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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

145 Commits

Author SHA1 Message Date
Ivan Savenko
b3158c52ba Fixes for Sonar issues 2024-08-17 20:54:29 +00:00
Ivan Savenko
40ece7142b Set no filtering by default for now 2024-08-17 19:11:30 +00:00
Ivan Savenko
fb3147fbda Do not initialize shadow on images that don't have shadow palette 2024-08-17 19:11:10 +00:00
Ivan Savenko
d6059b044d Implement selection of upscaling filter in launcher 2024-08-17 15:25:26 +00:00
Ivan Savenko
f29a687234 Clean up scaling code, implemented image size optimization 2024-08-17 15:25:26 +00:00
Ivan Savenko
f0448acaa3 TBB is now a dependency of lib. Implemented multithreaded xBRZ scale 2024-08-17 15:25:26 +00:00
Ivan Savenko
6a17c08b7e Implemeted wider lines for upscaled mode 2024-08-17 15:25:26 +00:00
Ivan Savenko
095f5b5e60 Fix cursor scaling 2024-08-17 15:25:26 +00:00
Ivan Savenko
ffba847f40 xBRZ-upscaled images now support common palette-transform effects:
- Player coloring
- Flag color for map
- Glue selection for combat
2024-08-17 15:25:26 +00:00
Ivan Savenko
2d12cecded Added draw method to ISharedImage interface 2024-08-17 15:25:26 +00:00
Ivan Savenko
502f47c6b5 Rename IConstImage to more clear ISharedImage 2024-08-17 15:25:26 +00:00
Ivan Savenko
216ef2a943 H3 fonts now use atlas for font data. Implemented xBRZ scaling for fonts 2024-08-17 15:25:26 +00:00
Ivan Savenko
020a825ecd TTF fonts will now be rendered correctly in upscaling mode
Note that TTF rendering bypasses xBRZ - TTF fonts are rendered at larger
point size
2024-08-17 15:25:26 +00:00
Ivan Savenko
fa65b0019c First working version of xBRZ upscaler 2024-08-17 15:25:26 +00:00
Ivan Savenko
4171026035 First iteration of upscaled rendering 2024-08-17 15:25:25 +00:00
Ivan Savenko
7f5cd8a7aa newSurface method now accepts Point instead of two integers 2024-08-17 15:25:25 +00:00
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
e862b9c868 Fix crash on opening creature window with bonuses that don't have icon 2024-07-19 19:37:22 +00:00
Ivan Savenko
0d44bf1506 Fix build 2024-07-19 12:30:10 +00:00
Ivan Savenko
b256919dab Implemented per-surface alpha for images that have palettes with alpha 2024-07-19 12:03:29 +00:00
Ivan Savenko
c40eea6e10 Fix fade-in animation - per-surface alpha was not set correctly 2024-07-19 10:46:20 +00:00
Ivan Savenko
9f3663b7d4 Remove unused method 2024-07-19 10:08:50 +00:00
Ivan Savenko
4f8f217b49 Moved range highlight transforms to config file 2024-07-19 10:08:50 +00:00
Ivan Savenko
81c7c0ce24 Fixed loading of flipped and duplicate images in animations 2024-07-19 10:08:50 +00:00
Ivan Savenko
73e052b1d0 Fix merge 2024-07-19 10:08:50 +00:00
Ivan Savenko
e4bed98674 Replaced raw json nodes with ImageLocator class 2024-07-19 10:08:50 +00:00
Ivan Savenko
2f68beead1 Remove old code 2024-07-19 10:08:50 +00:00
Ivan Savenko
fd726523a2 Remove creations of custom animations in runtime 2024-07-19 10:08:50 +00:00
Ivan Savenko
5409936509 Fix build with older SDL 2024-07-19 10:08:50 +00:00
Ivan Savenko
0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 2024-07-19 10:08:50 +00:00
Ivan Savenko
f11c5f62e1 Remove no longer needed code 2024-07-19 10:08:50 +00:00
Ivan Savenko
b850b6339f Flipped images are now tracked by RenderHandler 2024-07-19 10:08:50 +00:00
Ivan Savenko
9f31ec5326 Restore previously disabled icons registry 2024-07-19 10:08:50 +00:00
Ivan Savenko
a8a330f39f Remove unused code and no longer needed caching 2024-07-19 10:08:50 +00:00
Ivan Savenko
47de9a62dc Created separate classes for shared, unchangeable image and image
manipulators owned by UI elements
2024-07-19 10:08:50 +00:00
Ivan Savenko
2b3e4e01ca Remove unused code 2024-07-19 10:08:50 +00:00
Ivan Savenko
600b06b74d Moved all handling of image loading to render handler 2024-07-19 10:08:50 +00:00
Ivan Savenko
a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes 2024-07-19 10:08:50 +00:00
Ivan Savenko
56f1725234 All images are now loaded via RenderHandler class 2024-07-19 10:08:50 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
dd045e2dc7 Fix crash on transparency test on null surface 2024-06-17 17:09:19 +00:00
Ivan Savenko
2b9ad0fdfa Fix time handling 2024-04-30 15:31:35 +03:00
Ivan Savenko
9a71614588 Simplify code 2024-04-30 12:01:03 +03:00
Ivan Savenko
0d8d75afd4 Spaces -> tabs 2024-04-30 11:38:13 +03:00
Ivan Savenko
9187beb7ee
Merge branch 'joystick_support' into joystick_support 2024-04-30 11:27:55 +03:00
Ivan Savenko
fca53e4dbc Do not show "(client)" in window title 2024-04-25 18:53:12 +03:00
kdmcser
60c4ddb515 change hardware cursor to software cursor when joystick available 2024-04-21 22:51:47 +08:00
kdmcser
cee8d34fc5 Merge branch 'develop' into joystick_support 2024-04-15 22:37:15 +08:00
kdmcser
beaebb3a5f a simple implement for game controller 2024-04-13 13:12:25 +08:00
Laserlicht
ff866bdfce
scalingMode to config 2024-04-04 21:10:49 +02:00