SoundSSGood
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39bb6d5f39
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IMarket now able to store artifacts
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2024-08-20 18:49:47 +03:00 |
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Tomasz Zieliński
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4413f03276
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Cleanup
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2024-07-30 08:50:33 +02:00 |
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Tomasz Zieliński
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d10711928f
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Allow connecting zone to itself (always through the portal)
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2024-07-29 21:56:07 +02:00 |
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Tomasz Zieliński
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f4f416eb16
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Add RMG option "forcePortal"
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2024-07-29 20:36:23 +02:00 |
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Ivan Savenko
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4aa73b40c9
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Split CTownHandler into smaller chunks
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2024-07-21 18:21:48 +00:00 |
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Ivan Savenko
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63bcf7d83c
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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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2024-07-16 13:13:07 +00:00 |
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Ivan Savenko
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60a51e98de
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Remove usage of std::function from CRandomGenerator
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2024-07-16 13:13:07 +00:00 |
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Ivan Savenko
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6b8f94e6e7
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Merge remote-tracking branch 'vcmi/master' into develop
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2024-07-11 17:43:44 +00:00 |
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Tomasz Zieliński
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5b99974d31
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Route roads even further away from zone boundary
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2024-07-04 14:22:22 +02:00 |
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Tomasz Zieliński
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d7a4ea9f32
|
Draw random artifact as an atomic operation
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2024-06-24 20:06:50 +02:00 |
|
Alexander Wilms
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02e429e973
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Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
|
2024-06-24 03:47:19 +02:00 |
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Ivan Savenko
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3bea383b59
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Merge branch 'vcmi/beta' into 'vcmi/develop'
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2024-06-21 12:58:36 +00:00 |
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Ivan Savenko
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0ca41127a6
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Merge pull request #4152 from IvanSavenko/rmg_fix
[1.5.3] Fix rmg generation if player list is not continuous
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2024-06-18 12:06:40 +03:00 |
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Tomasz Zieliński
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6d9f83a376
|
Protect lakes accessed from both zones with lock
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2024-06-17 19:00:37 +02:00 |
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Ivan Savenko
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2d0bd94135
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Fix rmg generation if player list is not continuous
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2024-06-17 13:35:58 +00:00 |
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Ivan Savenko
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5d6470e527
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Merge pull request #4025 from IvanSavenko/shared_ptr_lib
[1.6] Use shared_ptr for library entities
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2024-05-30 19:14:06 +03:00 |
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Ivan Savenko
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7461df161c
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lib now uses shared_ptr for entities. Removed manual memory management.
|
2024-05-17 15:04:05 +00:00 |
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Ivan Savenko
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721b15d9de
|
Merge branch 'vcmi/master' into 'vcmi/develop'
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2024-05-17 08:26:37 +00:00 |
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Tomasz Zieliński
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5a979e42e2
|
Satisfy SonarCloud
|
2024-05-10 21:14:15 +02:00 |
|
Tomasz Zieliński
|
ee27a79aa1
|
Sonarcloud issues
|
2024-05-10 17:07:09 +02:00 |
|
Tomasz Zieliński
|
21bb61fc4d
|
Unused variable
|
2024-05-10 15:56:49 +02:00 |
|
Tomasz Zieliński
|
7cb17afe7a
|
Fix diagonal paths if we need to use them
|
2024-05-10 15:53:54 +02:00 |
|
Ivan Savenko
|
2521557f68
|
Fixed some newly reported issues from SonarCloud
|
2024-05-10 13:40:24 +00:00 |
|
Tomasz Zieliński
|
a6fa6855dc
|
Route roads away from zone borders
|
2024-05-10 15:35:33 +02:00 |
|
Tomasz Zieliński
|
dd55188b77
|
Option to define surface or underground level for obstacle set
|
2024-05-07 07:15:00 +02:00 |
|
Tomasz Zieliński
|
20176521eb
|
Actually revert this change, it's not better.
|
2024-05-01 15:27:19 +02:00 |
|
Tomasz Zieliński
|
4d13c3b94f
|
Final fixes and tweaks
|
2024-05-01 13:58:24 +02:00 |
|
Tomasz Zieliński
|
186b6629c7
|
Do not hide roads behind objects
|
2024-05-01 12:15:07 +02:00 |
|
Tomasz Zieliński
|
5315beec8c
|
Fixes for guard condition
|
2024-05-01 11:34:34 +02:00 |
|
Tomasz Zieliński
|
acab1d38cf
|
Build fix
|
2024-05-01 10:45:01 +02:00 |
|
Tomasz Zieliński
|
7f3cf607a7
|
Allow guards not stronger than 1/3 max value next to roads
|
2024-05-01 10:24:21 +02:00 |
|
Tomasz Zieliński
|
67447acd0e
|
First implementation that works
|
2024-05-01 09:16:10 +02:00 |
|
Tomasz Zieliński
|
4d948e8c6d
|
Also, this
|
2024-05-01 07:58:47 +02:00 |
|
Tomasz Zieliński
|
9301bb9af5
|
Do not place guardes treasure on roads. Do not place guards next to roads.
|
2024-05-01 07:58:17 +02:00 |
|
Tomasz Zieliński
|
4fa7f0e93d
|
Also allow filtering biomes by faction(s)
|
2024-04-12 10:25:13 +02:00 |
|
Tomasz Zieliński
|
a356fdaf2a
|
Allow filtering obstacles by faction aligmnment
|
2024-04-11 18:10:14 +02:00 |
|
Tomasz Zieliński
|
b1a5693612
|
Proof of concept with OH3 obstacles
|
2024-04-04 21:39:01 +02:00 |
|
Tomasz Zieliński
|
a94286c23d
|
Code cleanup
|
2024-03-27 08:03:19 +01:00 |
|
Tomasz Zieliński
|
19633a0f62
|
Build fixes
|
2024-03-27 06:48:22 +01:00 |
|
Tomasz Zieliński
|
37f6993402
|
Clean the comments
|
2024-03-27 06:24:14 +01:00 |
|
Tomasz Zieliński
|
d8c93cb222
|
Protect every access to zone tiles with a mutex
|
2024-03-27 06:16:48 +01:00 |
|
Tomasz Zieliński
|
0c0a1bd777
|
Don't scale distance of large treasures beyond 30K value
|
2024-03-20 15:35:06 +01:00 |
|
Tomasz Zieliński
|
02fc410a98
|
Sonarcloud fixes
|
2024-03-20 13:51:16 +01:00 |
|
Tomasz Zieliński
|
68cdcb893e
|
Include treasure value in min distance calculation
|
2024-03-20 12:39:07 +01:00 |
|
Tomasz Zieliński
|
a8d1d72b15
|
Cleaned logs
|
2024-03-20 10:12:48 +01:00 |
|
Tomasz Zieliński
|
1546a221d1
|
Best result so far
|
2024-03-20 08:36:02 +01:00 |
|
Tomasz Zieliński
|
28f76b2839
|
Actually, avoid guarded object altogether
|
2024-03-01 18:17:17 +01:00 |
|
Tomasz Zieliński
|
4e88290962
|
Actually avoid only monsters
|
2024-03-01 18:10:05 +01:00 |
|
Tomasz Zieliński
|
8f1638f78a
|
Try to not route roads through passable objects
|
2024-03-01 17:48:07 +01:00 |
|
Tomasz Zieliński
|
2e8801084d
|
Clean up RMG logs
|
2024-02-25 11:40:01 +01:00 |
|