Andrey Filipenkov
aae1d4fed5
fix variable type in for-in loops
2022-09-22 11:54:09 +03:00
Andrey Filipenkov
a1cf120ea6
add missing virtual destructors
2022-09-22 11:54:09 +03:00
Andrii Danylchenko
8e1c88e8c5
Merge pull request #956 from kambala-decapitator/ci-develop-nightly
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[CI] switch develop to nightly builds
2022-09-21 09:12:43 +03:00
Andrey Filipenkov
861df6fe71
[CI] add ability to run workflow manually
2022-09-20 12:30:14 +03:00
Andrey Filipenkov
753e7905b3
[CI] perform nightly develop builds instead of on each push
2022-09-20 12:30:14 +03:00
Andrey Filipenkov
63409dd700
fix indentation
2022-09-19 11:31:48 +03:00
Andrey Filipenkov
e423e415c1
move Uninstall button to the left side of layout
2022-09-19 08:48:50 +03:00
DjWarmonger
7ba271edf1
Rotation rebase2 ( #912 )
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* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
Andrey Filipenkov
e85f8a56bb
make FFmpeg dependency optional
2022-09-18 09:25:10 +03:00
Andrey Filipenkov
45f5fc04be
[macOS] store logs in the standard system directory
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~/Library/Logs/vcmi
2022-09-18 09:24:36 +03:00
Andrey Filipenkov
99af5bbe4c
add dedicated method to get logs path
2022-09-18 09:24:36 +03:00
Andrey Filipenkov
03b4ea71ba
move VCMIDirs::genHelpString() implementation to the base class
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removes copy-paste
2022-09-18 09:24:36 +03:00
Nordsoft91
e4ac0d4370
Editor prerequisites [part 2] ( #889 )
2022-09-17 14:04:01 +03:00
nordsoft
736962a79c
Forgotten objects
2022-09-17 13:00:55 +03:00
Andrii Danylchenko
faccad7a15
#913 fix artifact assembling check
2022-09-16 14:13:56 +03:00
nordsoft
a598925a0b
Support pickable objects
2022-09-16 09:41:23 +03:00
Nordsoft91
ad01c7ffce
Vlc obstacles [part 1] ( #888 )
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* obstacles content handler, entity service and VLC integration
2022-09-15 11:06:54 +03:00
nordsoft
7dc05d8e81
Support rewardable objects
2022-09-15 11:05:13 +03:00
Andrey Filipenkov
5637cdbe3f
[macOS] perform ad-hoc codesigning
2022-09-15 11:04:00 +03:00
Alexander Wilms
d67d8a003e
Add 1.0.0 release to appstream metadata
2022-09-14 21:53:42 +03:00
DjWarmonger
d34dd8676e
Merge pull request #898 from vcmi/cache-pathfinding
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Cache pathfinding
2022-09-14 20:32:54 +02:00
DjWarmonger
5e2d87abd7
Update AI/Nullkiller/Goals/ExecuteHeroChain.cpp
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Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-09-14 16:23:13 +02:00
Tomasz Zieliński
931f4af2df
typo
2022-09-14 15:24:39 +02:00
Tomasz Zieliński
77e43cb36f
Cache Pathfinding skill
2022-09-14 15:24:24 +02:00
DjWarmonger
627b63ca56
Merge pull request #894 from vcmi/optimization_rebase
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Bonus and string optimization
2022-09-14 13:03:30 +02:00
Tomasz Zieliński
55b142a8c9
Suggested tweaks
2022-09-14 11:37:12 +02:00
nordsoft
c24fc89fe3
Lambda decltype on compile time instead of runtime
2022-09-14 12:08:20 +03:00
Tomasz Zieliński
d0f857c3c4
- Generate caching string with sprintf
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- Reserve BonusList space to avoid costly vector reallocation
- Tweaks in int3 and UNDEAD bonus
2022-09-14 11:00:40 +02:00
DjWarmonger
3d2dc2335b
Switch ObjectTemplate to shared_ptr<const> ( #870 )
2022-09-11 16:13:53 +03:00
Andrey Filipenkov
cedc9a92ed
prevent crash when a mod from save file doesn't exist
2022-09-11 13:42:21 +03:00
Andrey Filipenkov
e6e7679a2c
activate battle hexes after heroes
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gives hexes higher priority when performing "hit test" for mouse click as CGuiHandler::handleElementActivate() uses push_front to a list
this fixes RMB click on the topmost corner stacks: now it shows stack info instead of hero
2022-09-11 13:40:38 +03:00
Andrey Filipenkov
bccc658e8b
fix launching server when Windows user name has non-latin characters
2022-09-11 11:31:28 +03:00
Andrey Filipenkov
d44780d2ac
add standard hotkeys to the Quick Recruitment dialog
2022-09-11 11:31:28 +03:00
Nordsoft91
0db05db920
[863] Fix spells amount ( #867 )
2022-09-11 11:31:28 +03:00
Tomasz Zieliński
40585a66c0
Style, commend - requested
2022-09-11 11:31:28 +03:00
Tomasz Zieliński
22b4795f86
Well, we should have some sensible exception handling in VCMI
2022-09-11 11:31:28 +03:00
Tomasz Zieliński
1649cf2bb9
misc comments
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
6ae3b77d80
AI will not wait to conwuer fort if possible
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
f0bb97b0d2
AI will actually attack all heroes when possible - and win the game eventually :)
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
6fb7301e8e
Fixed issue with taking creatures from a Bank, Pandora or joiners
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
b52faad4c7
+ Stack speed is valuable
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+ Hero movement is also very valuable
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
efb6580958
Fix for mislaced hero rescued from Prison - https://bugs.vcmi.eu/view.php?id=3227
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
a83753a7d2
AI will now pick Prisons if possible
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
cbf2a1b7cc
AI will consider Pandora Box as a valuable object - good for every occasion!
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
faa6ca401e
Fixed duplicated value
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
f4de5453c6
+ AI will consider free slot (or lack of it) for creature reward from a bank
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+ AI might use banks for resources other than gold
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
a25d0198a9
[844] - fix pathfinding for fly towards guarded tile
2022-09-11 11:31:27 +03:00
nordsoft
c9eec47304
Fix terrain performance
2022-09-11 11:31:27 +03:00
nordsoft
9a8a37637f
[839] update config
2022-09-11 11:31:27 +03:00
nordsoft
05c931a4c8
[838] update config
2022-09-11 11:31:27 +03:00