DjWarmonger
16e7241fbd
Support for WoG's Defense bonus.
2011-07-16 16:40:38 +00:00
DjWarmonger
79a453f442
Support for WoG "cast before attack" bonus. Minor fixes.
2011-07-16 06:42:44 +00:00
DjWarmonger
a7577ccb6b
More details for Rebirth ability.
2011-07-10 09:03:46 +00:00
DjWarmonger
5269e845fd
handling of Rebirth ability for Phoenix.
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However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00
DjWarmonger
1bf9bb4d94
Flexible handling of creature spell power.
2011-07-08 13:17:05 +00:00
DjWarmonger
f33fbdc43b
Support for Thunderbolt (Thunderbirds).
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General framework for handling creatures casting spells with arbitrary spell power.
2011-07-08 07:00:11 +00:00
DjWarmonger
c53c226820
Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt.
2011-07-06 14:25:12 +00:00
DjWarmonger
6e492e4e4b
Another missing file.
2011-07-02 17:42:15 +00:00
DjWarmonger
4f24501cae
Missing file
2011-07-02 16:52:57 +00:00
beegee1
cef16ccc74
* Fixed battle positions bugs: #174 , #172 , #400
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* Turret creatures have no longer a standing animation
* Turret creatures get cut at a certain y position(lower part of shooters are hidden)
2011-06-27 17:11:17 +00:00
DjWarmonger
e7bbfb615c
Removed odd "no shoting penalty" bonus. It seems to be confused with No Distance Penalty.
2011-06-20 06:42:53 +00:00
DjWarmonger
27f9a20d2b
Fioxed #748
2011-06-01 04:54:18 +00:00
beegee1
7962a9bc47
* Fixed #30
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* Fixed several shooting animation bugs
* Improved XY position of double wide creatures
2011-05-26 14:47:45 +00:00
Michał W. Urbańczyk
8e57dba850
Fixed #658 and #699 .
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Checking for water availability won't cause spurious warnings. New creature window enabled for testing.
2011-05-25 14:48:49 +00:00
DjWarmonger
0adc4235f2
Display of immunities and similar effects.
2011-05-21 16:10:14 +00:00
DjWarmonger
db386915d1
Spell_levels are not necessary in the end.
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Fixes. Game won't crash when displaying info for war machines. However, they should be handled as regular stacks during battle.
2011-05-13 14:33:48 +00:00
DjWarmonger
515ab7e7c1
Support for Acid Breath (both effects are now separate).
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Minor fixes.
2011-05-13 09:02:16 +00:00
Michał W. Urbańczyk
aca90abd38
Settings.txt with info for 1920x1080 resolution. The package with graphics can be obtained from http://forum.vcmi.eu/download.php?id=380
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The new resolution has been prepared by Plush.
2011-05-03 03:10:05 +00:00
beegee1
36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
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* Fixed recruitment slider bug
* Fixed #271
* Improved color management
2011-04-30 19:52:35 +00:00
DjWarmonger
a73a1c2724
Battle log messages for new abilities.
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Lots of fixes.
2011-04-26 07:57:26 +00:00
DjWarmonger
a4d845688a
Support for Poison, Age, Disease
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Partial support for Stone Gaze, Paralyze, Mana drain
Partial fix for #134 - animation triggers only for our own stacks, not enemy's
Lots of tweaks & fixes.
2011-04-25 09:03:13 +00:00
DjWarmonger
1973241c1e
One more file.
2011-04-23 17:12:11 +00:00
DjWarmonger
7591d06b05
Support for Death Stare.
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Some tweaks are still needed. Level 0 spell-like abilities won't work correctly.
2011-04-23 17:10:54 +00:00
DjWarmonger
7e9033c44f
Fixed #668 and #718 .
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Hero is now properly attached to his special.
Compile fix for ERM Parser.
2011-04-23 09:57:51 +00:00
DjWarmonger
f12aeb7fa4
More tweaks.
