38d3426a3b
thieves guild icons instead of text
2025-01-23 21:47:49 +01:00
ad2ff5418c
Make Stables (adventure map) and Stables (castle building) bonuses stack
2025-01-23 16:08:32 +00:00
32391dc7a9
Pathfinder cache is now stored separately per playerBlocked
...
- human player will now use pathfinder settings from config (as before)
- nullkiller AI will now use its own, modified settings
- added option to configure NKAI usage of monolith to config
- fixed pathfinder costs not updating on receiving levelup
2025-01-23 15:28:44 +00:00
ced98f4698
Fix pathfinding reducing tile cost by only 1 point
2025-01-22 11:05:07 +00:00
c3fb76b56f
Offloaded xbrz upscaling to background threads
2025-01-21 21:15:21 +00:00
391986e0ba
Moved image scaling & optimization logic to separate classes
2025-01-21 21:15:21 +00:00
68bac73632
Initial part of background scaling
2025-01-21 21:15:21 +00:00
c9dd3dab5d
Fix loading of pre-scaled assets
2025-01-21 21:15:21 +00:00
668bf63fc0
Remove access to internal surface of Canvas
2025-01-21 21:15:21 +00:00
4a600a9d4c
Reworked image container classes for easier support of new features
2025-01-21 21:15:21 +00:00
2ee5f2df02
Merge pull request #5295 from IvanSavenko/bugfixing
...
[1.6.4] Bugfixing for recently reported issues
2025-01-21 15:50:02 +02:00
30bd975f95
Use unit->getHexes()
...
instead of battle::Unit::getHexes(stack->getPosition(), stack->doubleWide(), stack->unitSide())
2025-01-21 13:23:18 +01:00
a1593948b7
Restore LF, use JsonKeys for logging, fix BattleHex description
2025-01-21 13:23:17 +01:00
ecdd394bb1
Use BattleHex as const ref wherever possible
...
Minor Fixes
Drop unused function from BattleHexArray
2025-01-21 13:23:17 +01:00
8f63a82d60
Minor changes with BattleHex and BattleHexArray
2025-01-21 13:23:17 +01:00
ff2de1661a
Enable one-way monoliths for AI
2025-01-20 21:34:10 +00:00
e26fe815e9
Merge pull request #5293 from godric3/fix-using-specific-hero-in-campaing-bonus
...
Fix loading vcmp campaign with specific hero used in scenario bonuses
2025-01-20 16:26:09 +02:00
2ac2a08d2c
Merge pull request #5296 from Laserlicht/right_drag
...
[1.6.4] Fix Smooth Map Dragging for RMB
2025-01-20 16:23:53 +02:00
f852d81930
Merge pull request #5298 from Laserlicht/gog_screenshot
...
Gog.com screenshots for docs
2025-01-20 15:48:44 +02:00
dddd32fb98
Merge pull request #5294 from Laserlicht/video_bg
...
[1.6.4] fix video background
2025-01-20 15:48:08 +02:00
54c86e0292
Merge pull request #5292 from IvanSavenko/nkai_artifact_score
...
Per-hero artifact scoring for NKAI
2025-01-20 15:47:40 +02:00
6b387e5d17
Fix integer overflow when total resource amount is above (int max / 100)
2025-01-20 11:17:32 +00:00
5064f6282a
Clarified docs
2025-01-19 19:43:12 +00:00
7a0e8f95b9
Add quick workaround for NKAI not constructing resource silo
2025-01-19 19:41:38 +00:00
9bf53df9a0
add gog screenshots to docs
2025-01-19 18:04:07 +01:00
2d6ae7859b
Fixes BattleAI not selecting best hex when approaching nearest enemy
2025-01-19 16:38:50 +00:00
ed70e94f9a
Better reporting for configurable building initialization crash
2025-01-19 16:13:12 +00:00
9cf75713d0
Fix possible crash on opening unit window if unit has both ability and
...
artifact bonus
2025-01-19 16:08:29 +00:00
2823bf5848
Minor code simplifaction
2025-01-19 12:41:02 +00:00
c6eac55210
Fix reference to renamed console command
2025-01-19 12:40:41 +00:00
4912e92f33
Try to fix possible crash on statistics window
2025-01-19 12:40:17 +00:00
82b81a7853
Added better error reporting for unclear crashes
2025-01-19 12:39:22 +00:00
bd3b33a94e
fix invalid hotkey
2025-01-19 00:30:45 +01:00
2ebf1daf0d
add smooth drag for RMB & fix drag for new windows
2025-01-19 00:30:23 +01:00
711bbc684f
Try to fix strange crash on mod install
2025-01-18 21:29:55 +00:00
83155c2755
Try to fix crash on loading screenshots without active mod
2025-01-18 21:28:35 +00:00
232e70c03a
Try to fix unclear, rare crash on saving the game
2025-01-18 19:51:31 +00:00
b946d36bb0
Fix crash on winning game by capturing town that is victory condition
...
without defeating all enemies first
2025-01-18 19:51:09 +00:00
3d56375ec0
Fix possible crash on loading game with broken mods active
2025-01-18 19:50:25 +00:00
f132fad14e
Fix spells banned on map appearing in towns, cleanup code
2025-01-18 19:49:56 +00:00
2a16767cdc
Fix FREE_SHOOTING bonus check (including war machines)
2025-01-18 19:49:30 +00:00
b33b880482
Do not add dead units as 'adjacent', since all callers assume this
2025-01-18 19:48:59 +00:00
f3e8291ecd
Fix crash on attempting to rename preset to the same name
2025-01-18 19:48:06 +00:00
92b2c175a7
Clarify docs on fused artifacts
2025-01-18 19:47:42 +00:00
59cdd46490
Possible fix for crash on opening creature/commander window
2025-01-18 19:45:34 +00:00
c1e709e8c4
fix video background
2025-01-18 20:35:01 +01:00
dea6a02e1c
Fix loading vcmp campaign with specific hero used in scenario bonuses
2025-01-18 14:50:34 +01:00
364286e1b9
Merge pull request #5287 from Laserlicht/xbrz_fix
...
[1.6.x] fix canvas fillTexture
2025-01-18 15:38:14 +02:00
0a63969a51
Merge pull request #5290 from GeorgeK1ng/mapedit_czech
...
Updated Czech translation
2025-01-18 15:37:38 +02:00
565a94ee4e
Merge pull request #5289 from Laserlicht/asset
...
[1.6.x] clear generated assets only on client
2025-01-18 15:37:14 +02:00