exiting bonus and new PERCENT_TO_TARGET_TYPE value type
2023-03-16 16:46:41 +03:00
Konstantin
6e4372176a
vcmi: skill-agnostic pathfinding
...
For now, works exactly as in VCMI and H3.
I think we should add some BONUS_TERRAIN_DISCOUNT_PERCENT bonus
to discount by percent, like written in pathfinding description
2023-03-16 16:46:41 +03:00
Konstantin
9ffd18c914
vcmi: skill-agnostic armorer
...
This is a skill-agnostic armorer, which can be used same as
armorer before.
2023-03-16 16:46:41 +03:00
Konstantin
43f09dd2e4
vcmi: convert scholar to new bonus
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Convert scholar to new skill-agnostic bonus. Now works only for any
school (not from specific). In all schools form identical to
past's SECONDARY_SKILL_PREMY::SCHOLAR
2023-03-16 16:46:41 +03:00
Konstantin
0ed89e77d4
vcmi: replace archery and offence to new bonus
...
Add PERCENTAGE_DAMAGE_BOOST bonus, which will work exactly as old
archery or offence. Subtype is actually boolean which select
ranged (1) and melee (0)
2023-03-16 16:46:41 +03:00
Konstantin
4a89418ada
vcmi: replace SecondarySkillPremy:EAGLE_EYE
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Replace this bonus to new ArcaneIntuition bonus, which
will work independently from the rest of skill bonuses.
Proof of concept for other skills.
2023-03-16 16:46:41 +03:00
Konstantin
a0a78d0596
vcmi: remove MAXED_SPELL
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Replace it by SPELL bonus with val = 3
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12
vcmi: remove FULL_HP_REGENERATION bonus
...
Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Konstantin
62e579f672
vcmi: replace KINGx bonuses to one KING bonus
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val = level of slayer which require to affect.
Can break saves.
2023-03-16 16:46:41 +03:00
Konstantin
1e73c2e1e6
vcmi: configurable charge
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There is no reason not to make charge configurable.
Just do it.
2023-03-16 16:46:41 +03:00
Konstantin
f26fac5562
vcmi: move obligatory marker to CSkillHandler
...
It is working, now it is possible to
define other obligatory skills than wisdom or magic schools,
but only 2 types of obligatory skills exists - like wisdom and
like magic school
2023-03-16 16:46:41 +03:00
Konstantin
4acf3778ef
vcmi: allow adding global bonuses
...
I will use it to implement some H3 base features like
mana regen and base movement.
2023-03-16 16:46:41 +03:00
Konstantin
9280d70819
vcmi: remove deprecated "specalties" node
...
Use new bonus system format
2023-03-16 16:46:41 +03:00
Konstantin
d9496dd9f7
vcmi: remove vector speciality format
...
It is deprecated and will not be used anymore.
2023-03-16 16:46:41 +03:00
Konstantin
96c40eb36e
vcmi: remove SPECIAL_BLESS_DAMAGE bonus
...
It is handled by HAS_ANOTHER_BONUS_LIMITER with SPELL_EFFECT limiter
with desired spell id (bless). Yes, bonus will come from HERO_SPECIAL,
but will work only for blessed with spell id creatures.
2023-03-16 16:46:41 +03:00
Konstantin
a943d2cb12
vcmi: add sourceType to HasAnotherBonusLimiter
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Now we can filter bonuses by sourceType, hence,
checking, for example, specific secondary skills.
Also fix archery artifacts working without Archery skill.
2023-03-16 16:46:41 +03:00
Konstantin
7e9a15c20b
vcmi: add PERCENT_TO_TARGET_SOURCE value type
...
It will break saves!!!
Added a new value type to bonuses which allows to add percentage
only to one foreign bonus source, for example, to add percentage to all
bonuses from secondary skills from hero special.
2023-03-16 16:46:41 +03:00
Konstantin
98218adea5
vcmi: add PERCENT_TO_SOURCE value type
...
