Tomasz Zieliński
b20f649521
stash
2022-09-19 16:13:58 +02:00
DjWarmonger and GitHub
7ba271edf1
Rotation rebase2 ( #912 )
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* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
DjWarmonger and GitHub
d34dd8676e
Merge pull request #898 from vcmi/cache-pathfinding
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Cache pathfinding
2022-09-14 20:32:54 +02:00
5e2d87abd7
Update AI/Nullkiller/Goals/ExecuteHeroChain.cpp
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Co-authored-by: Andrey Filipenkov <decapitator@ukr.net >
2022-09-14 16:23:13 +02:00
Tomasz Zieliński
931f4af2df
typo
2022-09-14 15:24:39 +02:00
Tomasz Zieliński
77e43cb36f
Cache Pathfinding skill
2022-09-14 15:24:24 +02:00
DjWarmonger and GitHub
627b63ca56
Merge pull request #894 from vcmi/optimization_rebase
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Bonus and string optimization
2022-09-14 13:03:30 +02:00
Tomasz Zieliński
55b142a8c9
Suggested tweaks
2022-09-14 11:37:12 +02:00
Tomasz Zieliński
d0f857c3c4
- Generate caching string with sprintf
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- Reserve BonusList space to avoid costly vector reallocation
- Tweaks in int3 and UNDEAD bonus
2022-09-14 11:00:40 +02:00
DjWarmonger and Andrii Danylchenko
3d2dc2335b
Switch ObjectTemplate to shared_ptr<const> ( #870 )
2022-09-11 16:13:53 +03:00
Tomasz Zieliński and Andrii Danylchenko
40585a66c0
Style, commend - requested
2022-09-11 11:31:28 +03:00
Tomasz Zieliński and Andrii Danylchenko
22b4795f86
Well, we should have some sensible exception handling in VCMI
2022-09-11 11:31:28 +03:00
Tomasz Zieliński and Andrii Danylchenko
1649cf2bb9
misc comments
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
6ae3b77d80
AI will not wait to conwuer fort if possible
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
f0bb97b0d2
AI will actually attack all heroes when possible - and win the game eventually :)
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
6fb7301e8e
Fixed issue with taking creatures from a Bank, Pandora or joiners
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
b52faad4c7
+ Stack speed is valuable
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+ Hero movement is also very valuable
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
efb6580958
Fix for mislaced hero rescued from Prison - https://bugs.vcmi.eu/view.php?id=3227
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
a83753a7d2
AI will now pick Prisons if possible
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
cbf2a1b7cc
AI will consider Pandora Box as a valuable object - good for every occasion!
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
faa6ca401e
Fixed duplicated value
2022-09-11 11:31:27 +03:00
Tomasz Zieliński and Andrii Danylchenko
f4de5453c6
+ AI will consider free slot (or lack of it) for creature reward from a bank
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+ AI might use banks for resources other than gold
2022-09-11 11:31:27 +03:00
DjWarmonger and Andrii Danylchenko
f81d869b4a
Mine roads ( #808 )
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* Create dirt roads to mines if there are no roads in a zone.
2022-09-11 11:31:27 +03:00
DjWarmonger and GitHub
3fd8faf41b
Merge pull request #614 from vcmi/Launcher_GUI_fixes
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Hmm.. it looks like it works for me.
2019-10-14 18:21:28 +02:00
DjWarmonger and GitHub
7e7c98852d
Merge pull request #613 from vcmi/dydzio0614-patch-1
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Lol, it's been in "TODO" for years now :P
2019-07-21 11:46:21 +02:00
DjWarmonger and GitHub
efc53e8f8b
Merge pull request #530 from dydzio0614/objRemovalFix
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Extend objectRemoved callback to check parent goals and resource manager
2019-01-07 19:00:06 +01:00
DjWarmonger and GitHub
2b6bb0f4c6
Merge pull request #481 from vcmi/VCAI_fixes
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Vcai fixes
2018-08-22 10:41:12 +02:00
DjWarmonger and GitHub
5f39e92eb4
Merge branch 'develop' into VCAI_fixes
2018-08-22 08:06:13 +02:00
DjWarmonger and GitHub
f484baea9f
Merge pull request #474 from vcmi/FuzzyHelperRework
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FuzzyHelper refactoring + Ai Map Object Evaluation improvements
2018-08-22 07:33:09 +02:00
DjWarmonger and GitHub
a0909468de
Merge pull request #477 from vcmi/VCAI_Rework
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VCAI main loop rework + lots of discovered bugs and caveats fixed
2018-08-08 22:19:17 +02:00
DjWarmonger and GitHub
2afe36ebf7
Merge pull request #476 from vcmi/SectorMapRefactor
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Morning!
2018-08-05 06:56:24 +02:00
DjWarmonger and GitHub
f2db64af94
Merge pull request #471 from vcmi/BuildingManager
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Building manager
2018-08-04 21:07:40 +02:00
DjWarmonger and GitHub
cde2d73982
Merge pull request #473 from dydzio0614/vspatch
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Update VCAI VS file
2018-08-04 16:25:14 +02:00
DjWarmonger and GitHub
b0e1b8c5ec
Merge pull request #465 from vcmi/AIMapObjectEvaluation
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Okay let's see where this gets us.
2018-08-04 15:07:08 +02:00
DjWarmonger and GitHub
eddaedd13e
Merge pull request #469 from nullkiller/ai-fix-movement-for-blockvis
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AI: unexpected error in AI logic when take resource on adjasent tile
2018-08-02 17:57:31 +02:00
DjWarmonger and GitHub
3579651b3c
Merge pull request #467 from vcmi/ResourceManager2
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Okay let's get this done and move forward.
2018-07-29 17:37:50 +02:00
DjWarmonger and GitHub
7c8b74a806
Merge pull request #466 from dydzio0614/AiDoc
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Add code comments for VCAI::makeTurnInternal
2018-07-24 16:06:22 +02:00
DjWarmonger and GitHub
f8a9a0af2b
Merge pull request #455 from nullkiller/deadend-exploration-improvement
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After actually checking this branch, I absolutely approve it. AI advances quickly and steadily, and that's the point.
2018-07-19 16:37:56 +02:00