AlexVinS
e4b726151d
get rid of CBattleInfoCallback::battleStackIsImmune
2014-11-12 09:20:20 +03:00
AlexVinS
5e42fb8a2a
[MinGW]FL build fix
2014-11-05 03:34:14 +03:00
DjWarmonger
3e724bc564
Merge pull request #51 from Mixaill/fuzzylite-fix-3
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Fix fuzzylite compilation, again
2014-11-03 17:41:30 +01:00
Mikhail Paulyshka
d0da88a515
define FL_CPP11 outside Fuzzylite source
2014-11-03 01:00:22 +03:00
Mikhail Paulyshka
941dcee0f5
Fix AI and VCAI CMakeLists.txt
2014-11-02 23:43:10 +03:00
Mikhail Paulyshka
a867faae1e
use vanilla Fuzzylite
2014-11-02 23:41:41 +03:00
DjWarmonger
229ef66699
Fix for MSVS project.
2014-11-02 18:07:32 +01:00
DjWarmonger
dc9082d88c
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2014-11-02 08:21:25 +01:00
DjWarmonger
e2a6008aa4
Removed unnecessary MSVS settings.
2014-11-02 08:20:58 +01:00
Mikhail Paulyshka
53298c1fd1
ad FL_Windows prepocessor definition
2014-11-02 00:44:00 +03:00
Mikhail Paulyshka
f2ed40f0de
fix compilation on non-MSVC compilators (Global.h not found)
2014-11-01 23:40:33 +03:00
DjWarmonger
040fcd30e1
Merged https://github.com/vcmi/vcmi/pull/47
2014-11-01 17:04:51 +01:00
DjWarmonger
9eeea7299a
- Removed unecessary includes
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- Fixed town types configured from RMG templates
2014-10-31 17:09:34 +01:00
AlexVinS
f16e859242
[C::B] update FL project 2
2014-10-27 15:17:40 +03:00
AlexVinS
49b1b6559d
[C::B] update FL project
2014-10-27 14:46:20 +03:00
DjWarmonger
c87f2cdaaf
Updated build for MSVS. Some compile fixes to FuzzyLite source.
2014-10-26 12:32:19 +01:00
DjWarmonger
8bf413e0c5
Restored Visual and Code::Blocks projects wiped by previous merge.
2014-10-26 10:49:05 +01:00
jcrada
a4f98a9ebd
Upgraded to FuzzyLite version 5.0
2014-10-25 16:13:20 +02:00
josch
101ac04c13
Replaced embedded copy of fuzzylite with fuzzylite 5.0
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- retrieved from
https://github.com/fuzzylite/fuzzylite/archive/v5.0.tar.gz
- only modification to tarball content was the removal of the examples
directory
- fuzzylite release 5.0 tags fuzzylite git commit c11556f
2014-10-25 16:00:44 +02:00
josch
fab31642d9
prepare for update to fuzzylite 5.0
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- use system version of fuzzylite if available
- adapt include paths
2014-10-25 16:00:44 +02:00
AlexVinS
66b022f93e
initializer lists part1
2014-10-02 19:43:46 +04:00
DjWarmonger
95e442898e
Fixed #1900
2014-10-01 13:26:04 +02:00
Ivan Savenko
33c0e24940
Fixes 1895 - Properly select upper army for recruitment
2014-09-23 14:28:55 +03:00
Ivan Savenko
4bb5784922
Fixing AI - dwelling visitation code should now work properly
2014-09-21 18:08:47 +03:00
Ivan Savenko
b67618ab53
First batch of AI fixes:
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- wiped not actually used set/get selection
- replaced isReachable with VCAI::isAccessible
2014-09-21 17:03:20 +03:00
Ivan Savenko
6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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- finished removal of server-side setSelection
- disabled some broken code (AI & cheats). TODO: fix
2014-09-21 16:42:08 +03:00
Ivan Savenko
78709e223b
Breaking things - trying to remove server-side knowledge of selected objects
2014-09-19 00:18:49 +03:00
Ivan Savenko
b551bdb725
Final part of the merge
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Merging VCMI Dirs refactoring + GUI refactoring with current develop
2014-09-04 20:59:07 +03:00
DjWarmonger
0edaf4fa8a
Merge pull request #26 from vcmi/FFMpeg
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Let's do this, way too many branches running now.
2014-09-01 10:35:30 +02:00
DjWarmonger
8b10f70afd
Migrating to MSVS 2013, which allows to delete inttypes.h file.
2014-08-31 19:08:39 +02:00
Karol
1b6f2ea3b7
VCMIDirs update #5 fix
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- Updated old OS detect macros.
- Fixed 1 misspell.
2014-08-26 12:19:04 +02:00
beegee1
5139378319
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
Michael Pavlyshko
13cbf0bbca
disable fPIC for windows
2014-07-11 23:11:19 +03:00
Michael Pavlyshko
f7d8faa540
install only .dll (without .dll.a)
2014-07-11 17:27:50 +03:00
AlexVinS
195eae48ca
Merge branch 'develop' into SDL2
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Conflicts:
client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
Ivan Savenko
1157111fcf
More bugfixing:
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- Fixed compile in VCAI (precompiled headers should not include VCMI headers)
- Fixed crash on visiting observatories, including shroud of darkness
2014-06-29 17:23:06 +03:00
Haryaalcar
88122ee253
another build fix:
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Undefined symbols for architecture x86_64:
"operator<<(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, EVictoryLossCheckResult const&)
2014-06-26 02:19:10 +03:00
Ivan Savenko
32240da34e
Reduced number of #include's in headers. May break compilation on Win
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since some net packs now need DLL_LINKAGE
2014-06-25 17:11:07 +03:00
Ivan Savenko
a0689fa377
Refactoring of hoverText from objects:
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- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
AlexVinS
3b8d0e44d4
Merge branch 'develop' into SDL2
2014-06-24 14:09:44 +04:00
DjWarmonger
3ac306f501
Merge pull request #19 from vcmi/feature/mapObjects
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Feature/map objects
2014-06-22 14:49:42 +02:00
Ivan Savenko
ab475195ac
Banks now use new scheme as well
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- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
DjWarmonger
5c431da0f9
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
2014-06-15 10:01:18 +02:00
AlexVinS
56c74bc46a
+More build target to support both SDL1 and SDL2 builds
2014-06-13 07:55:48 +04:00
AlexVinS
bbd0312b45
Tweak configuration
2014-06-13 07:55:47 +04:00
Haryaalcar
2ee139977f
crash in VCAI::completeGoal() fixed
2014-06-09 11:24:17 +03:00
Ivan Savenko
b2e8c92383
Cleanup:
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- removed commented-out #includ'es
- renamed some files to match name of class
2014-06-05 20:26:50 +03:00
Ivan Savenko
652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
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- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
DjWarmonger
e54c816c92
Treasure piles can now cover several tiles.
2014-06-05 17:19:11 +02:00
Ivan Savenko
0afdfa529c
Moved all object-related files to lib/mapObjects directory.
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Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00