2011-04-10 10:31:42 +00:00
mateuszb
7874d84c4e
* basic structure of ERM interpreter
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* SHOW_FPS moved to settings.txt
* minor changes
2011-04-06 20:30:59 +00:00
Ivan Savenko
c6f1d87ede
- fix for #95 and #602
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- implemented animation for new town buildings
2011-03-22 13:19:07 +00:00
DjWarmonger
bc51c0006f
Support for creature skill icons. Several fixes for creature abilities.
2011-03-20 08:45:05 +00:00
DjWarmonger
d0e9049161
Fixed #704 .
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Magic Resistance tweak.
2011-03-08 07:53:09 +00:00
DjWarmonger
043700f310
Fixes for Hate ability, minor tweaks.
2011-03-06 14:22:54 +00:00
DjWarmonger
4e70dddb71
Minor fix.
2011-03-06 12:23:40 +00:00
DjWarmonger
b9f301b600
Better implementation of creature window, minor fixes.
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Check forum for new graphics.
2011-03-06 12:12:22 +00:00
mateuszb
3ed607e1f6
* fixed bug 673
2011-02-24 15:54:45 +00:00
Michał W. Urbańczyk
cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
Michał W. Urbańczyk
4c9edd3f06
Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
2011-02-21 04:13:00 +00:00
DjWarmonger
454beba90c
Backup of last modifications in stack experience.
2011-02-09 14:58:15 +00:00
DjWarmonger
f96b394b01
Threat level texts are now stored in separate config file.
2011-02-07 14:39:17 +00:00
DjWarmonger
c11f7c2020
Some more work on bonus-to-string feature.
2011-02-02 18:49:48 +00:00
DjWarmonger
094bb6fd8f
Moving some work in progress from one computer to another. It shall not explode.
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Fixed video issue from #670 .
2011-02-01 18:10:43 +00:00
Ivan Savenko
b8f65697ca
- fixes for several bugs: #639 #656 #135 #646 #638 #94 #629
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- re-enabled console on Linux to allow disabling AI
2011-01-01 20:26:39 +00:00
Ivan Savenko
3d9dc0642d
- gcc compile fixes
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- corrected projectiles for some units
2010-12-24 15:37:48 +00:00
DjWarmonger
4696d89d2e
Last part of hero specialities - support for peculiar enchants.
2010-08-31 08:39:32 +00:00
DjWarmonger
bfe266a377
Moved battle effects to bonus system. May be buggy.
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Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.
Support for Adela's bless.
2010-08-30 18:06:17 +00:00
Ivan Savenko
88fd213e87
- LodHandler now will ignore file extensions.
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Special case: MSK\MSG files (they have same names as def) can be accessed as file#msk or file#msg
- some fixes
2010-08-28 15:10:37 +00:00
mateuszb
fc79b9b6cf
* partial implementation of hero crossover
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* minor fixes to resolution handling
* other minor fixes and changes
2010-08-28 14:52:20 +00:00
Ivan Savenko
dc2f3cf181
- some fixes for town events
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- #190 - InfoWindow components adjusted vertically
- #194 - correct sex for heroes in battles
2010-08-25 14:57:58 +00:00
mateuszb
6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
2010-08-23 15:16:40 +00:00
Ivan Savenko
8319e5e703
- town events implemented
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- merged CustomImagecComponent into SComponent
- moved some subID-related code from CastleInterface
2010-08-18 14:24:30 +00:00
DjWarmonger
3f31f6d33d
Pyramid fixes : #287 , #403 , #572 , #575 . It's config is now stored in bankconfig.txt
2010-08-18 13:42:46 +00:00
DjWarmonger
cbc215fa38
Fixed #445
2010-08-15 07:59:44 +00:00
Ivan Savenko
520d40cc59
- uploaded config/settings.txt from 0.82 (fix for #605 )
...
- fixes for #604 and #364
- ally support is mostly done:
-- exchange between heroes
-- exchange between hero\town
-- finishing the game
2010-08-12 15:54:25 +00:00
mateuszb
ec5fa1dc22
* Mutare's special ability
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* implemented vial of dragon blood
* problems with teams discovered:
maps with noncontinuous player occupancy (e.g. only red and teal) crash on loading. hideTiles has obvious bugs - loop goes through teams and team numbers, but fw.player is set to team number, as is the 4th argument to getTielsInRange.
