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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
Commit Graph

135 Commits

Author SHA1 Message Date
Ivan Savenko
ced0bbe526 Remove "catch everything and silently ignore" block 2024-04-16 18:54:51 +03:00
Ivan Savenko
4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr 2024-02-12 13:49:45 +02:00
Alexander Wilms
f3277b7953 Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
Ivan Savenko
d326c53b9a AI will now respect current value of "Use spells in autocombat" setting 2023-11-28 15:48:35 +02:00
Alexander Wilms
ed86a917eb AI/BattleAI/BattleAI.cpp: Use Class template argument deduction for wallParts array
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-10-29 13:34:19 +00:00
Alexander Wilms
bfddc90ff4 AI/BattleAI.cpp: Use "std::array" or "std::vector" instead of a C-style array.
Variables of array type should not be declared cpp:M23_356
2023-10-29 13:34:19 +00:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
ef94e7a78a Fix build 2023-09-06 16:03:47 +03:00
Ivan Savenko
036df2e0ad Support multiple battles in AI 2023-09-06 16:03:46 +03:00
Ivan Savenko
86a7f5f5cd Removed getStr(bool), replaced with similar toString() 2023-09-04 22:21:02 +03:00
Ivan Savenko
695a51d8c8 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-28 21:19:53 +03:00
Andrii Danylchenko
5f13a0bbda BattleAI: spellcast fixes and floating point score 2023-08-26 14:17:33 +03:00
Andrii Danylchenko
dc88f14e0b BattleAI: positive/negative effect multiplier 2023-08-26 13:06:51 +03:00
Andrii Danylchenko
03395a3d8a TBB for battle AI spellcast an fixes 2023-08-26 13:06:51 +03:00
Andrii Danylchenko
274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2023-08-26 13:06:51 +03:00
Ivan Savenko
2be9664d26 Remove no longer used code 2023-08-21 17:55:49 +03:00
Ivan Savenko
013417fb7e Code cleanup 2023-08-21 17:55:49 +03:00
Ivan Savenko
a1d3181a98 Unified spellcasting handling with other actions 2023-08-21 17:55:49 +03:00
Ivan Savenko
6297140bf5 Start of stabilization - battles now start correctly 2023-08-21 17:55:49 +03:00
Dydzio
6bfbe80cc9 Allow toggling quick combat spells usage 2023-08-19 17:23:55 +02:00
Andrii Danylchenko
ba9998ac66 BattleAI: fast targets optimization 2023-08-08 20:10:29 +03:00
Andrii Danylchenko
e7394ad20c BattleAI: log time to make a decission 2023-08-08 18:54:49 +03:00
Andrii Danylchenko
f1a9ae99ee NKAI: various behavior fixes, undo max_gold_preasure 2023-07-31 22:01:12 +03:00
Ivan Savenko
aed8c411fc Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
Ivan Savenko
639880a426 Fix handling of tactics by AI 2023-07-23 14:03:22 +03:00
Ivan Savenko
58dd87d727 Fix AI spellcasting 2023-07-19 12:54:23 +03:00
Ivan Savenko
556763fb7b Fixed handling of tactics 2023-07-18 22:02:35 +03:00
Ivan Savenko
1bf6bbd9b6 Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
Ivan Savenko
f27f5ebc7c Split BattleAI::activeStack into several smaller methods 2023-07-18 17:35:19 +03:00
Konstantin
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
Konstantin
fbc05c70ac vcmi: camelCase methods of new classes
Also use EGameSettings for clamping morale and luck
2023-05-02 12:09:13 +03:00
Konstantin
a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
Konstantin P
b472c89276 vcmi: make some CStack properties private
There is a getters for this properties already available
2023-04-27 20:58:49 +03:00
krs
e348193f7e Tactics movement is limited to movement range 2023-04-26 21:56:20 +04:00
Konstantin
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
Ivan Savenko
dfa2e2a349 Merge beta into develop 2023-04-11 19:37:35 +03:00
Andrii Danylchenko
737c34b8c6 BattleAI: avoid selfblocking on siege 2023-04-09 16:22:37 +03:00
krs
dab07bdef9 Now unit range is shown in Tactics phase as well
A new parameter: isActiveStack was needed in battleGetAvailableHexes, so that we show the propper Tactics range.
2023-04-08 20:39:59 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Ivan Savenko
307065a633 Merge beta into develop 2023-04-04 16:06:20 +03:00
Andrii Danylchenko
06fcbf891b Fix battle AI using Fire elementals (had score 0) 2023-04-02 10:02:33 +03:00
Konstantin
d8a237ba46 vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
6c5f5dba75 BattleAI: check negative obstacles instead of moat.
This will work for fire walls too (and if someone will summon elementals
after placing land mines). But will not work for Tower's landmines.
2023-03-31 01:01:25 +03:00
Andrii Danylchenko
5cab8ede90 Fix battle ai trying to act with killed stack 2023-02-28 23:10:22 +02:00
Ivan Savenko
d2b837b116 All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
5da407e822 All spell texts are now passed through translator 2023-01-20 15:18:36 +02:00
Ivan Savenko
b86969909a Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
Ivan Savenko
1d7f004658 Implemented reinforced walls in towns with Castle 2023-01-13 01:09:24 +02:00
Ivan Savenko
500cf7f15d EWallPart & EWallState are now enum class 2023-01-13 00:35:58 +02:00
Ivan Savenko
2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00