39120fe4a5
Spell scroll improvements, fixing #689 , #690 , #691 .
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CArtPlace now uses common CInfoWindow for r-click popup (with or without a custom component), old CMessage::genWindow no longer needed.
2011-03-12 21:55:31 +00:00
122a6a039e
Enabled mysterious Hero Placeholder.
2011-03-08 14:04:47 +00:00
f7bd5e75cb
Fixed 563 & 701.
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It's not nice to write same piece of code twice.
2011-03-08 13:27:32 +00:00
2fc2fa539d
Fixed #706 .
2011-03-08 09:09:57 +00:00
869214f44b
Resolved #710 .
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Minor fixes.
2011-03-08 07:40:14 +00:00
043700f310
Fixes for Hate ability, minor tweaks.
2011-03-06 14:22:54 +00:00
b9f301b600
Better implementation of creature window, minor fixes.
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Check forum for new graphics.
2011-03-06 12:12:22 +00:00
7dbf105f6e
Surrendering and related artifacts (Statesman's Medal,
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Diplomat's Ring, Ambassador's Sash).
2011-03-05 16:38:22 +00:00
dc0eb37da6
New creature window works in general, covering old functionalities and displaying new info. It's far from finished though.
2011-03-03 18:25:48 +00:00
222bf004b9
Fixed #679 and #681 .
2011-03-01 13:54:48 +00:00
aaf3729367
War machines won't be present at creature banks.
2011-03-01 10:28:31 +00:00
c5930893fd
Fixed #682 .
2011-03-01 10:19:05 +00:00
a2f512813f
- gcc compile fixes
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- fixed locale issue
- Makefiles for StupidAI
- fix for #671 (not tested)
- linux readme update, including #598
2011-02-28 15:14:26 +00:00
03fdd22b1a
Version set to 0.83c, to be released as development build.
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Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes).
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
d7b586f1fd
Eliminating duplicated bonuses. Smarter getting [no code duplication].
2011-02-27 11:26:18 +00:00
1dd05788c9
* fixed #53
2011-02-26 17:32:56 +00:00
236345e61d
Fixed #674 , #675 , #676 , #677 .
2011-02-25 17:57:30 +00:00
ab4418917a
* artillery skill fixed
2011-02-24 15:33:03 +00:00
ba7eb6ce49
* bug 492 fixed
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* boost::filesystem version set to 2 (should work with all relatively new versions of boost)
2011-02-24 15:05:21 +00:00
91d0ea64de
Version to be released as dev release 0.83b
2011-02-24 14:54:18 +00:00
e505328fcd
Reverted r1992 for now [boost < 1.46 won't work with it]
2011-02-24 14:01:58 +00:00
1afcaf2817
* CThreadHelper.cpp now belongs to VCMI_lib project
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* fixed console on Windows (restored old code)
* GeniusAI won't get blocked when it has a hero with tactics in battle
* fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
* suppressed bonus system console output: it goes only to the logfile
* [win32] setting thread names (debug purposes)
* minor fixes
2011-02-24 13:57:47 +00:00
4647d4af2c
boost 1.46 compile fixes.
2011-02-24 12:21:48 +00:00
a6b4cfdde7
* spell scroll campaign bonus
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* minor fix (gratuitous call to giveCampaignBonusToHero)
2011-02-23 11:21:40 +00:00
8e7b855478
BLOCK_SPELLS_ABOVE_LEVEL was removed on purpose
2011-02-23 10:01:23 +00:00
cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
9d313d3d2c
Minor fixes and tweaks.
2011-02-22 14:23:09 +00:00
6db7f1d610
* minor improvements in spell immunity handling
2011-02-22 13:44:34 +00:00
b4edd10e6c
* beegee's comments patch
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* very minor changes
2011-02-22 11:52:36 +00:00
a46ad0b7ef
Next set of fixes, mostly for deserialization.
2011-02-22 09:47:25 +00:00
1458cf64c2
* fixed bug 298
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* fixed INDEPENDENT_MIN bonus value type
* minor changes
2011-02-21 16:53:23 +00:00
43468e16e1
* bug 97 fixed
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* better handling of BLOCK_SPELLS_ABOVE_LEVEL bonus
2011-02-21 13:27:31 +00:00
d36f8087aa
minor fix — duration has to be passed as ui16.
2011-02-21 04:24:46 +00:00
4c9edd3f06
Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
2011-02-21 04:13:00 +00:00
519a4186de
* fixed bugs 470 and 523
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* minor improvements
2011-02-20 18:32:39 +00:00
450ae1772c
- Buttons optimization - less memory and CPU usage
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- gcc compilation fixes
2011-02-20 09:24:53 +00:00
872c893789
Fixed parsing for Mind Immunity.
2011-02-17 09:06:24 +00:00
4e631fc530
* fix for bug 573
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* minor changes
2011-02-15 19:54:55 +00:00
6db068f506
Fixed stacks speed and general parsing bug.
2011-02-14 21:08:29 +00:00
2f9ed138f6
Tactics more or less working (some improvements still needed, as proper updating battle GUI).
2011-02-14 20:31:53 +00:00
0c700f97cd
A little progress with Eagle Eye and Tactics.
2011-02-13 22:46:04 +00:00
4dc258521b
Various fixes.
2011-02-13 19:46:16 +00:00
adb1d9181d
Missing file.
2011-02-13 13:16:41 +00:00
a5a493bfc1
Stack experience more or less handled. Neutrals get 10K xp every day.
2011-02-13 13:11:09 +00:00
252cee96f5
Partial Stack Exp operations. Can't really test it as battle is unplayable atm.
2011-02-12 18:48:11 +00:00
7a49240520
Some additional info for Stack Experience, fixes.
2011-02-12 16:21:48 +00:00
fcdc3f0bdd
Various changes, including exprank limiter and development towards Tactics secondary skill support.
2011-02-12 16:12:48 +00:00
9f90ef58ca
Some work towards Eagle Eye skill support.
2011-02-11 19:12:08 +00:00
ab20e024c0
Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes.
2011-02-11 12:27:38 +00:00
c0f2b3f32b
Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed.
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Exp ranks are now calculated, though exp is never set.
2011-02-11 08:20:26 +00:00