Ivan Savenko
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3311676f1d
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Fix incorrect string ID
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2024-04-22 16:51:08 +03:00 |
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Ivan Savenko
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50dc6f67c6
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Merge pull request #3809 from dydzio0614/shortcut-enhancements
Artifact management shortcuts + game begin default keybind fix
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2024-04-22 11:13:09 +03:00 |
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Laserlicht
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1f850b8e4e
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fix error with custom campaign
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2024-04-20 18:57:53 +02:00 |
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M
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6fed084055
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Do not use enter for non-campaign game start, do not use "B" for non-campaign game start
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2024-04-20 15:43:39 +02:00 |
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Laserlicht
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b74c1818c4
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set save name by default
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2024-04-16 21:21:20 +02:00 |
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Ivan Savenko
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c99d4b959e
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Fix potentially uninintialized variables
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2024-04-11 13:25:54 +03:00 |
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Ivan Savenko
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2d9e42b623
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Do not attempt to show extra options in campaign scenario information
screen
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2024-04-06 15:59:08 +03:00 |
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Ivan Savenko
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b9cd9a5822
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Open lobby when players leaves pregame menu opened via lobby
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2024-03-27 13:10:55 +02:00 |
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Ivan Savenko
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d700e94189
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Code cleanup
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2024-03-27 13:10:55 +02:00 |
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Ivan Savenko
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862f6f8c7b
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Added descriptions for new buttons in pregame menu
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2024-03-27 13:10:55 +02:00 |
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Ivan Savenko
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ace43e97b9
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Added UI for inviting players into a match
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2024-03-27 13:10:55 +02:00 |
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DjWarmonger
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2c9b7089ad
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Merge pull request #3645 from vcmi/save_rmg_options
Save rmg options
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2024-03-14 19:54:08 +01:00 |
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Tomasz Zieliński
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e7af9d5607
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Code review fixes, Sonarcloud fixes
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2024-03-04 21:23:17 +01:00 |
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Tomasz Zieliński
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5f95955535
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Store and load last difficulty setting
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2024-03-01 10:57:48 +01:00 |
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Tomasz Zieliński
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17fc1604ca
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Remove unused file
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2024-02-29 20:20:35 +01:00 |
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Ivan Savenko
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22f23ba6f8
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Restore previously disabled functionality
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2024-02-29 16:47:44 +02:00 |
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Tomasz Zieliński
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b7320bbc8a
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Cleanup
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2024-02-29 13:04:48 +01:00 |
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Ivan Savenko
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0051ffa7a9
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Implemented configurable buttons. Replaced 'animateLonelyFrame' logic.
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2024-02-29 13:57:25 +02:00 |
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Ivan Savenko
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07d201502e
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Refactoring of button class to prepare for configurable button
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2024-02-29 13:57:25 +02:00 |
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Tomasz Zieliński
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2c32c770f7
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First version that works in lobby
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2024-02-29 12:45:08 +01:00 |
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Ivan Savenko
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99cb1df91d
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Fixes for positioning on popups with components
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2024-02-27 13:15:16 +02:00 |
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Ivan Savenko
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af671d109f
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Made graphical primitive-based UI more configurable
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2024-02-18 20:48:45 +02:00 |
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Ivan Savenko
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6e399eb21a
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Make some non-const static variables const or constexpr
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2024-02-12 13:22:54 +02:00 |
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Ivan Savenko
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ef8eb330d6
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Merge branch 'develop' into random_template_description
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2024-02-11 17:54:18 +02:00 |
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Ivan Savenko
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f2ecd4cf11
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Merge branch 'develop' into 'lobby'
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2024-02-11 16:13:13 +02:00 |
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Laserlicht
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4e8152f268
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reorder gui
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2024-02-07 22:04:50 +01:00 |
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Laserlicht
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c8b6d6a684
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add extra button for campaigns
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2024-02-07 21:40:56 +01:00 |
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Ivan Savenko
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87059be67b
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Added range checks to values read from h3m.