This will adds percent only to bonuses with same source.
In theory it should allow us to create specials which affects only
secondary skills, or only artifacts (let's say, swordmaster special
- any attack bonus from artifact is doubled).
2023-03-16 16:46:41 +03:00
Konstantin
ee90400d66
vcmi: add a Not bonus selector.
...
It will allow us to form complex selector logics with full boolean
operator.
2023-03-16 16:46:41 +03:00
Konstantin
b59ee5fecc
vcmi: move demon summoning ability to separate file
2023-03-16 16:46:41 +03:00
Konstantin
b99a2ad669
vcmi: adjust parseBonus and Bonus::toJson
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This was an error, when scheme and parser asks different values for
source type. Corrected this.
2023-03-16 16:46:41 +03:00
Ivan Savenko
129b5313c5
Merge pull request #1663 from Adriankhl/fix_load_sleeping_heroes
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Fix client data deserialization, such as sleepingHeroes
2023-03-16 15:05:18 +02:00
Ivan Savenko
865f9f7d2b
Merge pull request #1511 from IvanSavenko/launcher_welcome_page
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Add welcome/setup page to Laucher
2023-03-16 15:04:49 +02:00
Ivan Savenko
962f7ac4de
Merge pull request #1682 from IvanSavenko/h3m_text_export
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H3M/H3C text export
2023-03-16 14:50:57 +02:00
Ivan Savenko
77f92e56ac
Merge pull request #1689 from IvanSavenko/map_renderer_fixes
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Map renderer fixes
2023-03-16 14:48:57 +02:00
Ivan Savenko
dc926aac03
Merge pull request #1690 from rilian-la-te/fixup-infobars
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Fix yellow text rendering.
2023-03-16 14:47:43 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
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Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Ivan Savenko
a065fb2e6d
Fix scrolling area bounds while in world view mode
2023-03-15 14:47:23 +02:00
Konstantin
c497f17dd1
TextControls: fix centering of the yellow text
2023-03-15 14:35:55 +03:00
Konstantin
4ab9cdd75a
infobar: fix tiny rendering
2023-03-15 14:35:34 +03:00
Ivan Savenko
d3533150b8
Fix misplaced width/height in UI
2023-03-15 12:17:08 +02:00
Ivan Savenko
87eab92290
Fix crash on killing hero in boat & visual artifacts from whirpool
2023-03-15 00:31:51 +02:00
Ivan Savenko
39f2bef1ab
Update town visual on capturing
2023-03-15 00:30:58 +02:00
Ivan Savenko
844bf9b9ab
Do not play embark/disembar sound during enemy turn
2023-03-15 00:30:19 +02:00
Ivan Savenko
f988a67fbf
Fix movement animation on revealing FoW
2023-03-15 00:29:12 +02:00
Ivan Savenko
f5f303202a
Update localization
2023-03-14 22:04:08 +02:00
Ivan Savenko
d2152d387f
Fix processing of VCMI_Tests map
2023-03-14 21:48:39 +02:00
Ivan Savenko
06e5d37fbd
Fixed incorrect error messages from translations
2023-03-14 19:55:08 +02:00
Ivan Savenko
f42a894723
Implemented h3c translations
2023-03-14 19:46:15 +02:00
Ivan Savenko
a4ef9fd0b8
Added h3m strings generation to 'convert txt' command
2023-03-14 17:54:37 +02:00
Ivan Savenko
62720b1d4e
Translations update
2023-03-14 16:02:16 +02:00
Ivan Savenko
369e925af8
Loading of translation mods is now skipped on language mismatch
2023-03-14 16:02:16 +02:00
Ivan Savenko
a062e5e425
- Implemented proposition to install translation mod when necessary
2023-03-14 16:02:16 +02:00
Ivan Savenko
b1d2a2e74f
Updated translations
2023-03-14 16:02:16 +02:00