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Commit Graph

132 Commits

Author SHA1 Message Date
Frank Zago
ecb3508690 (linux) Added configure test for the icc and clang compilers, and set some extra parameters for them. 2011-04-09 17:28:51 +00:00
Ivan Savenko
407acce4c6 - gcc 4.5 / boost 1.46 compilation fixes
- configure will accept CXXFLAGS parameter correctly
- boost version check in ERMParser - to skip compilation with old boost
2011-03-29 17:16:10 +00:00
Michał W. Urbańczyk
4d3776058d My project files for VC10. 2011-03-17 23:06:48 +00:00
Michał W. Urbańczyk
a382b641b7 Removing old, VC9 project files. 2011-03-12 22:53:52 +00:00
mateuszb
13af78edca * unnecessary arguments removed 2011-02-26 17:34:23 +00:00
mateuszb
1dd05788c9 * fixed #53 2011-02-26 17:32:56 +00:00
Michał W. Urbańczyk
1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project
* fixed console on Windows (restored old code)
 * GeniusAI won't get blocked when it has a hero with tactics in battle
 * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
 * suppressed bonus system console output: it goes only to the logfile
 * [win32] setting thread names (debug purposes)
 * minor fixes
2011-02-24 13:57:47 +00:00
Michał W. Urbańczyk
cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
DjWarmonger
9d313d3d2c Minor fixes and tweaks. 2011-02-22 14:23:09 +00:00
Michał W. Urbańczyk
2f9ed138f6 Tactics more or less working (some improvements still needed, as proper updating battle GUI). 2011-02-14 20:31:53 +00:00
DjWarmonger
125f39275d Compile fix for previous commit. 2011-02-06 17:37:51 +00:00
Ivan Savenko
2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
Michał W. Urbańczyk
31fc8f6db3 Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
DjWarmonger
78fc212489 A little more work on Expert System. 2011-02-05 18:24:32 +00:00
DjWarmonger
094bb6fd8f Moving some work in progress from one computer to another. It shall not explode.
Fixed video issue from #670.
2011-02-01 18:10:43 +00:00
Michał W. Urbańczyk
a53ec23556 Stupid AI is capable of winning / losing battle. 2011-01-08 18:33:40 +00:00
mateuszb
957f1764d7 * some progress in StupidAI
* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
mateuszb
b3fd14b524 * splitted CGameState into general game state and battle game state
* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
Michał W. Urbańczyk
2cf6729eee Towards duel support. 2010-12-25 01:43:40 +00:00
mateuszb
4929cf9782 * enum for secondary skills
* THex for battle positions
* towards removal of battleGetStackByID

TODO:
investigate the necessity of putting implementation of BattleAction CGlobalAI::activeStack( const CStack * stack ) in CGeniusAI.cpp
2010-12-23 20:18:10 +00:00
mateuszb
49083c4e5a * ConstTransitive CGI more or less done
* hch contents distributed to more appropriate folders
2010-12-20 21:22:53 +00:00
Michał W. Urbańczyk
e677cd5b07 Merged r1880. 2010-12-11 20:30:33 +00:00
Michał W. Urbańczyk
69b97e0a51 Little more changes. 2010-12-09 23:10:28 +00:00
mateuszb
ad48681d91 * cleanup 2010-12-08 20:17:05 +00:00
Michał W. Urbańczyk
f020562570 Merged changes from trunk. 2010-12-05 23:26:56 +00:00
Michał W. Urbańczyk
848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 2010-12-05 23:10:02 +00:00
mateuszb
6f56b5bb30 * a few more consts 2010-12-04 19:44:23 +00:00
mateuszb
efedb1a55a * minor cleanup 2010-12-04 19:15:20 +00:00
DjWarmonger
ea03273c8e Some work towards useful AI:
-It is possible to toggle adventure AI on / off typing "ai" in the console (default is true)
-General cleaning and formatting of code
-Some minor optimizations
-Teal console log for AI

AI tends to hang in the maze of mutexes and current player interface, further investigation is needed.

Fixed #580
minor tweaks
2010-11-28 16:39:13 +00:00
Michał W. Urbańczyk
7c3f3d20c3 Stacks #2 -> towards new system of stack operations. 2010-11-27 01:46:19 +00:00
Michał W. Urbańczyk
32ce20af15 Moving stack system to pointers, part #1 2010-11-22 00:34:46 +00:00
Michał W. Urbańczyk
9250cc8adf Separated CStack and CStackInstance. 2010-11-20 17:36:02 +00:00
DjWarmonger
67baa3d8e4 I hope that's final shape of universal Expert System, now it's time to add some functionality. 2010-11-13 19:25:21 +00:00
DjWarmonger
e2f4a60c4b A bit more metamagic for expert system. 2010-11-12 15:20:44 +00:00
DjWarmonger
6da5c8ee56 A framework for generic expert system, currently aimed at Bonus processing. 2010-11-11 21:01:35 +00:00
Frank Zago
e252c2d06c Build files update. 2010-08-21 00:41:40 +00:00
Frank Zago
fdad7e34e1 Remove line break in comment. 2010-08-04 03:33:10 +00:00
mateuszb
54496ddee1 * player's serialID removed (save format broken, new game seems to work)
* building bonus (campaigns) supported
2010-08-03 11:36:52 +00:00
DjWarmonger
695c862638 Support for creature damage bonus.
TODO: display it in a creature window
2010-07-16 06:18:41 +00:00
mateuszb
71b73bad53 * mostly working hero flying and water walking; support for artifacts:
- Angel's Wings
- Boots of levitation
and spells
- fly
- water walk
2010-05-16 13:42:19 +00:00
Frank Zago
df151cceba Various compile and warning fixes. 2010-05-12 02:32:56 +00:00
Michał W. Urbańczyk
a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
Michał W. Urbańczyk
993036e4a1 New non battle stack class. (Base for future improved bonus system, stack exp / arts)
Fixed #443
2010-04-02 02:07:40 +00:00
mateuszb
ac7bc76b7b * implemented first aid kit including first aid secondary ability 2010-03-07 17:40:33 +00:00
Michał W. Urbańczyk
0a950c508b Grail digging and construction.
Minor fixes.
2010-02-24 13:03:36 +00:00
Michał W. Urbańczyk
e6f31b7500 Compilation fixes for VC10.
Changes towards hot-seat support.
2010-02-20 13:24:38 +00:00
Frank Zago
3ec6cfd115 (linux) Meved version to 0.75 (at last) and regenerated the makefiles. 2010-01-25 03:19:55 +00:00
Michał W. Urbańczyk
eb6f7fffc9 Support for smart pointer serialization. Fixed creature banks serialization. Minor fixes. 2009-12-29 01:07:17 +00:00
Michał W. Urbańczyk
01831e912a Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events. 

Further changes are planned.
2009-12-28 04:08:24 +00:00
Michał W. Urbańczyk
7f97a56a28 Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version.
Disabled adventure AI. Will be released as dev build.
2009-11-28 01:42:08 +00:00