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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Commit Graph

31 Commits

Author SHA1 Message Date
Ivan Savenko
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
Ivan Savenko
c3957c2c2a Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
Ivan Savenko
e67e4430ba Removed most of non-const static fields in lib. Reduced header includes. 2024-01-19 13:55:22 +02:00
Alexander Wilms
cca08e29da Remove duplicate semicolons 2024-01-16 19:02:39 +00:00
Alexander Wilms
f3277b7953 Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
nordsoft
b9a660f6c3 Redesign map editor rendering 2023-10-20 01:25:06 +02:00
nordsoft
d85c5189ba Add object lock and zoom functinoality 2023-10-13 11:07:17 +02:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
ce20d913e0 Fix checking PlayerColor's for validness 2023-08-27 01:35:38 +03:00
Ivan Savenko
62fddca21e Split massive CModHandler class/file into multiple parts:
- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Ivan Savenko
1ab0295bfb
Merge pull request #1630 from Nordsoft91/fix-1605
Regression fix for roads in map editor
2023-03-09 15:53:18 +02:00
Ivan Savenko
387a7b421a Refactoring of new code, multiple functionality changes:
- Implemented separate Map View contexts for different map modes
- Puzzle map now works
- Enemy movement now works as in H3
- Removed no longer used code
- Implemented missing embark/disembark sounds
- Fixed view focusing on embarking/disembarking
- Fixed focusing on movement near edge of terra incognita
- Fixed sea movement sound
2023-03-05 18:02:58 +02:00
Ivan Savenko
ca13e7dedf Implemented terrain palette animatiions. Removed old code 2023-03-05 17:48:02 +02:00
nordsoft
cbb3167166 Regression fix 2023-03-05 00:20:47 +04:00
Ivan Savenko
42df5626d9 Added Color class to replace SDL_Color 2023-01-30 00:12:43 +02:00
Ivan Savenko
e48bd39b9c Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57 use JsonKey or NameTranslated instead of ambiguos Name 2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67 Map/Road/River identifiers are now private members 2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b Better names for terrain parameters. Support for new movement sounds. 2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
Ivan Savenko
facf77b3ae vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
nordsoft
fe942902df Fix road bug 2022-10-17 02:23:26 +04:00
nordsoft
b4a806d7fa Code polishing 2022-10-13 01:51:55 +04:00
nordsoft
2eb49315f5 Fix terrains/roads/rivers after code synch 2022-10-09 00:11:29 +04:00
nordsoft
6d92a66fea Fix compilation with latest develop 2022-10-08 23:54:45 +04:00
Nordsoft91
23f80c58dc
Apply suggestions from code review
Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-10-08 22:55:15 +04:00
nordsoft
bc84ffe8d6 Code review changes 2022-09-25 00:55:05 +04:00
nordsoft
3a2951b329 Fix events visibility 2022-09-20 02:39:26 +04:00
nordsoft
0b9f601d2c Squashing editor 2022-09-18 03:23:17 +04:00