2010-08-06 10:46:40 +00:00
mateuszb
3361126c55
* partially done building bonus (campaigns)
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* ERMU -> picture name mapping by Ivan (thanks)
2010-08-02 14:29:30 +00:00
mateuszb
c06de1f1ce
* improved campaign handling - bonus selection screen is mostly functional
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* preliminary support for giving campaign bonuses (resources and spells, artifacts, skills for generated hero are given)
* differing the amount of resources given to AI and human players
* minor changes
2010-07-31 13:55:05 +00:00
Ivan Savenko
e025a43cb0
- some fixes for Castle Gate and Hill Fort
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- removed unavailable in Hill Fort upgrades from cr_upgrade_list.txt
- fixed bug in upgrading creatures
- workaround to make VCMI work with Russian language files (possibly fixed 289)
2010-07-26 23:20:21 +00:00
Ivan Savenko
a00e5cc177
- implemented scholar skill
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- fixed some remaining building issues (#361 )
- Portal of Summoning will now be present in fort window
- some fixes for Thieves Guild window (partial #386 )
2010-07-25 22:47:59 +00:00
Michał W. Urbańczyk
cedf6d812c
Half-done Altar of Sacrifice. (Sacrificing creatures should work)
2010-07-20 06:05:45 +00:00
DjWarmonger
91b0340540
Support for level-dependent spell bonuses (Deemer)
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TODO: Bonuses for Resurrection, Animate Dead and probably other non-direct damage spells.
2010-07-17 13:49:58 +00:00
DjWarmonger
115b626cfd
Support for damage bonus (Ciele, Luna). Creeps won't grow on first day.
2010-07-17 13:11:12 +00:00
DjWarmonger
112ac29fc0
Support for special upgrades (like Gelu).
2010-07-17 06:49:16 +00:00
DjWarmonger
23d2dec3e5
Further support for specialities - fixed creature bonuses. Minor fixes.
2010-07-15 19:38:15 +00:00
DjWarmonger
24b47ce006
General tweaking of specialities for general consistency.
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Values now grow with level. Warning: they affect entire hero himself, not the specific type of creature.
2010-07-08 19:10:26 +00:00
DjWarmonger
742e80b168
Preliminary distribution of hero specials. Sir Mullich actually works fine.
2010-07-06 07:32:40 +00:00
Ivan Savenko
2a99bc76da
- part of castle gate handling (need to make server-client interaction)
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- minor fixes ( 361, 507, 466 )
2010-06-26 10:01:26 +00:00
mateuszb
054672aff1
* fixed bug #117
2010-05-11 17:18:21 +00:00
mateuszb
adf7c1f561
Changes as described by http://bugs.vcmi.eu/view.php?id=423#c759 ( note 759 in #423 )
2010-05-08 13:13:44 +00:00
mateuszb
bf9b8ff578
Fixed #423
2010-05-08 13:06:08 +00:00
mateuszb
ac7bc76b7b
* implemented first aid kit including first aid secondary ability
2010-03-07 17:40:33 +00:00
mateuszb
c4ae0c4cf2
* KING1 / KING2 / KING3 support
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* ability 78 support
2010-03-03 11:18:08 +00:00
mateuszb
336b260d8a
* fixed #396
2010-03-02 10:37:52 +00:00
mateuszb
3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
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* support for spell 77 (thunder-sth)
2010-02-24 18:11:08 +00:00
mateuszb
5b0d646ddb
* support for SPELL_AFTER_ATTACK, including most of spell 77 support
2010-02-23 15:39:31 +00:00
mateuszb
db755622b3
* next part of campaign support
2010-02-18 12:34:44 +00:00
mateuszb
968148c4dc
* next part of bonus selection screen (including Ivan's config)
2010-02-16 17:28:56 +00:00
Michał W. Urbańczyk
0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
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* Updated changelog
* Support for Lighthosues and Obelisks
* Bonus system extended on players
* Army speed won't affect movement points when sailing
* Picking grail position (digging not implemented though, puzzle map only partially)
* Minor improvements
2010-02-10 02:56:00 +00:00
Frank Zago
090cc602b6
Fixed buildings parsing.
