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Commit Graph

18572 Commits

Author SHA1 Message Date
Ivan Savenko
9bdf22a3cd Force-refresh of mod list model on start once local mods are loaded 2024-12-04 11:17:07 +00:00
Ivan Savenko
ac01ec3733 Hide update/install/enable buttons on Launcher start 2024-12-04 11:16:31 +00:00
Ivan Savenko
00513c8720 Fix crash on attempt to enable 0 mods, for example after update 2024-12-04 11:16:05 +00:00
Ivan Savenko
cdc1a9ea68 Fix not functioning mod updating 2024-12-04 11:15:39 +00:00
DjWarmonger
9e07b5c5de
Merge pull request #4954 from vcmi/curved_roads
Curved roads
2024-12-04 07:54:41 +01:00
Xilmi
c007bbbcd8 AI improvements
AI will no longer skip turns with heroes that are waiting for a delivery that takes more than one turn. Instead they will do something until their delivery is close enough to get it at the same turn.

Fixed an issue where a bunch of heroes all tried to do the same tasks:
Tasks that involve no fighting will now always be performed by the closest eligible hero while all other heroes look for something else to do.
2024-12-03 23:09:13 +01:00
godric3
01bb73b0cc fix imports 2024-12-03 21:28:21 +01:00
godric3
025ad58561 map editor: check hero artifacts during mod assessment 2024-12-03 21:17:04 +01:00
godric3
896a148a7a map editor: Add possibility to customize hero artifacts 2024-12-03 21:07:33 +01:00
Dydzio
e87ed1e80c Add extra clientside sanity check (should be there from thestart) 2024-12-03 21:03:25 +01:00
Dydzio
ceac0bc203 Full exchange when holding alt while pressing exchange screen creature arrow button 2024-12-03 20:40:06 +01:00
Dydzio
1e9d089fd8 Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled 2024-12-03 18:04:41 +01:00
Dydzio
f7b0c7405b Fix "padding variables" for object deletion 2024-12-03 17:40:35 +01:00
Dydzio
e9be46af98 Merge branch 'develop' into timed_events_objects_removal 2024-12-03 17:27:24 +01:00
Laserlicht
f6b37dbca2
revert text fix 2024-12-02 22:36:49 +01:00
Laserlicht
a8709731c4 unify time (without seconds) 2024-12-02 20:37:51 +01:00
Laserlicht
4fb1e9b056 code review 2024-12-02 20:29:17 +01:00
George King
8900c08b88
Removed vanished elements 2024-12-02 16:12:32 +01:00
Xilmi
34b8123fba Hero hiring adjustments
The AI is now a lot more likely to buy a hero early on when that hero's army is worth more than half the cost of the hero, regardless of other circumstances.
2024-12-02 15:11:39 +01:00
Xilmi
85b29e453d Merge remote-tracking branch 'upstream/develop' into develop 2024-12-02 14:38:34 +01:00
DjWarmonger
82501dc553
Update lib/rmg/RmgPath.h
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-12-02 13:15:27 +01:00
Ivan Savenko
150f4904ab
Merge pull request #5005 from Laserlicht/video
Video rework
2024-12-02 13:48:51 +02:00
Ivan Savenko
877f47e37f
Merge branch 'develop' into video 2024-12-02 13:48:30 +02:00
Ivan Savenko
fcb4dfa985
Merge pull request #4964 from vcmi/connections_rework
Connections rework
2024-12-02 13:21:32 +02:00
Ivan Savenko
306ee95496
Merge pull request #4965 from vcmi/sealed_zone
New type of zone - "sealed"
2024-12-02 13:21:02 +02:00
George King
76c9dc10a2
Updated Czech translation with lobby messages (#5019) 2024-12-02 13:17:18 +02:00
altiereslima
32b30694fe
Update Portuguese Translation (#4960)
* Update portuguese.ts
* Update portuguese.json
2024-12-02 13:16:24 +02:00
Ivan Savenko
1fde3e3f09
Merge pull request #5014 from Laserlicht/fix_INVINCIBLE
fix INVINCIBLE
2024-12-02 13:14:18 +02:00
Ivan Savenko
38e0b08b34
Merge pull request #5011 from IvanSavenko/markdown_lint
Added markdownlint to Github CI
2024-12-02 13:14:03 +02:00
Ivan Savenko
fb7091e51a
Merge pull request #5010 from Laserlicht/fix_warning
fix some warnings
2024-12-02 13:13:53 +02:00
Ivan Savenko
304f6bbc90
Merge pull request #5009 from Laserlicht/scroll_fix
fix scrolling in search window
2024-12-02 13:13:23 +02:00
Ivan Savenko
f10899ed9e
Merge pull request #5006 from Laserlicht/textfixes
text fixes
2024-12-02 13:13:08 +02:00
Ivan Savenko
90fb5ac9c4
Merge pull request #5004 from IvanSavenko/int64_fix
Fix deserialization of int64 values
2024-12-02 13:06:34 +02:00
Ivan Savenko
22bd3c5621
Merge pull request #5017 from IvanSavenko/save_compat_fix
Fix loading of 1.5 and older 1.6 saves
2024-12-02 13:06:26 +02:00
Laserlicht
0141522a60 error handling 2024-12-02 01:09:50 +01:00
Laserlicht
be2338739b text 2024-12-02 00:13:05 +01:00
Laserlicht
2fae7de99c texts 2024-12-02 00:09:14 +01:00
Laserlicht
afdc555aed adjust texts 2024-12-02 00:00:30 +01:00
Laserlicht
6e29633ccb finished hashing error 2024-12-01 23:46:03 +01:00
Laserlicht
4103bb9e55 hash checks 2024-12-01 23:18:52 +01:00
Xilmi
de7bb264ed Merge remote-tracking branch 'upstream/develop' into develop 2024-12-01 23:06:17 +01:00
Xilmi
2df9861076 Update DefenceBehavior.cpp
Stop iterating over tasks when the curent hero has been found in one.
2024-12-01 23:05:56 +01:00
Xilmi
1d79946825 Fix for AI not defending in some cases
Instead of skipping the defense of other towns entirely when hiring a hero was considered as a way of defending, now only hiring the same hero twice will be avoided.
2024-12-01 23:00:35 +01:00
Ivan Savenko
01dd1858e4 Add option to recalculate hitmap on tile reveal 2024-12-01 21:50:28 +00:00
Laserlicht
0b7b695d8f get hashes for files 2024-12-01 22:31:34 +01:00
Ivan Savenko
d9f82c22f4 Recalculate tile owners on hitmap update 2024-12-01 21:30:44 +00:00
Ivan Savenko
54e2dc4bf8 Fix json in examples 2024-12-01 19:12:07 +00:00
Ivan Savenko
5e57582c47 Replace js -> json5 code blocks 2024-12-01 19:06:50 +00:00
Laserlicht
81328e2588 fixme & seconds in time (more usual) 2024-12-01 19:00:24 +01:00
Laserlicht
6af8b62dfd more strings; camelcase 2024-12-01 18:48:09 +01:00