85e952f25f
Logging cleanup 3
2017-08-10 20:17:10 +03:00
61e241308d
Logging cleanup
2017-08-10 19:52:05 +03:00
b2f74a93cf
Code style: add empty parameter list to all lambda expressions ( #345 )
2017-07-17 15:35:57 +03:00
a4c0ad94b1
Code style: remove default value hints in definitions ( #342 )
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Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
0cb6515ae8
VCAI tweaks ( #311 )
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* Add extra priority support for town capture evaluation
* Improve building algorithm
* GatherArmy: check free gold instead of total for when hiring heroes
2017-07-15 01:15:08 +03:00
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
bc626c2446
Fixed race condition
2017-07-12 18:26:20 +03:00
3d1a84875e
Queries refactoring
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* Moved SUMMON_BOAT special case to mechanics
* Partially moved Town portal logic to mechanics class
* Added generic query reply to CCallback
* Redesigned Queries so that base API do not depends on CGameHandler
* Got rid of CGameHandler::castSpellRequest
* Removed CGameHandler::castSpell
* Added new Query type for town portal dialog (not used yet)
2017-07-03 21:43:04 +03:00
86f9df5f68
Made gamestate lock static
2017-06-14 07:59:41 +03:00
9623f7caf3
- Restored MSVS project files
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- Fixed VCAI bu pointed out by Tow
2017-06-11 08:01:41 +02:00
3326bfc067
Naming fix
2017-02-18 21:10:59 +01:00
a4f375d9c0
Make AI able tobuy extra buildings. Fix bug #2640
2017-02-18 18:40:44 +01:00
4d39f652bf
Making more detailed options when choosing AI in launcher: http://
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bugs.vcmi.eu/view.php?id=2369
2017-01-17 12:34:28 +01:00
6848a52ce1
Fixed heroes not unreserving Teleports, which makes them wander around it endlessly and blocking path.
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TODO: properly handle all Teleports as "visited" objects
2016-12-19 21:46:01 +01:00
01730ec98a
A little TODO
2016-12-12 22:52:18 +01:00
27ff9efd4b
Fixed #1713
2016-12-12 21:38:12 +01:00
4288bb88ae
Fixed CID 1197622.
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* Coverity says that this line actually unreachable
2016-12-05 03:02:52 +03:00
72a36b92d6
Fixed regression.
2016-11-29 18:11:52 +01:00
67d5cee05e
Fixed CID 1366402
2016-11-29 17:19:41 +01:00
81e7164ef2
Fixed CID 1366401
2016-11-29 17:12:10 +01:00
ffc511054e
Do not visit Eye of The Magi.
2016-11-28 21:45:41 +01:00
9b5af484b7
Fixed AI getting stuck at blockVisit objects (Tavern, Borderguards/gates etc).
2016-11-28 19:29:11 +01:00
76c4ef32c2
Re-evaluate goal after hero move to make AI more consistent.
2016-11-27 18:10:20 +01:00
86e33a4c45
[Refactoring] Unified SetResources NetPack API.
2016-11-26 15:14:43 +03:00
5b76c3f4eb
Rebase of codebase changes for refactored serializer
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Some of newer fixes not yet merged there and save compatibility a bit off.
2016-10-27 18:12:20 +03:00
4bcc43d3d0
Fix Mantis #2234
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CPlayerInterface instances were removed from CClient::playerint with
clear() and finish() was not called on each. Added multiple insurance.
2016-10-22 16:22:00 +02:00
02a45007e7
VCAI::showGarrisonDialog: don't try to pick army from locked garrison
2016-09-19 03:30:55 +03:00
84137dcaa5
Add DLL_LINKAGE to getStr and fix player id logging in VCAI
2016-09-16 05:45:00 +03:00
30042cac3d
VCAI::performTypicalActions: always check that hero is still available
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It's weird why this only appear now so if you have ideas check issue 2479.
2016-09-16 04:52:17 +03:00
ca0fe8fdc4
VCAI: do not attempt artefact and army exchange with ally hero
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While visits of ally heroes supposedly occur accidentally It's still nice to handle it's gracefully.
No reason to prevent visits completely as they useful if hero have skill like Scholar.
2016-09-14 13:34:22 +03:00
7ec9601acd
VCAI: safety checks to avoid crashes with boat objects
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Probably we should rewrite boat-related code to make AI boat handling easier.
2016-09-14 03:44:35 +03:00
6dcb9a6068
VCAI: don't remove flagged objects from visitableObjs
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This make my new shipyard-related changes work properly and might improve owned dwelling usage.
In case there still some code that might cause useless visits it's better just rewrite it insted of removing objects from visitableObjs.
2016-09-13 23:39:32 +03:00
8e94b1c4d2
VCAI::objectRemoved: handle hero boat removal. Fix issue 2350
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Avoid situation when AI attempt to visit boat after it's killed hero who used it.
2016-09-04 15:44:42 +03:00
5e5ce0bb09
Merge pull request #203 from vcmi/logFormat
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boost::format support for CLogger
2016-08-29 17:32:44 +04:00
452e28d183
Remove some useless includes found by cppclean
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This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
39fe9472b6
CGameHandler::moveArtifact: check lock status by slot instead of id
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This one fix issue 2455. We still need to do something with ArtifactID::ART_LOCK or ids for artifact from mods since they might conflict with each other.
2016-08-18 06:35:29 +03:00
91c298bdaa
VCAI::tileHidden: added clearPathsInfo
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Sector map likely updated anyway after AI turn starts, but cleaning of heroesUnableToExplore when tile hidden feels reasonable.
2016-08-18 03:51:00 +03:00
c931fa5081
SectorMap::exploreNewSector: only store visible visitable objects
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Fix crash that I initially missed. AI unable to access information about hidden objects like events via callbacks so we shouldn't store them here too.
2016-08-18 03:33:23 +03:00
f06e9c8538
VCAI convert logging
2016-08-15 08:30:06 +03:00
22884d9150
AI logging convert 1
2016-08-13 17:44:37 +03:00
7bdcd209e6
VCAI::wander: only use nearby objects from SectorMap when possible
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Now AI only check full object list if there is no suitable objects found in current sector and sectors around it.
This optimization drastically increase wandering performance on maps with tons of objects when AI see most of it.
2016-08-12 09:08:53 +03:00
aabf4808da
SectorMap: remember all visitable objects in sector for wandering
2016-08-12 09:02:14 +03:00
b83dea2008
VCAI::wander: map object selection refactoring
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Avoid doing extra steps that's not needed. Related to issue 2454.
2016-08-11 16:53:05 +03:00
8533ee3256
VCAI::validateVisitableObjs: drop unused code that
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For whatever reason it's not removed at compile time and still wasting CPU.
2016-08-11 14:54:58 +03:00
6433d7dd40
VCAI::getFlaggedObjects: don't use thread specific ptr within VCAI
2016-08-11 12:19:08 +03:00
25fd4d85e2
VCAI::getFlaggedObjects: use visitableObjs for better performance
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This change is drastically improve performance on maps with water. One part that caused issue 2454.
2016-08-11 03:58:24 +03:00
10dbbead2d
Fix indentation of logging code and around it
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That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
5778082842
VCAI: dont visit border guard if tent not visited. Fix issue 1590
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CQuest::checkQuest cant be used for border guard since CGKeys not yet work using quests.
Currently border guard have MISSION_NONE quest that always return true and make AI stuck.
2016-02-25 08:40:28 +03:00
3926920103
Rename radious -> radius
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There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
2bfc8ec8cb
Fix AI hero infinite move on the same tile
2016-01-19 13:14:05 +03:00