63d00b080e
Removed pointer to army from StackInstance
2025-04-27 14:57:30 +03:00
417ea6451a
Remove ConstTransitivePtr from hero and town instances
2025-04-27 14:57:30 +03:00
a8a6be7ac1
Fix potential compatibility with C++20 / C++23 mode
...
This fixes several issues with compatibility with C++20. C++23 was also
tested, but apparently it does not have any additional breaking changes
compared to C++20 (or we don't have those).
VCMI still uses C++17 as before - goal is only to make potential
transition easier.
There were 2 cases that are deprecated in C++20 that we use:
- Floating point operations on enums are deprecated
- `this` can no longer be captured when using default capture by value
`[=]`
Both of those should now be replaced with code that works fine in both C+
+17 and in C++20 mode
2025-03-02 14:11:48 +00:00
645b95ba02
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
156de5b17e
Added GameInstance class
...
- available as global GAME
- integrates LOCPLINT (CPlayerInterface)
- integrates CGI->mh (CMapHandler)
- integrates CSH (CServerHandler)
2025-02-21 16:54:06 +00:00
ffd37a8fa8
Removed CGI in favor of VLC. Map handle is for now global variable
2025-02-21 16:53:14 +00:00
cacceda950
Renamed CGuiHandler to GameEngine
...
- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00
f893c80192
Move UpgradeInfo class to header and source files
2024-12-19 14:13:09 +01:00
af9445c16f
Fixes following review
2024-12-17 22:34:06 +01:00
d8d3948ac3
Fix AI to use hillFort all available upgrades. UpgradeInfo refactor.
2024-12-17 22:34:06 +01:00
b89db3f044
fix popup
2024-11-21 23:12:27 +01:00
c82db9d574
Fix crash on rearranging troops on non-owned hero
2024-11-17 17:38:54 +00:00
d3af9f1c67
Removed pointer to VLC entity from CStackBasicDescriptor
2024-10-30 16:47:02 +00:00
220c5cb1d7
Remove no longer used DISPOSE flag from CIntObject
2024-08-09 15:50:37 +00:00
9fba3d97f1
Renamed & unified OBJECT_CONSTRUCTION macro set
2024-08-09 15:30:04 +00:00
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
...
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
56f1725234
All images are now loaded via RenderHandler class
2024-07-19 10:08:50 +00:00
b92f0c5619
Fix UI glitch due slots recreation & repositioning
2024-06-04 14:41:33 +00:00
d965226cbd
Moved Exchange Window to new file, no functionality changes
2024-05-19 10:53:56 +00:00
7267e02b8d
Better handling of Ctrl / Cmd modifier keys on Apple systems:
...
- Test only for Cmd modifier key when processing mouse clicks
- Test both Ctrl and Cmd modifier key when processing keyboard input
- This logic is now used for all Apple systems - macOS and iOS
2024-05-12 17:09:31 +00:00
1775caa872
UI now correctly blocks stack rearrangement when it is not our turn
2024-04-30 17:51:32 +03:00
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
5df53f6ea2
Hota compatibility fix - allow stack selection border to have different
...
size than creature icon
2023-11-27 23:20:24 +02:00
3c5527a222
ArtifactLocation now use ID for artHolder identification part3
2023-10-29 17:46:13 +02:00
ab2f6abb87
ArtifactLocation now use ID for artHolder identification part2
2023-10-29 17:46:13 +02:00
5523f05284
Moved ArtifactLocation to a separate file
2023-10-23 19:02:28 +03:00
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
e8453916cf
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
635884cb05
Replaced show unit info with fill with one's option in radial
2023-09-07 13:55:58 +03:00
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
17d3d663ee
Converted creature ID and spell ID to new form
2023-08-25 13:38:02 +03:00
f13a53c1d9
Merge remote-tracking branch 'vcmi/beta' into develop
2023-08-12 17:28:47 +03:00
c8ec0d5419
Added caching for creature icons in garrisons
...
More complete version of caching will be done for 1.4
Fixes freezes on hero movement when hota mod is used
2023-08-05 14:26:54 +03:00
6cd219738b
Added option to disable radial wheel in config (no UI)
2023-07-21 15:47:42 +03:00
3a3306863a
Moved new texts to config
2023-07-21 15:47:42 +03:00
816adecca0
Added "split stack" action to wheel
2023-07-21 15:47:42 +03:00
cb28a90a3b
Create items only if action is possible
2023-07-21 15:47:42 +03:00
5b2ac27e90
Fix slot positioning
2023-07-21 15:47:42 +03:00
f3508bdfda
Show option description on hovering
2023-07-21 15:47:42 +03:00
e3f5ab57f2
Fixed input event ordering. Fixes radial menu show/hide logic
2023-07-21 15:47:42 +03:00
d26595cef7
Radial menu is now a proper window. Minor fixes to positioning.
2023-07-21 15:47:42 +03:00
a494dc4870
Refactoring of CGarrisonInt
2023-07-21 15:47:42 +03:00
dca3785f84
Initial version of radial wheel for army management
2023-07-21 15:47:42 +03:00
ee663b1595
Changes from code review
2023-07-16 15:56:42 +02:00
484d03334c
New garrison interface layout: Reversed two rows + labels below slot
2023-07-15 23:11:21 +02:00
ca889a5c2a
Replaced clickLeft with clickPressed clickReleased methods
2023-07-08 14:33:04 +03:00
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
563d7dd41f
Renamed RCLICK -> SHOW_POPUP
2023-06-20 19:58:05 +03:00
d4aa778547
Replaced clickRight event with showPopupWindow/closePopupWindow
2023-06-20 19:58:05 +03:00
1e9eea30e1
Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
2023-06-05 18:53:17 +03:00