Fixes reading of morale/luck values (-3..3) as unsigned leading to
overflow.
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2024-02-05 21:27:55 +02:00 |
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Ivan Savenko
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d4bedd8d8d
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Fixed handling of match server crash
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2024-02-04 19:58:09 +02:00 |
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Ivan Savenko
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80fc2bb695
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Merge remote-tracking branch 'vcmi/develop' into lobby
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2024-02-03 21:11:34 +02:00 |
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Tomasz Zieliński
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b7df6064cd
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Add random map description and display it in RMG menu
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2024-02-03 16:23:56 +01:00 |
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Ivan Savenko
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a9866bb5c6
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Added RandomGeneratorUtil::nextItemWeighted convenience method
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2024-01-31 00:17:40 +02:00 |
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Ivan Savenko
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322c5faf63
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Merge remote-tracking branch 'vcmi/develop' into lobby
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2024-01-26 16:52:23 +02:00 |
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Ivan Savenko
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388ca6e776
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Added list of active accounts and rooms to UI. Added room creation logic
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2024-01-26 16:32:36 +02:00 |
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Ivan Savenko
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4d0c0f10a9
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Merge pull request #3530 from Laserlicht/tavern
Invite hero
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2024-01-26 13:12:55 +02:00 |
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Ivan Savenko
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891d25a634
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Merge pull request #3552 from Laserlicht/video_button
video button
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2024-01-25 16:31:24 +02:00 |
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Ivan Savenko
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2a193effcc
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Merge branch 'master' into 'develop'
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2024-01-25 16:23:13 +02:00 |
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Ivan Savenko
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2f5bf64340
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Do not crash on attempt to load campaign with unsupported maps
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2024-01-24 13:44:22 +02:00 |
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Laserlicht
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56db0e06cf
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fix render artefacts remaining after video playback
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2024-01-24 00:04:56 +01:00 |
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Laserlicht
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0df4f9bda5
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video button
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2024-01-23 23:45:31 +01:00 |
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Laserlicht
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0a4b5dbe10
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code review
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2024-01-21 18:12:46 +01:00 |
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Laserlicht
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883ea23495
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moved to gameconfig
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2024-01-20 17:54:15 +01:00 |
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Laserlicht
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d6172a9c4c
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disable buttons while loading (not changable)
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2024-01-20 13:42:37 +01:00 |
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Laserlicht
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4813179abb
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Invite hero setting
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2024-01-20 01:24:34 +01:00 |
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Ivan Savenko
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55b504792e
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Implemented basic version of login window and persistent connection on
client
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2024-01-19 23:49:59 +02:00 |
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Ivan Savenko
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0a1153e1c6
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Switch client-server communication to new API
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2024-01-19 23:49:59 +02:00 |
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Ivan Savenko
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bd5682ecc3
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Merge remote-tracking branch 'vcmi/master' into develop
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2024-01-19 13:49:54 +02:00 |
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Alexander Wilms
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73019c204d
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Replace redundant types with auto for the lvalues of template factory functions for smart pointers
grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = ":".join(line.split(":")[1:]).strip()
print()
print(path)
print(original_code)
prefix = "auto "
if original_code.startswith("static"):
static = True
else:
static = False
cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
print(cpp_type)
if static:
new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
else:
new_code = "auto "+ " ".join(original_code.split(" ")[1:])
print(new_code)
if True:
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
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2024-01-17 12:50:00 +00:00 |
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Ivan Savenko
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b4a1a755a4
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Merge pull request #3498 from IvanSavenko/simturns_pathfinder
[1.4.3] Fixes for simultaneous turns
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2024-01-15 12:00:54 +02:00 |
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Laserlicht
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e25c8c21e0
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fix buggy multiplayer selection
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2024-01-13 21:51:56 +01:00 |
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