DjWarmonger
e5b011abe0
- Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended.
...
- Fixed multiple issues with ClearWayTo goal.
2013-12-26 09:53:37 +00:00
DjWarmonger
603cbd8850
Experiment: goal values calculated by Fuzzy Helper will be stored in "priority" field and used in consecutive calculations.
2013-12-25 16:05:11 +00:00
DjWarmonger
7af9b0ea74
Replaced AI vectors by sets for both performance and safety.
2013-12-25 13:38:20 +00:00
DjWarmonger
12bb9221d1
One more fix.
2013-12-24 22:12:12 +00:00
DjWarmonger
a8539b2b28
- Fixes for Quest Guard and goal completion, in particular For Sale map ( #894 )
...
- Fixes for ally players handling by AI
2013-12-24 22:01:16 +00:00
DjWarmonger
0c3ccda922
One more fix.
2013-12-23 21:22:42 +00:00
DjWarmonger
aec04d920e
Endless crusade against AI issues and loopholes!
...
- Fixed #1126
- ClearWayTo and GatherArmy goals will also consider multiple subgoals
- GatherArmy may include building dwellings in town (experimental)
2013-12-23 20:46:01 +00:00
DjWarmonger
362a54b4df
More fixes and tweaks for AI, including #1590 .
2013-12-21 21:31:28 +00:00
DjWarmonger
a6ce282f8a
Dramatically reduced exploration complexity. AI will check only nearby objects.
2013-12-21 19:17:27 +00:00
DjWarmonger
473250e223
- Removed slow and buggy part of exploration code
...
- Various tweaks and performance improvements. remove_if on long vector is a bad idea.
2013-12-21 17:34:59 +00:00
DjWarmonger
5ec3685041
Fixed heroes getting stuck because their assigned tile was captured by another hero.
2013-12-21 07:37:23 +00:00
DjWarmonger
045af73f0d
Some tweaks and performance improvements.
2013-12-20 21:10:43 +00:00
DjWarmonger
bf3fe0e274
- Explore goal will also use fuzzy comparison
...
- Fixed AI afraid of town with Castle built: #1514 , #1515 , #1584
2013-12-20 16:49:51 +00:00
beegee1
68bdf71db6
- Fixed GCC compiler warnings
...
- Implemented move heroes to next scenario partially
2013-12-20 13:07:58 +00:00
DjWarmonger
6b3ca831c1
- Conquer goal will not use fuzzy logic as well. AI should play more aggresively.
...
- Removed unused code.
2013-12-20 13:01:44 +00:00
DjWarmonger
1b04f4fa9f
Hopefully fixed ALL the cases when hero could use invalid path, for good.
2013-12-20 10:15:29 +00:00
DjWarmonger
d085f8eee8
First implementation of fuzzy logic in VisitTile goal.
2013-12-20 09:43:12 +00:00
DjWarmonger
983c0496d0
Some work towards fuzzy goal comparison.
2013-12-19 20:21:21 +00:00
Ivan Savenko
881a7cf862
- added check to avoid recursion in AI town building code
...
- restored previously missing AI shield during AI turn
2013-12-19 17:29:35 +00:00
Ivan Savenko
ee1b0459e6
Extended building dependencies:
...
- buiding/structure lists must use object format. This may break some
outdated mods.
- generic support for logical expressions that consist from and/or/not
operators.
- string ID's for buidings are now actually used.
2013-12-02 11:58:02 +00:00
beegee1
36a69aaa2f
- Fixed VS project files (added missing .cpp files)
...
- Structured VS project files (added a filter for every subfolder)
2013-11-30 14:22:03 +00:00
DjWarmonger
2f698acf98
Compile fix - template specialization is defined before generic template.
2013-11-30 07:52:08 +00:00
DjWarmonger
8be4ca03c8
Uncommented Fuzzy code. Please let me know if it compiles on other platforms.
2013-11-25 11:55:48 +00:00
DjWarmonger
54c52869cf
- Fixed some more cases when heroes could block each other
...
