Ivan Savenko
b7efa6c8cc
Fixed potential thread races in Battle AI
2024-06-17 16:15:19 +00:00
Tomasz Zieliński
2297e09fcb
Clean up excessive operations and logs
2024-05-08 15:51:42 +02:00
Ivan Savenko
c7fda0dc32
Add more debug checks for gcc
2024-04-11 13:25:48 +03:00
Alexander Wilms
ef417a0db0
Disable warnings about boost 1.7.4 including deprecated headers internally
2024-04-06 14:59:24 +00:00
Andrey Filipenkov
9e7f4e604a
fix indentation
2024-03-20 05:52:25 +03:00
Andrii Danylchenko
fb6fd63a58
NKAI: water paths in graph
2024-03-02 15:55:36 +02:00
Ivan Savenko
c23953eac5
Remove custom casts
2024-02-14 12:56:37 +02:00
Ivan Savenko
0d74959a33
Better float comparison
2024-02-14 12:07:07 +02:00
Ivan Savenko
7359b66f99
Do not use floating point equality checks
2024-02-14 12:07:07 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Ivan Savenko
bd807ba02c
Enable glibc assertions to detect cases of undefined behavior
2024-01-07 12:44:27 +02:00
kirby1
5888a20920
Add OpenBSD defines
2023-12-14 10:29:42 +03:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
98fd939ed6
Cartographer/Observatory is now configurable object
2023-10-16 00:12:38 +03:00
Laserlicht
dd4c95bd04
textcolor
2023-09-15 15:27:26 +02:00
Michael
9f68a0bf49
avoid destroing utf-8; no extra Autosave text
2023-08-23 23:25:48 +02:00
Ivan Savenko
44d16b32fe
Use API identical to std classes where possible
2023-08-23 16:32:29 +03:00
Ivan Savenko
074fd42d84
Added missing includes
2023-08-17 10:26:01 +03:00
Ivan Savenko
21e794268b
Attempt to fix & improve error detection:
...
- use std::fstream instead of boost::iostreams for properly working flush
- removed some catch-all blocks
- reduce catch scope of some try/catch blocks to clearly indicate intent
2023-07-24 18:48:56 +03:00
Tomasz Zieliński
851b90f9c1
Missing file.
2023-07-02 12:32:56 +02:00
Ivan Savenko
a654cc2391
Removed vstd::advance. Added vstd::next to handle similar cases.
2023-05-01 17:58:18 +03:00
Ivan Savenko
832e56e005
Implementation of (very basic) shortcuts system
...
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Konstantin
54eb550eb9
vcmi: remove unused functions now
2023-04-17 00:43:13 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Konstantin
25783066e8
vcmi: use std::any_cast
2023-04-17 00:43:13 +03:00
Ivan Savenko
63d2e6ea42
Removed no longer used code
2023-04-12 01:04:27 +03:00
Ivan Savenko
644f0f4b32
Removed ARRAY_COUNT in favor of std::size
2023-04-12 01:04:26 +03:00
Ivan Savenko
506c3d29bc
Replaced vstd clamp with std version
2023-04-12 01:03:14 +03:00
Ivan Savenko
63b197b78a
Converted attributes to use c++17 functionality
2023-04-12 01:03:14 +03:00
Konstantin
ea3bdda047
vcmi: reduce boost a little bit
2023-04-11 17:11:14 +03:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Konstantin
8968f0ef0e
vcmi: change EAlignment to enum class
2023-04-05 01:22:04 +03:00
Jerome Duval
518f8d69e5
Haiku patch
2023-03-27 10:10:09 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
...
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
def1e35836
Use SDL BlitMode's to speed up image rendering
2023-03-05 17:48:02 +02:00
Ivan Savenko
ebe996fa74
Hero movement speed and map scrolling speed now matches H3
2023-03-05 17:48:02 +02:00
Ivan Savenko
acdb8d6e06
renamed Unicode -> TextOperations, to use for all text processing
2023-03-05 17:39:23 +02:00
Andrey Filipenkov
fd56f86a84
introduce VCMI_MOBILE macro
2023-03-02 12:09:49 +03:00
Andrey Filipenkov
c4e7e91850
fix single process build for Android
2023-03-02 12:09:48 +03:00
Andrey Filipenkov
970bd6ed34
adjust project for Android (except AI)
2023-03-02 12:09:47 +03:00
Andrey Filipenkov
59948a41a6
use std::call_once instead of bool flag
2023-02-22 14:00:50 +03:00
Konstantin
038db5c71b
vcmi: make int3 as constexpr class
...
This allows us to calculate distances and check const vector validity
at compile time
2023-02-12 19:00:43 +03:00
Ivan Savenko
ab8b407294
Style cleanup
2023-02-08 13:56:09 +02:00
Ivan Savenko
34dcb4127a
Removed text utilities from SDL_Extensions
2023-02-03 18:55:25 +02:00
Ivan Savenko
5d80457eda
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
Ivan Savenko
325c29da0d
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
2022-12-23 14:40:45 +02:00
Ivan Savenko
864990db13
Implemented Bloodlust & Petrification effect
...
- ColorFilter is now in separate file
- Moved lerp function into global.h
- Bloodlust visuals mostly matches H3
- Petrify visual matches H3
- TODO: Adjust timing of all ColorFilter efects to match H3
- TODO: Petrify should pause stack animations
- TODO: ColorFilter-powered effects should be configurable in Spell system
2022-12-15 23:24:03 +02:00
Andrii Danylchenko
8c07ddbae0
Merge pull request #1204 from IvanSavenko/single_process_app_upgrade
...
[1.2] Single process app support for platforms other than ios
2022-12-15 12:22:24 +02:00