Ivan Savenko
6fa2bb7e91
Deprecate previously hardcoded buildings
2024-08-19 11:47:13 +00:00
Ivan Savenko
22a126cf2d
Restored replacement of town building bonuses via building upgrade
2024-08-19 11:47:13 +00:00
Ivan Savenko
2f3f3c21df
Rename town building types to more clear names
2024-08-19 11:47:13 +00:00
Ivan Savenko
abfb467f68
Cleanup old code, add compatibility for 1.5 mods
2024-08-19 11:47:13 +00:00
Ivan Savenko
01a9509ccb
Remove unused code, reduce includes
2024-08-19 11:47:13 +00:00
Ivan Savenko
f1e63792f0
Greatly simplify town buildings logic
2024-08-19 11:47:13 +00:00
Ivan Savenko
57430c101f
Extracted common properties of buildings into a shared file
2024-08-19 11:47:13 +00:00
Ivan Savenko
5b49c7525a
Merge pull request #4475 from MichalZr6/CSpellHandler_allow_lowercase_x
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Allow lowercase 'X' in spellRangeInHexes JSON property
2024-08-18 21:51:36 +03:00
MichalZr6
e7b94014e1
allow lowercase 'X' in spellRangeInHexes
2024-08-18 18:46:54 +02:00
Warzyw647
0f7c9e7657
Fix config setting blackMarketRestockPeriod.
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When set to x it was restocking on all days except every x days.
2024-08-17 11:59:15 +02:00
Ivan Savenko
72896d4ed5
Added (mostly) complete schema for validation of rewardable
2024-08-14 17:04:44 +00:00
Ivan Savenko
2151a7fc88
Moved configuration of rewardable town building to 'configuration' entry
2024-08-14 17:04:43 +00:00
Ivan Savenko
fc7554797c
Fix reset of configurable building state on new week
2024-08-14 17:04:43 +00:00
Ivan Savenko
19838e2654
Fix auto-visit of configurable objects on new day
2024-08-14 17:04:42 +00:00
Ivan Savenko
162535e6d8
Workaround on crash on visiting configurable building with "bonus"
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duration
2024-08-14 17:03:25 +00:00
Ivan Savenko
67132b3e7f
Fixed visitation of configurable town buildings by newly recruited heroes
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and on building construction
2024-08-14 17:03:25 +00:00
Ivan Savenko
abdb23f78f
Removed getMappedValue methods in favor of existing vstd method
2024-08-14 17:03:25 +00:00
Ivan Savenko
f4a78bb31f
Merge pull request #4439 from IvanSavenko/event_timing
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Trigger map and town events on start of player turn
2024-08-14 19:01:17 +03:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
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Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
Ivan Savenko
350749a1a6
Removed no longer used netpacks
2024-08-14 14:13:50 +00:00
Ivan Savenko
26fdaacbe5
Map and town events are now processed on start of player turn instead of
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on start of new day, in line with H3
2024-08-14 14:13:50 +00:00
Ivan Savenko
5523e08cb7
Players affected by event is now stored as std::set instead of bitmask
2024-08-14 14:13:49 +00:00
Ivan Savenko
5c7c4a7810
Merge pull request #4443 from IvanSavenko/fix_sonar
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Fix miscellaneous issues discovered by Sonar
2024-08-14 17:12:27 +03:00
Ivan Savenko
6ab97bad7e
Merge pull request #4433 from IvanSavenko/spell_cleanup
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Minor cleanup of SpellHandler
2024-08-14 17:05:22 +03:00
Ivan Savenko
ac717d57ea
Merge pull request #4445 from IvanSavenko/fix_ranged_attack
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Do not try to shoot at 2nd hex of wide creatures
2024-08-14 17:05:12 +03:00
Ivan Savenko
38311244a4
Merge pull request #4402 from Laserlicht/8th_creature
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support for 8th creature (Factory)
2024-08-14 17:04:32 +03:00
Ivan Savenko
1fb8ab5f70
Merge pull request #4429 from Laserlicht/regions
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defining own regions extend
2024-08-14 17:04:13 +03:00
Ivan Savenko
cd6d55fe75
Do not try to shoot at 2nd hex of wide creatures
2024-08-14 10:38:59 +00:00
Ivan Savenko
97f1a310df
Fix miscellaneous issues discovered by Sonar
2024-08-12 18:26:30 +00:00
Laserlicht
da38ad5f5c
code review
2024-08-12 17:57:34 +02:00
Ivan Savenko
39d3217d20
Merge pull request #4428 from Laserlicht/vcmp_rework
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VCMP format -> change to zip
2024-08-12 17:20:22 +03:00
Ivan Savenko
170330109f
Merge pull request #4415 from godric3/map-editor-validate-spells
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map editor: check hero and town spells during mod assessment
2024-08-12 17:20:01 +03:00
Ivan Savenko
f7c82d7909
Merge pull request #4400 from kdmcser/support_0_spellpower_and_knowledge
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support configure for minimal primary skill values
2024-08-12 17:16:46 +03:00
godric3
78aa376d50
introduce getModScope
into AObjectTypeHandler
2024-08-12 13:58:03 +02:00
godric3
0ef42a1d3d
introduce modScope
into ObstacleInfo
2024-08-12 13:57:27 +02:00
Laserlicht
a13d5fe3b7
review
2024-08-12 01:20:55 +02:00
Ivan Savenko
84f29183c8
Merge pull request #4391 from Laserlicht/bank_support
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[HotA] Bank support
2024-08-12 00:24:32 +03:00
Ivan Savenko
2a05fbdd50
Unified handling of battle sides ID's
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- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Andrii Danylchenko
78dea24017
Visual logger colored text
2024-08-10 19:13:09 +03:00
godric3
c34956e912
introduce getModScope
method toEntity
class and subclasses
2024-08-10 16:08:04 +02:00
Laserlicht
d2e24e01b4
Merge branch 'develop' into regions
2024-08-10 15:50:45 +02:00
kdmcser
b402619351
not use separate function
2024-08-10 21:48:16 +08:00
Laserlicht
23438590c5
defining own regions
2024-08-10 15:27:22 +02:00
Laserlicht
661c374bf2
fixes & code review
2024-08-10 15:01:17 +02:00
Laserlicht
772224e46c
enable translation for vcmp
2024-08-10 14:28:50 +02:00
Ivan Savenko
a4fa409d1f
Parse spell range on load instead of on every cast attempt
2024-08-10 12:22:21 +00:00
Laserlicht
b16f721b39
respect headeronly
2024-08-10 13:57:13 +02:00
Laserlicht
d97fdfdefa
zip format VCMP
2024-08-10 13:30:03 +02:00
Andrii Danylchenko
47c77826c3
Visual logger map texts
2024-08-10 13:04:35 +03:00
Andrii Danylchenko
9ffd6368d4
Add visual logger for battle interface
2024-08-10 10:54:20 +03:00