- More generous checking of complete goals and their dependencies
2013-11-24 19:15:08 +00:00
DjWarmonger
b0bdfff117
Compile fixes, refactoring
2013-11-24 15:30:17 +00:00
Ivan Savenko
27a30b5ff9
- compile fix
...
- fixed crash if json defines only one creature horde
2013-11-24 11:36:51 +00:00
DjWarmonger
74a1d09871
Fixed new issue with hero trying to visit himself.
2013-11-24 08:56:02 +00:00
DjWarmonger
cedb3ea82a
Some more logging for goal completion.
...
Stub of fuzzy goal selection.
2013-11-24 08:21:51 +00:00
DjWarmonger
0ab7b498f5
VCAI is now functional again!
...
Implemented Visitor pattern for double-dispatch (actually only goal type dispatch).
2013-11-23 18:16:25 +00:00
DjWarmonger
e6bb39d3a4
More work on VCAI Goals, still derived functions are not called :/
2013-11-23 12:30:10 +00:00
beegee1
3e4407593f
- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
...
- Improved showing player lost message for one special case
2013-11-17 17:57:04 +00:00
beegee1
39d3102905
- Fixed compilation errors on clang
...
- Removed compiler warnings of unused variables
2013-11-16 09:17:19 +00:00
DjWarmonger
900d7a03f0
Template magic. Implemented method chaining + clone pattern for Goals.
2013-11-15 17:30:16 +00:00
Ivan Savenko
3560bbb7f3
two patches/pull requests from janisozaur
...
- replace our custom bmap with std::map::at()
- compile fixes for editor
2013-11-12 10:45:42 +00:00
DjWarmonger
1657f124e1
- Compile fixes for MVS
...
- AI goals will now be handled by smart pointers
2013-11-09 21:29:46 +00:00
Ivan Savenko
55577d0ac4
- fixed missing DLL_LINKAGE
...
- use precalculated checksum for zip files
- UNUSED macro to silence some warnings
2013-11-09 13:49:36 +00:00
Ivan Savenko
ee6cdbeffe
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
Ivan Savenko
0e3eae3095
patch from KroArtem
2013-11-03 12:51:25 +00:00
Ivan Savenko
c4716d0a9a
- reordered files in cmake so files with long compile times will be
...
compiled first.
- changed format of modSettings.json, VCMI should properly update file
on the first run.
- implemented property "defaultTavern" that acts as default value for
"tavern" entry in hero class and town formats.
2013-11-03 12:07:23 +00:00
Ivan Savenko
012212698e
compile fixes, cmake files update
2013-10-20 13:51:05 +00:00
DjWarmonger
c77fa499e7
Some more.
2013-10-19 11:37:22 +00:00
DjWarmonger
7b4964b882
Constructors for Goals.
2013-10-19 06:16:21 +00:00
DjWarmonger
f0248dd245
More AI refactoring.
2013-10-19 05:52:30 +00:00
DjWarmonger
9950bc6ec3
First part of AI refactoring. Trying to split AI into three distinct parts:
...
- Core with callback handling and processing
- Logic (goal decomposition)
- Utility and helper functions based on simple mechanics
Also, Goals will now be organized in object-oriented fashion.
2013-10-18 20:17:25 +00:00
Michał W. Urbańczyk
0e8fa04d9f
Fixed #1487 .
2013-10-13 15:24:02 +00:00
Michał W. Urbańczyk
149ff4df14
Fixed tiny but terrible mistake from two commits ago.
2013-09-29 21:15:02 +00:00
Michał W. Urbańczyk
5c6d12400f
Fixed AI detection of battle end (solves some freezes).
2013-09-29 20:54:29 +00:00
Michał W. Urbańczyk
30a0237fb8
Merged the 092c-compat branch.
2013-09-28 12:31:06 +00:00
Michał W. Urbańczyk
c6c53a5b1e
Few more freeze-related fixes.
2013-09-28 00:30:12 +00:00
Michał W. Urbańczyk
d1807585ad
Fixed at least two #1428 freezes, likely more.
...
They were occurring when AI hero visited bank that was also guarded by neutral creature nearby,
2013-09-27 23:46:58 +00:00