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Commit Graph

26 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
cc7be20b07 Merged most of the changes from trunk.
Because of really huge amount of modifications here I've probably missed some minor stuff. I doubt if it's still compatible with gcc - some changes should be reapplied.
2008-08-02 15:08:03 +00:00
Michał W. Urbańczyk
7e12926baa * VCMI won't crash when r-click neutral stack during the battle
* water won't blink behind shipyard in the Castle
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
* fixed memory leaks
* properly displaying two-hex creatures in recruit/split/info window
* minor improvements
2008-06-04 13:00:56 +00:00
Michał W. Urbańczyk
b53c01ab92 * fixed estate problems (#57)
* fixed blinking mana vortex (#52)
* grail increases creature growths
2008-06-01 13:42:29 +00:00
Michał W. Urbańczyk
00929126d5 * started making creature info window
* callback for buttons/lists based on boost::function
* new file AdventureMapButton.cpp - update your project files
2008-05-18 17:33:39 +00:00
Michał W. Urbańczyk
06f278717c Splitting stacks 2008-04-19 16:15:04 +00:00
Michał W. Urbańczyk
ffc93639ab Recruitment should work (todo - growths, counting remaining creatures) 2008-04-11 17:41:02 +00:00
Michał W. Urbańczyk
ac82c2fe5a Mostly working building and requirements 2008-03-23 01:01:17 +00:00
Michał W. Urbańczyk
1e61235aa9 Almost finished building of buildings. 2008-03-21 00:03:31 +00:00
Michał W. Urbańczyk
b3c69fe838 More town hall code, started making building requirements. 2008-03-16 00:09:43 +00:00
Michał W. Urbańczyk
eed2a2b54c More code for halls. 2008-03-11 21:36:59 +00:00
Michał W. Urbańczyk
c3249d3fd7 Some code for town hall screen. 2008-03-09 23:06:35 +00:00
Michał W. Urbańczyk
23a7b708d8 * right click popups in towns
* drawing window text-bitmap-subtitle
* destructor for CDefEssential
* version changed to 0.5x (or maybe it should be 0.6 ?)
* minor changes
2008-03-06 18:54:35 +00:00
Michał W. Urbańczyk
e46d411643 * mostly done town infobox
* town daily income is properly calculated
* minor not done stuff
2008-02-18 21:14:28 +00:00
Michał W. Urbańczyk
c461365275 * added Necropolis
* townlist in town screen and switching towns
* minor changes
2008-01-31 21:35:30 +00:00
Michał W. Urbańczyk
b675de7ca5 * support for Inferno
* started doing splitting/merging stacks
2008-01-29 22:47:43 +00:00
Michał W. Urbańczyk
9ed4f66cb7 * custom statusbar in town interface
* added missing file
2008-01-27 20:37:10 +00:00
mateuszb
8da051febf Wspólne zmiany (Common changes)
* fixed heroWindow
* started making garrisons
2008-01-26 19:36:31 +00:00
Michał W. Urbańczyk
1f324c3b31 * improved borders
* minor changes
2008-01-23 22:15:33 +00:00
Michał W. Urbańczyk
8fea2b87b8 Nearly working borders of buildings. 2008-01-20 16:24:03 +00:00
Michał W. Urbańczyk
d64dfa0a23 showInfoDialog should be compatible with interfaces other than advmapint. 2008-01-20 12:34:39 +00:00
Michał W. Urbańczyk
231593e83d Animated buildings in the castle. 2008-01-19 12:26:55 +00:00
Michał W. Urbańczyk
2e25e040d5 Fixing buildings in castle and related improvements. 2008-01-19 11:55:04 +00:00
Michał W. Urbańczyk
4b772315bb Buildings in town (tylko zamek, trzeba inaczej sortować, jeden budynek źle trafiony) 2008-01-15 21:38:01 +00:00
Michał W. Urbańczyk
b976857c6c Now features in town interface:
* town garrison
* creature growths
* town big pic
2008-01-12 11:32:40 +00:00
mateuszb
e62cfed95f a bit of hero window
help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method!

And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
2008-01-10 19:01:25 +00:00
Michał W. Urbańczyk
b334dbd79d Town interface and minor improvements. 2008-01-09 17:21:31 +00:00