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Commit Graph

316 Commits

Author SHA1 Message Date
39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
48b0a222a0 Merge pull request #4570 from kdmcser/crash_fix
fix Ballista Bank Mod auto combat crash
2024-09-12 14:16:41 +03:00
312403962b Update BattleExchangeVariant.cpp
fix.compile error
2024-09-11 11:39:03 +08:00
bb759dc2b8 fix compile error 2024-09-11 01:43:30 +08:00
58cdbccf21 Update AI/BattleAI/BattleExchangeVariant.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-09-10 15:29:11 +08:00
c5b598b277 fix Ballista Bank Mod auto combat crash 2024-09-08 01:05:03 +08:00
f9442208da BattleAI: avoid standing in moat 2024-09-03 13:02:58 +03:00
39e5ba32f6 Merge pull request #4530 from IvanSavenko/town_fortifications
Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
c3e76f19e1 Add workaround for very common crash in BattleAI 2024-08-30 12:25:55 +00:00
644d6f4529 Merge pull request #4507 from vcmi/fix-battle-ai
Battle AI: fix firewall, fix haste spellcast evaluation for waits and…
2024-08-30 14:36:05 +03:00
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
897bc65e64 Merge pull request #4508 from kaja47/dead-code-must-die
remove never used code in CBonusSystemNode
2024-08-26 19:11:03 +03:00
3d39963a1c Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
ed36b1a882 Battle AI: fix casting Implosion when it kills target stack, fix casting summon elementals 2024-08-26 16:58:27 +03:00
d55996cc46 Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells 2024-08-26 11:31:00 +03:00
K
462c79e190 remove never used code in CBonusSystemNode
Method CBonusSystemNode::getAllBonuses have 'root' parameter which is never
set to anythig else than nullptr. This patch removes the parameter and all
code that depends on it as preparatory work for further bonus system
optimization.
2024-08-25 14:15:21 +02:00
ff8a745a50 BattleAI: optional simulation depth 2024-08-21 23:27:42 +03:00
22de88ad68 BattleAI: count wait correctly for fast creatures 2024-08-21 22:18:41 +03:00
337f99942b BattleAI: remove boost for archers while moving as actual stack may be small 2024-08-21 22:18:41 +03:00
bc80532f29 BattleAI: improve movement towards unreachable 2024-08-21 22:18:40 +03:00
26609d7a4f BattleAI refactoring 2024-08-21 22:18:40 +03:00
8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 2024-08-21 22:18:40 +03:00
b3fc6743d9 BattleAI: better retaliation calculation 2024-08-21 22:18:40 +03:00
f0448acaa3 TBB is now a dependency of lib. Implemented multithreaded xBRZ scale 2024-08-17 15:25:26 +00:00
d09fb07362 Use throwing ::at to prevent undefined behavior 2024-08-15 13:14:51 +00:00
fe115c6917 Fix possible crash on trying to move to invalid battlefield hexes 2024-08-15 13:13:59 +00:00
49c5f650f7 Merge pull request #4437 from IvanSavenko/battle_sides
Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
5c7c4a7810 Merge pull request #4443 from IvanSavenko/fix_sonar
Fix miscellaneous issues discovered by Sonar
2024-08-14 17:12:27 +03:00
cd6d55fe75 Do not try to shoot at 2nd hex of wide creatures 2024-08-14 10:38:59 +00:00
97f1a310df Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
9ffd6368d4 Add visual logger for battle interface 2024-08-10 10:54:20 +03:00
51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions 2024-08-04 17:50:19 +03:00
801e919e7e BattleAI: fix ap calculation in exchange variant 2024-08-03 20:35:20 +03:00
9edb0afff8 BattleAI: fix dragonbreath retaliation 2024-07-28 14:41:32 +03:00
da46d5d01b BattleAI: take into account defender dragon breath and other mutitarget attacks 2024-07-22 20:39:33 +03:00
4e83deca92 BattleAI: fix waited attack calculation 2024-07-22 20:39:33 +03:00
33e0eeaa8a BattleAI: fix dragon breath 2024-07-22 20:39:32 +03:00
1c522c49b6 Fix possible crash on trying to move to invalid battlefield hexes 2024-07-20 18:28:13 +00:00
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
60a51e98de Remove usage of std::function from CRandomGenerator 2024-07-16 13:13:07 +00:00
6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
98415e98da Spellcasting-bug-fix
Fixed a bug that prevented the AI from using spells when attacking an enemy settlement that has towers.
The bug was caused by noticing how greatly effective spells would be against towers but not being able to actually target them.
By skipping invalid targets, this no longer is an issue.
2024-07-10 14:36:35 +00:00
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
3bea383b59 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-21 12:58:36 +00:00
0e4be8c776 Fix crash on sieging Citadel or Castle 2024-06-19 19:59:06 +00:00
a9cf322f61 Merge pull request #4161 from vcmi/fix-4142
#4142 - sometimes Battle AI wants to attack unit which is behind a lo…
2024-06-19 21:28:58 +03:00
fc32078a3a #4142 - sometimes Battle AI wants to attack unit which is behind a lot of obstackles and other units 2024-06-18 20:03:07 +03:00
b7efa6c8cc Fixed potential thread races in Battle AI 2024-06-17 16:15:19 +00:00
eb67e04ccb Remove old and unmaintained codeblocks project 2024-05-17 10:44:57 +00:00