Ivan Savenko
ef5686634d
Removed no longer used code
2024-01-04 23:48:58 +02:00
Ivan Savenko
4ed283a357
Merge pull request #3359 from IvanSavenko/crashfixes
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Crashfixes
2023-12-22 15:17:59 +02:00
Ivan Savenko
ee976d676d
Fix crash on closing vcmi while opening is playing
2023-12-22 14:03:05 +02:00
Dydzio
83c2c22a6d
Change client's polling rate for server startup to 200 ms
2023-12-19 22:02:26 +01:00
Ivan Savenko
9f8a5119f9
Less strict check for Armageddon's Blade data files presence
2023-12-16 15:04:41 +02:00
Ivan Savenko
16e845e1c8
- Check for presence of AB files on startup
2023-12-16 13:46:29 +02:00
Ivan Savenko
873fd33e7a
Workaround for mingw and armeabi Android build
2023-12-13 19:23:32 +02:00
Ivan Savenko
0dce278a3b
Attempt to fix crash on app exit on Android
2023-12-13 16:50:13 +02:00
Ivan Savenko
af0afb251e
Correctly shutdown client media handlers
2023-11-13 16:27:15 +02:00
Ivan Savenko
a6f37b7cd7
Fixed few more memory leaks in client
2023-11-13 16:27:15 +02:00
Ivan Savenko
20ef3a69e7
Fix most of memleaks discovered by valgrind
2023-11-13 16:27:15 +02:00
Ivan Savenko
833051cced
Display exit confirmation dialog on Alt-F4
2023-11-12 17:35:43 +02:00
Alexander Wilms
f01ec55d21
Use the "nullptr" literal.
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"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Johannes Schauer Marin Rodrigues
f9e1b302c7
some spelling fixes
2023-10-18 01:41:02 +02:00
Laserlicht
be2b3afe48
implements sounds
2023-10-08 12:49:59 +02:00
Laserlicht
8de4b88a1b
basically playing
2023-10-08 12:49:59 +02:00
Ivan Savenko
195320dcf2
Removed remaining references to 'pim' name
2023-09-27 18:50:01 +03:00
Ivan Savenko
d6b9fa8fbd
Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
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- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Ivan Savenko
97b7d44c88
Use ResourcePath for video accessing
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
44d16b32fe
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
Ivan Savenko
142889e3a5
Give all threads created by client human-readable name for debug
2023-08-23 16:32:29 +03:00
Ivan Savenko
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
Ivan Savenko
d947c14495
Few more H3 data validation checks
2023-08-08 12:50:16 +03:00
Ivan Savenko
0b99fc0ccb
Show message box when H3 data is missing
2023-08-06 18:16:32 +03:00
Ivan Savenko
5faaf175f9
Added debug information to SDL-related crashes
2023-08-06 13:31:10 +03:00
Ivan Savenko
43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
Ivan Savenko
7f72f7a82c
Cleanup server connection code a bit
2023-07-30 20:15:32 +03:00
Ivan Savenko
593b82d178
Removed all references to boost::interprocess library
2023-07-30 20:14:57 +03:00
Ivan Savenko
4d08a131d3
Reorganization of boost filesystem usage
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- Removed (most of) boost filesystem namespace usings
- Replaced boost::filesystem::fstream with std::fstream and different
constructor that should be available on any plaftorm
2023-07-28 19:12:04 +03:00
Dydzio
5882cbae78
Merge branch 'develop' into unlimited-autosave
2023-07-16 15:19:04 +02:00
Dydzio
1711b3848f
Remove unused variable
2023-07-15 20:03:07 +02:00
Ivan Savenko
0ec9af7d9b
Replaced WoG opening with H3:SoD files
2023-07-15 16:09:44 +03:00
Dydzio
404ab23bc6
Get autosave day without leading 0, delete ancient saveprefix stuff
2023-07-13 21:55:51 +02:00
Ivan Savenko
2a634b2ec0
Fixed UI updates on switching to/from fullscreen
2023-07-07 15:26:42 +03:00
Ivan Savenko
0f8d53e978
Replaced SDL user events list with dispatching of arbitrary functors
2023-06-26 21:51:10 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
f4d67fe675
Restore SDL_main in CMT.cpp
2023-05-20 01:51:49 +03:00
Ivan Savenko
e23dfec6c5
Fix SDL_Hints location
2023-05-20 01:51:49 +03:00
Ivan Savenko
0e70f2998f
SDL event handling is now done exclusively in input handler
2023-05-20 01:51:49 +03:00
Ivan Savenko
5e86b00dda
Moved input handling from GuiHandler to set of classes in eventsSDL dir
2023-05-20 01:51:49 +03:00
Ivan Savenko
e2ef136003
Renamed "Int" -> "Window" in WindowHandler API
2023-05-16 19:10:22 +03:00
Ivan Savenko
051a4a3c17
Encapsulation of WindowHandler state
2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4
Moved window stack management from GuiHandler to new class
2023-05-16 19:10:21 +03:00
Ivan Savenko
3ecdff2a21
FramerateManager now uses chrono instead of SDL_Ticks
2023-05-14 22:22:37 +03:00
Ivan Savenko
03df274450
Framerate manager is now in a separate file and private member of GH
2023-05-14 22:22:37 +03:00
Ivan Savenko
e26b18c139
Rename & cleanup of WindowHandler -> ScreenHandler
2023-05-09 13:10:33 +03:00
Ivan Savenko
fd3933e589
Support for changing resolution without game restart
2023-05-09 13:10:33 +03:00
Ivan Savenko
b4e7093c01
Added IWindowHandler interface for OS screen/window utilities
2023-05-09 13:10:33 +03:00