2010-02-06 18:46:25 +00:00
Ivan Savenko
fa735b6a67
- partial implementation of scholar skill (spell exchange works, but no message)
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- some fixes
2010-02-06 13:27:58 +00:00
Ivan Savenko
3aefb896fe
- Created config file for true type fonts (disabled by default)
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- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails)
- Minor fixes
2010-02-04 15:50:59 +00:00
Michał W. Urbańczyk
94fa59cf45
* Compilation fix (missing includes, do not remove)
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* New settings.txt file (needed for kingdom overview to work)
* Last remainings of h3m format: hero placeholders parsing
* Minor improvements
2010-02-01 17:07:46 +00:00
Ivan Savenko
def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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#102 - fixed config + requirements system
#161 - extended clickable rectangle
and some minor fixes
2009-12-29 13:40:16 +00:00
DjWarmonger
0daac5f265
Corrected resolutions settings by Zamolxis
2009-11-28 15:22:49 +00:00
mateuszb
ad0848f1d2
* fix for bugs 47 and 89
2009-10-18 14:39:53 +00:00
mateuszb
96add1cd62
* added missing puzzleSepia=1 to settings.txt
2009-09-30 14:42:50 +00:00
DjWarmonger
62cb72975c
1. All Ceature Banks now have correct configs.
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2. Pyramid is fully supported.
3. Minor Pandora fix.
2009-09-25 15:40:28 +00:00
DjWarmonger
6d881789f6
1.Messenger banks won't reset monthly.
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2.Fixed ZRCBANKS and exported to bankconfig.txt file
2009-09-25 09:38:59 +00:00
mateuszb
9a1669b926
* animation of catapult
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* stacks won't be reversed when attacked by turrets
2009-09-24 13:44:55 +00:00
mateuszb
2d54b31b17
* fixed bug with lightning bolt
2009-09-23 13:22:40 +00:00
Michał W. Urbańczyk
ee3c318ed9
Version for development release 0.73c
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* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
Frank Zago
1c2957d33f
Re-inserted 1280x1024 resolution hijacked in r1220 and made 800x600 the default again.
2009-09-19 15:00:14 +00:00
DjWarmonger
c158f044e8
Updated config for 1440x900 resolution by Zamolxis.
2009-09-19 13:40:11 +00:00
mateuszb
320e3b9cde
* small fixes for creature banks info
2009-09-17 10:47:47 +00:00
DjWarmonger
ce1c572294
Fixed defenders' position in Banks - now they are ordered correctly and match edges of battlefield.
2009-09-15 17:40:04 +00:00
mateuszb
ea5a836a7e
* better positioning of moat/mlip
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* minor change
2009-09-07 12:30:10 +00:00
mateuszb
05b0d82769
* next part of sieges
2009-09-05 14:10:26 +00:00
mateuszb
73acb19d09
* better obstacles.txt file by Ivan (+ fix for misspelling of OBGRS03)
2009-09-02 08:58:59 +00:00
mateuszb
399f58f1af
* partially implemented puzzle map
2009-08-31 15:57:15 +00:00
mateuszb
4672070e8c
* positions of obstacles in the battlefield can now be individually shifted by config file
2009-08-30 12:58:38 +00:00
mateuszb
4743bff359
* fixed incorrectly blocked positions reported by Warmonger ( http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3396#3396 )
2009-08-29 16:22:34 +00:00
mateuszb
fceeb05e16
* a bit of pathfinder interface redesign
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* a few fixes for sieges
* better wall parts' positions by Ivan
2009-08-28 09:03:58 +00:00
mateuszb
adcfb3c020
* second part of sieges
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* minor changes
2009-08-26 14:09:55 +00:00