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Commit Graph

10696 Commits

Author SHA1 Message Date
Andrii Danylchenko
88fb532d90 NKAI: more fixes to defense and pandora 2023-04-02 10:02:33 +03:00
Konstantin
cabe228ebc CCreatureHandler: fix native terrain for any 2023-04-02 02:32:40 +03:00
Nordsoft91
03066fd0ba
Update changelog 2023-04-02 02:45:40 +04:00
Konstantin
ff3e761f3b CTownHandler: remove hardcoded Cove grail
We have now exactly same definition in Json
2023-04-02 00:27:29 +03:00
Ivan Savenko
4d6b88f10d
Merge pull request #1821 from rilian-la-te/remove-cove-hardcode
CTownHandler: remove hardcoded Cove grail
2023-04-02 00:20:49 +03:00
Ivan Savenko
042e46580b Fix uninitialized variable 2023-04-01 23:59:31 +03:00
Ivan Savenko
519513e512
Merge pull request #1830 from SoundSSGood/beta
Graphical glitches fixed
2023-04-01 23:14:13 +03:00
Ivan Savenko
2bfc7f3ea5
Merge pull request #1817 from krs0/feature/add_RALT_key_checks_for_movement_info
Feature/add RALT key checks for movement info
2023-04-01 23:09:52 +03:00
Ivan Savenko
cfe4cad8cb
Merge pull request #1818 from rilian-la-te/beta-fixes
config: CATAPULT_EXTRA_SHOTS should be hidden
2023-04-01 23:09:38 +03:00
Ivan Savenko
63d0e437a9
Merge pull request #1820 from rilian-la-te/fix-magogs
GGameHandler: fix spell-like attack targeting
2023-04-01 23:09:08 +03:00
Ivan Savenko
fd7d812c3d
Merge pull request #1827 from kambala-decapitator/vcmibuilder-macos-path
[vcmibuilder] fix default destination directory on macOS
2023-04-01 23:08:28 +03:00
Tomasz Zieliński
aca227b5e4 Manually adjust the position of town - noticeable on S maps. 2023-04-01 17:07:43 +02:00
SoundSSGood
348684f93e Graphical glitches fixed 2023-04-01 16:15:10 +03:00
Andrey Filipenkov
40c9b26331 [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
Konstantin
3df5964847 CTownHandler: remove hardcoded Cove grail
We have now exactly same definition in Json
2023-04-01 03:14:35 +03:00
Konstantin
05cc7fbf67 GGameHandler: fix spell-like attack targeting 2023-04-01 01:06:26 +03:00
Andrii Danylchenko
ebfebfd535 VCAI: hard limit on iterations per turn 2023-04-01 00:24:47 +03:00
Konstantin
766f599e41 config: CATAPULT_EXTRA_SHOTS should be hidden 2023-04-01 00:21:34 +03:00
krs
a8f13bb927 Add RALT key check for movement info 2023-04-01 00:20:51 +03:00
Ivan Savenko
92a3bb69ec Regenerated translations 2023-03-31 23:29:41 +03:00
Ivan Savenko
220f4531a1 Changed default mod repository path 2023-03-31 23:18:45 +03:00
Ivan Savenko
56e1866db9 Remove final path node when directly attacking guards 2023-03-31 23:18:45 +03:00
Ivan Savenko
e9aed2761c Fix target selection for teleport 2023-03-31 23:18:45 +03:00
Ivan Savenko
4c6dbb5037 Fix town UI update on building new structures 2023-03-31 23:18:45 +03:00
Ivan Savenko
820c9be61b Use own resources when buying boat in allied shipyard 2023-03-31 23:18:45 +03:00
Ivan Savenko
839172cd30 Do not attempt to play animations when map is inactive 2023-03-31 23:18:45 +03:00
Ivan Savenko
e3b1b0fbd6 Removed hardcoded texts 2023-03-31 23:18:45 +03:00
Ivan Savenko
cfb5a771ca
Merge pull request #1803 from krs0/feature/launcher_english_strings_review
Launcher English strings review
2023-03-31 23:17:46 +03:00
Ivan Savenko
816d47ca01
Merge pull request #1802 from dydzio0614/polish-translations-patch
Polish translations patch
2023-03-31 23:17:40 +03:00
Ivan Savenko
f631700a9c
Merge pull request #1805 from Adriankhl/fix_alt_shortcut
Show movement cost immediately after pressing left alt key
2023-03-31 23:17:19 +03:00
Michael
f7feeacc1f
hide messages from AI 2023-03-31 22:10:48 +02:00
krs
d97d50d042 Fixes after review 2023-03-31 19:39:50 +03:00
krs
fdfcab1210 CModListView, firstlaunch and lobby strings reviewed 2023-03-31 19:24:06 +03:00
Adriankhl
8c5c943da9 Show movement cost immediately after pressing left alt key 2023-03-31 17:48:31 +02:00
Ivan Savenko
06b35ce533
Merge pull request #1595 from vcmi/vkai-hack-to-workaround-freezes
VCAI: hard limit on iterations per turn
2023-03-31 18:15:58 +03:00
Ivan Savenko
a64f35c933
Merge pull request #1765 from vcmi/fix_horde_buildings_load
Fix loading horde buildings predefined in editor
2023-03-31 17:59:26 +03:00
Tomasz Zieliński
308b42549b Merge remote-tracking branch 'origin/beta' into object_distribution 2023-03-31 15:44:14 +02:00
Konstantin
6d17b9342d ResourceSet: resolve .at troubles 2023-03-31 14:12:38 +03:00
Konstantin
c1fd7309ad ResourceSet: composition 2023-03-31 14:00:49 +03:00
Ivan Savenko
e485c5811e
Merge pull request #1799 from IvanSavenko/beta_fixes
Several more fixes for beta branch
2023-03-31 12:11:25 +03:00
Ivan Savenko
ea1d177c9b Fixed false error messages on game startup 2023-03-31 01:28:56 +03:00
Ivan Savenko
6e28b6ed90 Do not crash on invalid callback name 2023-03-31 01:28:33 +03:00
Konstantin
d8a237ba46 vcmi: add getTrigger method to obstacles
Fixes advanced remove obstacle spell
2023-03-31 01:01:26 +03:00
Konstantin
82a6d94fd0 moats: indentation 2023-03-31 01:01:26 +03:00
Konstantin
d5e2933bee CGameHandler: slightly rework obstacle caster 2023-03-31 01:01:26 +03:00
Konstantin
25956e3f37 vcmi: bump serializer version 2023-03-31 01:01:25 +03:00
Konstantin
ecae600563 effects: Moat now includes battlefield bonus
This is an implementation which works exactly like in H3
2023-03-31 01:01:25 +03:00
Konstantin
53a6fb2836 CGameHandler: do not open-code toInfo
There is an obstacle function which is doing exactly this.
2023-03-31 01:01:25 +03:00
Konstantin
f704a17e1a vcmi: add a last hex setting
I consider this behaviour as H3 bug, but this is H3.
So, added a setting to disable this behaviour.
2023-03-31 01:01:25 +03:00
Konstantin
35e8ce2ead vcmi: update russian translation 2023-03-31 01:01:25 +03:00