Ivan Savenko
e67e4430ba
Removed most of non-const static fields in lib. Reduced header includes.
2024-01-19 13:55:22 +02:00
Ivan Savenko
c37ce05d06
Attempt to make constant bonus system nodes (CCreature / CArtifact)
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fully constant
2024-01-19 13:54:49 +02:00
Ivan Savenko
2c4cad7d9c
Slight simplification of bonus system node class
2024-01-19 13:54:49 +02:00
Ivan Savenko
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
Alexander Wilms
7a1cee1a60
Fix error: 'auto' not allowed in non-static struct member
2024-01-17 14:49:28 +00:00
Alexander Wilms
73019c204d
Replace redundant types with auto
for the lvalues of template factory functions for smart pointers
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grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt
import re
with open("redundant_types.txt") as f:
for line in f:
line = line.strip()
path = line.split(":", 1)[0]
original_code = ":".join(line.split(":")[1:]).strip()
print()
print(path)
print(original_code)
prefix = "auto "
if original_code.startswith("static"):
static = True
else:
static = False
cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
print(cpp_type)
if static:
new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
else:
new_code = "auto "+ " ".join(original_code.split(" ")[1:])
print(new_code)
if True:
with open(path, "r") as f:
filedata = f.read()
filedata = filedata.replace(original_code, new_code)
with open(path, "w") as f:
f.write(filedata)
2024-01-17 12:50:00 +00:00
Ivan Savenko
bb670cfb82
Merged accurate shot bonus into death stare bonus
2024-01-13 15:55:07 +02:00
Alexander Wilms
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
M
67f18729fa
REVENGE bonus that matches HotA haspid ability
2024-01-09 19:10:43 +01:00
Dydzio
675f9b11fa
Add ENEMY_ATTACK_REDUCTION bonus - fixes HotA Nix
2024-01-08 19:37:04 +01:00
Dydzio
3c95f92c59
Update documentation
2024-01-07 21:22:10 +01:00
Dydzio
bb925e4cb0
First version of sea witch / sorceress ability
2024-01-07 19:27:32 +01:00
Dydzio
7283a4861e
Initial version of ACCURATE_SHOT implementation
2024-01-04 22:27:51 +01:00
Dydzio
fbd988df42
Bit better documentation wording
2024-01-01 21:19:25 +01:00
Dydzio
7cf7543747
Configurable ferocity bonus
2024-01-01 21:16:38 +01:00
Dydzio
898b8f3c71
Add initial version of Ferocity ability (for Ayssids)
2024-01-01 19:58:32 +01:00
Dydzio
9e9849b741
Fix commander ability accumulation, change commander ability bonus
2023-12-23 20:16:29 +01:00
Ivan Savenko
4ed283a357
Merge pull request #3359 from IvanSavenko/crashfixes
...
Crashfixes
2023-12-22 15:17:59 +02:00
Ivan Savenko
ec89e7fa62
Move UNLIMITED_MOVEMENT bonus to very end of the list
2023-12-22 14:20:32 +02:00
Ivan Savenko
171044359d
Fixed crash on connection to 1.4.1 game
2023-12-22 14:03:05 +02:00
Dydzio
fe39faf36c
Add UNTIL_OWN_ATTACK bonus duration and use for berserk
2023-12-19 19:52:40 +01:00
Laserlicht
a24e78a210
real unlimited movement (like in OH3)
2023-12-09 13:42:09 +01:00
Laserlicht
4bad88f141
implement luck and morale cheats from OH3
2023-12-08 19:20:53 +01:00
Ivan Savenko
843e97349a
Identifiers that can be added by mods are now serialized as string
2023-11-17 00:48:55 +02:00
Ivan Savenko
c6f9434c8e
Merge pull request #3170 from gamestales/gamestales/2903-morale-description-1442
...
#2903-morale-description-#1442
2023-11-13 01:53:29 +02:00
gamestales-com
a574f18e69
#2903-morale-description-#1442
2023-11-10 15:58:19 +01:00
Ivan Savenko
f8a7f6e5a7
Remove remaining boost::mpl usages
2023-11-08 21:27:05 +02:00
Ivan Savenko
5487f07d3b
added toEntity overload that accepts generic Services class
2023-11-04 17:04:53 +02:00
Ivan Savenko
184f5a72cc
Use toEntity/toXXX methods in Identifier instead VLC objects access
2023-11-03 16:03:29 +02:00
Ivan Savenko
885dce0c27
Replace static_cast's of Identifiers with getNum call
2023-11-03 16:03:29 +02:00
Ivan Savenko
1459006916
Added separate bonus for native terrain check
2023-10-28 17:54:58 +03:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Ivan Savenko
4f47555977
Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE
2023-10-22 16:55:19 +03:00
Ivan Savenko
ac925bb786
Renamed new types for consistency with code style
2023-10-22 16:55:19 +03:00
Ivan Savenko
31cf3442af
Update docs
2023-10-22 16:55:19 +03:00
Ivan Savenko
36a1d6c415
Removed remaining integer bonus subtypes from configs
2023-10-22 16:55:19 +03:00
Ivan Savenko
e54ba7b977
Implement loading of bonus source type
2023-10-22 16:55:19 +03:00
Ivan Savenko
3b010d9596
Renamed MetaIdentifier to VariantIdentifier
2023-10-22 16:55:19 +03:00
Ivan Savenko
80e6485965
MetaIdentifier now uses std::variant internally
2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00
Ivan Savenko
77facf9387
Implement missing functions, fixes linking errors
2023-10-22 16:54:56 +03:00
Ivan Savenko
910ad50417
Fix client & server compilation
2023-10-22 16:54:48 +03:00
Ivan Savenko
0a10fc30b8
(lib) Bonus subtype is now stored as metaidentifier that can store any
...
other identifier inside it
2023-10-22 16:54:43 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
43246477d4
Update bonuses docs
2023-09-26 15:55:27 +03:00
Ivan Savenko
524c476264
Removed no longer used bonuses
2023-09-26 15:55:27 +03:00
Ivan Savenko
a7ebbf8680
Updated bonus documentation up to SPELL_AFTER_ATTACK
2023-09-26 15:55:27 +03:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
Konstantin
4d67a7e3d1
BonusParams: add XXX_IMMUNITY to deprecated
...
This bonuses does not exist now.
2023-08-23 17:52:16 +03:00