* fromnewgame use was just broken. Replaced it with something more clear.
* Cleanup printMaps. Remove unused arguments. Can handle empty lists. Add comments.
* Try to behave when no map is present.
( vcmi_fix_fromnewgame.diff
vcmi_printmap2.diff
vcmi_fix_nomap.diff
vcmi_fix_moveByOne.diff
vcmi_sort_maps.diff )
- Orb of the Firmament
- Orb of Silt
- Orb of Tempestuous Fire
- Orb of Driving Rain
- Bow of Elven Cherrywood
- Bowstring of the Unicorn's Mane
- Angel Feather Arrows
- Tome of Fire Magic
- Tome of Air Magic
- Tome of Water Magic
- Tome of Earth Magic
- Recanter's Cloak
- Orb of Inhibition
- Pendant of Dispassion
- Pendant of Second Sight
- Pendant of Holiness
- Pendant of Life
- Pendant of Death
- Pendant of Free Will
- Pendant of Negativity
- Pendant of Total Recall
- Spellbinder's Hat
- Spirit of Oppression
- Sphere of Permanence
I hope I listed them all here :). Please try them and report if something's wrong.
* clicking on "advanced options" a second time now closes the tab instead of refreshing it.
* Fix position of maps names. Made the slider cursor much more responsive. Speedup the map select screen.
* CPlayerInterface::delComps was not initialized.
* Add a few missing inits.
vcmi_missing_init.diff
vcmi_infowin.diff
vcmi_fix_advoptions.diff
vcmi_fix_printMaps.diff
* Some sound code cleanups
* Renamed soundBase::soundNames into soundBase::soundID
* Add a music handler destructor
* Add Archdevil and vampire pre and post movement sounds
I've applied minor change to fix CMusicHandler - GeniusAI conflict: moved sounds bimap to the .cpp file.
(vcmi_sounds_cleanup.diff
vcmi_sounds_cleanup2.diff
vcmi_sounds_cleanup3.diff
vcmi_add_sounds.diff)
* new spells:
- frost ring
- fireball
- inferno
- meteor shower
- death ripple
- destroy undead
* spellbook button is inactive when hero cannot cast any spell
* obstacles will be placed more properly when resolution is different than 800x600
* minor changes
* created new package for injuring multiple units - needed for area spells (not tested)
* proper screen updating on garrison change
* spell effects will be removed when they time out
* Corpse (Skeleton) will be accessible from all directions
* new objects supported:
- Corpse
- Lean To
- Wagon
- Warrior's Tomb
* several minor improvements
Windows should be shown using pushInt and closed with popInt or PopIntTotally (if interface needs to be also deleted).
Some things are not working yet properly, I'll try to fix them ASAP.