Michał W. Urbańczyk
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
DjWarmonger
2e385375b7
Fixed #831
2013-02-18 07:12:19 +00:00
DjWarmonger
111312636a
Fixed #1207 . Some tweaks.
2013-02-17 18:53:01 +00:00
Ivan Savenko
b22d8a007f
- minor fixes
2013-02-17 18:25:42 +00:00
mateuszb
7270d16f45
* missing files
2013-02-17 13:01:38 +00:00
mateuszb
f083db7c5a
* map loading
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* a bit of map spec window
2013-02-17 12:56:20 +00:00
Ivan Savenko
b169326940
disable by default cmake file for editor, seems to be working
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- requires Qt 5
- requires cmake 2.8.7
2013-02-16 21:14:36 +00:00
Ivan Savenko
a75d237e93
compile fix
2013-02-16 19:53:57 +00:00
mateuszb
d000c88047
* editor menu improvements
2013-02-16 19:24:26 +00:00
mateuszb
776eb13663
* editor menus
2013-02-16 16:37:43 +00:00
mateuszb
92ffa6eb1d
* Setting up (map) editor project. It requires Qt (possibly even 5.0 since it's the version I use) so you can exclude it from compilation if you don't have Qt.
2013-02-16 15:11:38 +00:00
mateuszb
560315bc48
* SlotID refactoring
2013-02-16 14:03:47 +00:00
Michał W. Urbańczyk
d23a5dcfdf
Fixed #1208 .
2013-02-14 15:19:35 +00:00
Michał W. Urbańczyk
12e627ec49
Fixed #1206 .
2013-02-14 13:19:03 +00:00
Michał W. Urbańczyk
827d7b8681
Fixes for previous rev.
2013-02-14 02:17:46 +00:00
mateuszb
9e00090c42
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
alexvins
ceea466f54
[refactor] spell handling
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* more config options for spells
+ mind immunity handled by config
+ direct damage immunity handled by config
+ immunity icon configurable
- removed mind_spell flag
* more use of new spell identifacation
2013-02-13 19:35:43 +00:00
mateuszb
6d06710684
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
DjWarmonger
ac742affe5
Compile fix
2013-02-13 07:22:55 +00:00
mateuszb
9c1a117c1c
* refactoring
2013-02-12 22:24:48 +00:00
Ivan Savenko
7e46d462b6
- compile fixes
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- fixed portrait initialization for random heroes
2013-02-12 21:32:55 +00:00
mateuszb
bda766b697
* refactoring
2013-02-12 19:49:40 +00:00
alexvins
506d54478f
[mingw] finally fix broken compilation after rev 3183
2013-02-12 15:46:43 +00:00
Michał W. Urbańczyk
6ac70d6a0b
Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp)
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Partially reverting r3184: user-defined include/lib paths got uploaded
2013-02-12 12:51:31 +00:00
Ivan Savenko
5a8787b74d
- fixed some compiler warnings, gcc\clang work fine
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- better handling of innoextract in vcmibuilder.
2013-02-11 22:36:12 +00:00
alexvins
ba3fbe05a7
compile fix.
2013-02-11 20:34:31 +00:00
DjWarmonger
4f75e47c47
Fixed crash with Firewall / Forcefield cast when there is dead stack.
2013-02-11 20:08:53 +00:00
alexvins
8249e15f0f
[c::b] update projects
2013-02-11 19:27:37 +00:00
mateuszb
8a8eecd063
* refactoring
2013-02-11 19:11:34 +00:00
DjWarmonger
b554af25d3
- Compile fix
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- Fixed Basilisk spawning at Hive
- Fixed double-shot of Marksman
2013-02-11 17:23:55 +00:00
mateuszb
6ff7d61b91
* small fix
2013-02-11 16:07:29 +00:00
mateuszb
d540723739
* refactoring
2013-02-11 14:42:09 +00:00
mateuszb
86dc9386d6
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
Michał W. Urbańczyk
2f39db2375
Hero portraits in campaign bonus selection.
2013-02-09 19:19:14 +00:00
Michał W. Urbańczyk
13b3d23b26
Finally working hero crossover in campaigns.
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Uncovered new secrets of h3m.
2013-02-09 18:18:55 +00:00
Michał W. Urbańczyk
e31f5062f9
Fixed crashes when VCAI cannot find hero to recruit.
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Bumped format version.
2013-02-09 17:37:38 +00:00
mateuszb
d03dbf64a6
* refactoring
2013-02-09 12:56:35 +00:00
Ivan Savenko
a269b22741
- fixed incorrect appearence of hero in battle
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- vcmibuilder works with spaces in filenames
- by default output directory for vcmibuilder is ~/.vcmi
2013-02-09 12:34:49 +00:00
mateuszb
0003d30991
* refactoring
2013-02-08 22:42:46 +00:00
mateuszb
9dd60b6dbe
* refactoring
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* moat damage went to config file
2013-02-08 21:17:39 +00:00
DjWarmonger
140786a04b
- Drain Life now has % effect depending on bonus value
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- Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
2013-02-08 09:22:10 +00:00
mateuszb
043c7c52a3
* very important bugfix
2013-02-07 20:53:21 +00:00
mateuszb
f1c78e3260
* creature ID refactoring
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* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
alexvins
ed3d35554e
[refactor] h3m reader
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* reduce code duplication
* use binary reader
2013-02-07 17:02:15 +00:00
Michał W. Urbańczyk
124d732171
* fixed race condition crash
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* no crash when there is no creature in dwelling (that should not happen at all... but)
* removed paths from vcxproj, use property sheets
2013-02-07 15:27:22 +00:00
mateuszb
af5287c193
* fixed opening custom campaign selection window
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* artifact positions refactored
* vstd::advance allows moving between enum values
2013-02-06 23:24:43 +00:00
DjWarmonger
c3a1d10988
Fixed shield effect - spell only.
2013-02-06 20:43:17 +00:00
mateuszb
169cf3558d
* changes in campaign handling
2013-02-06 19:48:09 +00:00
Ivan Savenko
56ffd05648
patch from stoppicot:
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1. vcmiclient now usese custom Info.plist
2. Original H3 game data is now also stored in Application Support folder
2013-02-06 15:39:34 +00:00
mateuszb
3958364884
* a bit more work on campaigns; hero crossover still buggy
2013-02-06 10:16:44 +00:00