* fromnewgame use was just broken. Replaced it with something more clear.
* Cleanup printMaps. Remove unused arguments. Can handle empty lists. Add comments.
* Try to behave when no map is present.
( vcmi_fix_fromnewgame.diff
vcmi_printmap2.diff
vcmi_fix_nomap.diff
vcmi_fix_moveByOne.diff
vcmi_sort_maps.diff )
- Orb of the Firmament
- Orb of Silt
- Orb of Tempestuous Fire
- Orb of Driving Rain
- Bow of Elven Cherrywood
- Bowstring of the Unicorn's Mane
- Angel Feather Arrows
- Tome of Fire Magic
- Tome of Air Magic
- Tome of Water Magic
- Tome of Earth Magic
- Recanter's Cloak
- Orb of Inhibition
- Pendant of Dispassion
- Pendant of Second Sight
- Pendant of Holiness
- Pendant of Life
- Pendant of Death
- Pendant of Free Will
- Pendant of Negativity
- Pendant of Total Recall
- Spellbinder's Hat
- Spirit of Oppression
- Sphere of Permanence
I hope I listed them all here :). Please try them and report if something's wrong.
* clicking on "advanced options" a second time now closes the tab instead of refreshing it.
* Fix position of maps names. Made the slider cursor much more responsive. Speedup the map select screen.
* CPlayerInterface::delComps was not initialized.
* Add a few missing inits.
vcmi_missing_init.diff
vcmi_infowin.diff
vcmi_fix_advoptions.diff
vcmi_fix_printMaps.diff
* Some sound code cleanups
* Renamed soundBase::soundNames into soundBase::soundID
* Add a music handler destructor
* Add Archdevil and vampire pre and post movement sounds
I've applied minor change to fix CMusicHandler - GeniusAI conflict: moved sounds bimap to the .cpp file.
(vcmi_sounds_cleanup.diff
vcmi_sounds_cleanup2.diff
vcmi_sounds_cleanup3.diff
vcmi_add_sounds.diff)
* new spells:
- frost ring
- fireball
- inferno
- meteor shower
- death ripple
- destroy undead
* spellbook button is inactive when hero cannot cast any spell
* obstacles will be placed more properly when resolution is different than 800x600
* minor changes
* created new package for injuring multiple units - needed for area spells (not tested)
* proper screen updating on garrison change
* spell effects will be removed when they time out
* Corpse (Skeleton) will be accessible from all directions
* new objects supported:
- Corpse
- Lean To
- Wagon
- Warrior's Tomb
* several minor improvements