a95ab5a7ce
Add better debugging for text conversion failure
2025-02-01 18:10:42 +00:00
4b20128144
Close hero overview before recreating advanced options dialog
2025-02-01 18:10:22 +00:00
977e15d15c
Erase any active windows before deleting guihandler
2025-02-01 18:09:53 +00:00
82f963bc12
Fix crash on double-clicking lobby login button
2025-02-01 18:09:34 +00:00
3d6c58c366
Fix crash on scaling empty surface
2025-02-01 13:55:09 +00:00
cf44186a11
Fix crash on accepting turn in MP with settings window open
2025-02-01 12:23:22 +00:00
386679294f
Fix crash on stack being affected by spell with battle-wide propagator
2025-02-01 12:23:22 +00:00
5ff9baf565
Additional checks for potentially invalid hexes
2025-02-01 12:23:22 +00:00
c5a75b20ad
Merge pull request #5352 from IvanSavenko/assets_generation
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[1.6.5] In-memory assets generation
2025-02-01 14:23:06 +02:00
6d2e536e16
Merge pull request #5358 from vcmi/master
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Merge master -> beta
2025-01-31 18:19:23 +02:00
89b703c7c7
Merge pull request #5355 from IvanSavenko/hotfix
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Hotfix for 1.6.4
1.6.4
2025-01-31 14:09:28 +02:00
172c03213c
Build ID bump for Android
2025-01-31 11:41:59 +00:00
3bbfee0e1c
Fix usage of std::bitset
2025-01-31 11:41:44 +00:00
9754e72063
Merge pull request #5353 from vcmi/master
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Merge master -> beta
2025-01-31 13:06:09 +02:00
cca4c0888c
In-memory assets generation
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All assets generation (large spellbook, terrain animations, etc) are now
done in memory and used as it, without saving to disk.
This should slightly improve load times since there is no encode png /
decode png, and should help with avoiding strange bug when vcmi fails to
load recently saved assets.
If needed, such assets can be force-dumped on disk using already
existing console command
2025-01-30 22:21:38 +00:00
0630caa544
Merge pull request #5351 from IvanSavenko/fix_fly
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Fix excessive paths updates when using Fly/Water Walk
2025-01-30 18:55:17 +02:00
6957ac33b6
Fix excessive paths updates when using Fly/Water Walk
2025-01-30 16:43:52 +00:00
99ecde20b1
Merge pull request #5349 from vcmi/beta
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Merge beta -> master
2025-01-30 16:03:17 +02:00
1bf1aa8489
Merge pull request #5348 from IvanSavenko/release_164
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Download counter for 1.6.4
2025-01-30 15:05:11 +02:00
713309c849
Download counter for 1.6.4
2025-01-30 12:22:19 +00:00
287af184dc
Merge pull request #5307 from IvanSavenko/changelog_164
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Changelog for 1.6.4
2025-01-30 13:53:10 +02:00
9bd71c7193
Changelog for 1.6.4
2025-01-30 11:52:54 +00:00
1201e2011a
Merge pull request #5344 from IvanSavenko/hotfix
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[1.6.4] Fixes for reported issues
2025-01-30 13:52:30 +02:00
313fa1e80e
Remove commented-out code
2025-01-30 11:31:54 +00:00
fce3f5a658
Merge pull request #5343 from MichalZr6/spanish_translations
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Spanish translation update for map editor and launcher
2025-01-30 13:11:28 +02:00
377eb9fb44
Merge pull request #5345 from Laserlicht/ger
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[1.6.4] add missing german string
2025-01-30 13:11:10 +02:00
cd9451612d
update german
2025-01-30 01:07:50 +01:00
5d67de0e46
Fixed few more cases of incorrect town building ordering
2025-01-29 23:11:53 +00:00
d8ec69bfaa
Remove non-const iterators to BattleHexArray container
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Replaced with several non-const methods to prevent modification of
internal storage without corresponding modification of internal flags
2025-01-29 23:02:51 +00:00
5c8c69e665
Smarter logic for determining whether hex is inside the walls
2025-01-29 23:01:42 +00:00
88088c47ac
Spanish translation update
2025-01-29 12:00:27 +01:00
33f4db3c31
Merge pull request #5338 from IvanSavenko/lobby_chat_languages
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[1.6.4] Configuring of visible language channels in lobby
2025-01-29 12:02:16 +02:00
dd73f50490
Merge pull request #5342 from IvanSavenko/crashfixes
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[1.6.4] Workarounds for crashes from Google Play
2025-01-29 12:01:55 +02:00
4571ec4f8b
Merge pull request #5340 from MichalZr6/hungarian_translations
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Hungarian translations for launcher, map editor and in-game interface
2025-01-29 12:01:47 +02:00
8d78bb1a82
Merge pull request #5337 from IvanSavenko/ffmpeg_explicit
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[1.6?] Explicit toggle for ffmpeg video player compilation
2025-01-29 12:01:35 +02:00
37b981e4a0
Merge pull request #5244 from Sko0owi/logLocationBeta
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Adding flag for changing location of logs for VCMI client
2025-01-29 12:01:26 +02:00
f4c3367e43
Workarounds for crashes from Google Play
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- Do not crash on failure to read json from disk
- Add more debug information for crash on BattleHex access
2025-01-28 20:22:28 +00:00
826c7de629
Hungarian translations
2025-01-28 14:24:36 +01:00
30f9ce5482
Merge pull request #5336 from MichalZr6/update_polish_translation
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Update polish translation for launcher and map editor
2025-01-28 13:16:49 +02:00
b50e6851f0
Merge pull request #5334 from IvanSavenko/detect_overlap
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Add detection for same z-index buildings overlapping in town screen
2025-01-28 13:16:18 +02:00
9d7c4a60e0
Added support for configuring which language channels are visible to
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player in lobby
2025-01-27 17:19:14 +00:00
bc524c60d7
Explicit toggle for ffmpeg video player compilation
2025-01-27 15:38:50 +00:00
d4b25e8a58
Polish translation update for .ts files
2025-01-27 08:10:11 +01:00
9a47c3100c
Restructure mod.json
2025-01-27 08:00:33 +01:00
64bb3099f6
Merge pull request #5335 from IvanSavenko/bugfixing_164
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Fixes for bugs for 1.6.4
2025-01-26 19:08:25 +02:00
abc7168ff6
Consider units on wall hexes as 'inside' town for tower target selection
2025-01-26 15:51:54 +00:00
112de6324f
Do not show full damage range limit for units without range penalty
2025-01-26 15:51:09 +00:00
d54d498d5f
Don't play new building sound twice on auto-built buildings
2025-01-26 15:50:26 +00:00
e0e2e70b2d
Fix multiple overlapping buildings in h3 towns
2025-01-26 14:45:15 +00:00
6fe8700761
If mod validation is set to full, VCMI will now detect overlapping
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buildings with same z-index
2025-01-26 14:38:51 +00:00