SoundSSGood
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aa90433418
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bump serialization version
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2023-07-01 14:59:23 +03:00 |
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SoundSSGood
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670999d40e
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BattleResultAccepted fixed
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2023-07-01 14:59:16 +03:00 |
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SoundSSGood
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060aecc61c
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CArtifact refactoring
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2023-06-30 19:41:26 +03:00 |
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SoundSSGood
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d44821e733
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CArtifactInstance moved to own file
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2023-06-30 19:41:19 +03:00 |
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SoundSSGood
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58fc2efd41
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CGrowingArtifactInstance
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2023-06-30 19:41:12 +03:00 |
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SoundSSGood
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f8023ad283
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CScrollArtifactInstance
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2023-06-30 19:41:04 +03:00 |
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SoundSSGood
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07c811dd67
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CCombinedArtifactInstance refactoring
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2023-06-30 19:40:57 +03:00 |
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Ivan Savenko
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7aef0f404b
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Merge pull request #2263 from Fabrice-TIERCELIN/french_launcher
French translation of the launcher
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2023-06-30 18:27:53 +03:00 |
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Ivan Savenko
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9cd246ab8b
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Merge pull request #2259 from IvanSavenko/campaign_refactoring
Fix accumulated issues with campaigns
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2023-06-30 12:59:48 +03:00 |
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Fabrice Tiercelin
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7c2b9732b5
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No character encoding
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2023-06-30 08:30:42 +02:00 |
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Ivan Savenko
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0a24ca29f6
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Add french translation to CMake
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2023-06-30 08:22:06 +02:00 |
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Fabrice Tiercelin
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3c3961bd4e
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French translation of the launcher
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2023-06-30 08:22:05 +02:00 |
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Ivan Savenko
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313b827d25
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Merge pull request #2266 from mikeiit/bug-fix-missing-fort-level
Brought back missing fort level in info box
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2023-06-29 15:27:32 +03:00 |
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Mike
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c35d9d66a6
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Brought back missing fort level in info box
This is to fix #2158
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2023-06-28 22:21:34 -07:00 |
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Ivan Savenko
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cdc27d1fcf
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Play correct music file in campaign menu
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2023-06-27 20:09:11 +03:00 |
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Ivan Savenko
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0fdbf54937
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Use HeroTypeID instead of int
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2023-06-27 19:32:27 +03:00 |
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Ivan Savenko
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6493922f9b
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Reverted debug changes
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2023-06-27 16:27:46 +03:00 |
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Ivan Savenko
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4a5c1556a1
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Always use std::vector<uint8_t> to store binary map
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2023-06-27 16:27:35 +03:00 |
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Ivan Savenko
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96eab03b16
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Fix UI updates
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2023-06-27 14:09:04 +03:00 |
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Ivan Savenko
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cc91be3518
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Added workaround for loading spellbook existance status
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2023-06-27 13:58:45 +03:00 |
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Ivan Savenko
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33cbd46406
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Merge pull request #2252 from SoundSSGood/crash_fix
Crash fix. Cosmetic fixes.
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2023-06-26 23:06:20 +03:00 |
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Ivan Savenko
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88566cb1ef
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Fix another unprotected UI access
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2023-06-26 22:14:21 +03:00 |
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Ivan Savenko
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0f8d53e978
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Replaced SDL user events list with dispatching of arbitrary functors
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2023-06-26 21:51:10 +03:00 |
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Ivan Savenko
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ba97f3dfbb
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Merge pull request #2257 from mikeiit/overlapped-text-bug-fix
Fixed overlapped text display in adventure map settings
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2023-06-26 21:44:36 +03:00 |
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Ivan Savenko
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7fc66c2797
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Fix loading of experience for predefined heroes
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2023-06-26 20:02:43 +03:00 |
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Ivan Savenko
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3d66455cd1
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Fix build
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2023-06-26 19:44:38 +03:00 |
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Ivan Savenko
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098e68b8dd
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Fix granting of building upgrade as bonus
Such as granting Mages Guild Level 4 when town does not have Mages Guild
Level 1
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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48ac84110b
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Replaced hero crossover logic with one that actually matches H3
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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e2bd98e21e
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CampaignRegions class encapsulation
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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f6b2f58da9
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Use inheritance instead of composition for campaign header
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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a08fe09517
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Added encapsulation for CampaignState class
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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8420a90aa4
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Reorganization of campaigns code
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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d1e5a347ff
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Refactoring of campaign handler: rename types and use strong typing
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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453d441562
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Remove heroes placeholders even in single scenarios
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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2882e2d248
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Added loading of reserved heroes from H3M
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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2b7e554807
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Formatting & cleanup
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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0fb284f948
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Extracted campaign-related code from GameState into a separate class
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2023-06-26 17:15:59 +03:00 |
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Ivan Savenko
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85262cf4f5
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
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Mike
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75820c3bdf
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Fixed overlapped text display in adventure map settings
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2023-06-25 16:27:00 -07:00 |
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Ivan Savenko
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5c3cacd290
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Merge pull request #2247 from IvanSavenko/pathfinding_fixes
Fix accumulated issues with pathfinding
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2023-06-25 21:13:52 +03:00 |
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DjWarmonger
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a560eaea51
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Merge pull request #2237 from vcmi/fictive_connections
Wide, fictive, repulsive connections
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2023-06-25 19:57:08 +02:00 |
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Tomasz Zieliński
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43d666a2ff
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Refactor duplicated code
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2023-06-25 18:31:54 +02:00 |
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Ivan Savenko
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c77d353086
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Fix build
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2023-06-25 17:42:36 +03:00 |
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Ivan Savenko
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e0ea994656
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Moved some pathfinding options to game settings
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2023-06-25 17:42:36 +03:00 |
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Ivan Savenko
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6546242c03
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Workaround-ish fix for last scenario of Angel Wings (un)equipping
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2023-06-25 17:42:36 +03:00 |
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Ivan Savenko
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03c3797945
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Fixed pathfinding with free ship boarding (Admiral's Hat)
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2023-06-25 17:42:36 +03:00 |
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Ivan Savenko
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08cfbe79cf
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Added encapsulation for movement points access
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2023-06-25 17:42:36 +03:00 |
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Ivan Savenko
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edf7756783
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Recalculate paths on (un)equipping Angel Wings
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2023-06-25 17:42:36 +03:00 |
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Ivan Savenko
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f66a8a9cf0
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Do not allow stopping movement while in air
(client-side check, since proper fix would require major rewrite)
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2023-06-25 17:42:36 +03:00 |
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Ivan Savenko
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90c68588f9
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Implemented fly movement sound
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2023-06-25 17:42:36 +03:00 |
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