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Commit Graph

2911 Commits

Author SHA1 Message Date
DjWarmonger
1354351a40 Fixed AI recklessly visting Utopia.
Made algorithm asctually working. Library fixes were needed.
2012-03-03 11:39:54 +00:00
DjWarmonger
998d8bf501 Added trivial fuzzy logic to handle creature banks estimation.
Check http://forum.vcmi.eu/viewtopic.php?p=6570#6570 for new library used.
2012-03-03 10:08:01 +00:00
Michał W. Urbańczyk
ebfbccdd0e Post-release version bump. 2012-03-01 23:14:16 +00:00
Michał W. Urbańczyk
672468a738 Deleted GeniusAI. 2012-03-01 16:32:14 +00:00
Michał W. Urbańczyk
2bea93f43f Version set to 0.88. Put release date into changelog. 2012-03-01 15:45:43 +00:00
Michał W. Urbańczyk
77b13404c0 Fixed #888. 2012-03-01 13:36:58 +00:00
Michał W. Urbańczyk
a833cbd308 Fxied #887. 2012-03-01 11:57:38 +00:00
DjWarmonger
18b1b83c8a Fixed creatures casting aimed spells at dead stacks. 2012-02-29 13:47:57 +00:00
Michał W. Urbańczyk
f2642cb62c Added VCAI and EmptyAI to the VS solution. Removed from it GeniusAI.
Fixed #329, #884, #885.
2012-02-29 01:31:48 +00:00
Ivan Savenko
9ce3c78387 - fix for compilation with gcc-4.5
- fix for #881
2012-02-28 11:26:08 +00:00
Michał W. Urbańczyk
b54489ecb7 Fixed #873 and #877. 2012-02-26 18:31:59 +00:00
Ivan Savenko
2018fc09a4 - fullscreen config option will take effect immediately
- fixed bug with highlightable buttons
- added several missing spells sounds
2012-02-24 20:41:14 +00:00
Michał W. Urbańczyk
e7603a1fee One more thing for dev release — bump save format (so the old saves won't crash us). 2012-02-22 22:32:23 +00:00
Michał W. Urbańczyk
df1a128c3b Updated changelog. Version for development build 0.87b. 2012-02-22 22:21:34 +00:00
Michał W. Urbańczyk
4f182744e7 * Fixed in game scenario info and save game screens
* AI will now use tlog6 (teal color) for logs
2012-02-22 19:22:11 +00:00
Michał W. Urbańczyk
3546c7841a * Possibly fixed #870
* Fixed crash after catapult successfully destroyed one of turrets (stack queue wasn't properly updated)
2012-02-22 17:43:59 +00:00
Michał W. Urbańczyk
37d3bea0a9 Missing part of fix for #871. 2012-02-22 14:38:40 +00:00
Michał W. Urbańczyk
d9a78ff1ce * fixed #871
* dead stacks won't be also shaded as possible targets
2012-02-22 14:31:53 +00:00
Michał W. Urbańczyk
e18419f5d2 * adventure map GUI should be properly blocked during AI turn
* battle window will wait till all dialogs are closed
* fixed problems with AI working after the game ended
* fixed problems with overzealous redrawing of infobar
2012-02-22 13:41:27 +00:00
Ivan Savenko
08417cd42a - fixed battle obstacles positioning (#769)
- removed unused Makefile.amiga and Makefile.x
2012-02-22 12:44:46 +00:00
Ivan Savenko
fd625fe87d - enabled fix for #866 2012-02-21 14:18:58 +00:00
Ivan Savenko
354b9e7fb3 - fixed #793 and #865
- fixed #866 but may result in performance decrease
- (deb) removed vcmi-doc package
2012-02-21 14:08:42 +00:00
Michał W. Urbańczyk
324b11b09c Possible fix for #848 2012-02-20 23:02:32 +00:00
Michał W. Urbańczyk
5afa5cfb54 * fixed #863 — all members of team will receive notification about FoW change
* fixed #486 
* removed reference to a deleted file from lib VC project file
2012-02-20 21:01:54 +00:00
DjWarmonger
386ac80cf9 Fixed #855 & 861. Unsigned values were bad idea to prevent overflow. 2012-02-20 16:26:14 +00:00
DjWarmonger
329f39bb2a Fixed #837 2012-02-20 11:02:19 +00:00
DjWarmonger
5e14d17ed3 Fixes for r2543. 2012-02-20 09:50:49 +00:00
DjWarmonger
444b59d478 1. Fixed #843
2. Refactoring for battle console hoover texts
3. Clone should work only for creatures of certain tier. However, ALL creature immunities stopped working in the meantime. Looking for an earlier bug.
2012-02-20 08:19:03 +00:00
Michał W. Urbańczyk
e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
* all lock/unlock and unlock/lock pairs are done by RAII guards now
* fixed two possible crashes at the end of battle when last stack was killed by spell. That should fix #749 and #752.
* fixed a very nasty race condition, eliminating possible deadlock at the start of battle when human hero has tactics
* fixed #422
2012-02-19 21:03:43 +00:00
Michał W. Urbańczyk
b35636d5e9 Fixed #869. 2012-02-18 20:50:06 +00:00
DjWarmonger
5c86d32903 Cloned stack dissapear when killed.
Fixed #864
2012-02-18 17:39:47 +00:00
Michał W. Urbańczyk
0867451f26 Fixed path issues: #491, #834, #845.
Fixed AI crash when enemy hero was teleported onto tile not visible for AI.
2012-02-18 14:59:37 +00:00
Ivan Savenko
d1d21b16dc - replaced auto_ptr with c++11 unique_ptr 2012-02-17 20:34:34 +00:00
Michał W. Urbańczyk
a975805ae8 Fixed #850. 2012-02-17 19:30:40 +00:00
Michał W. Urbańczyk
1abf089bc7 Missed fixed for #858 (TortoiseSVN tricked me...)
Fixed #852.
2012-02-16 21:46:28 +00:00
Michał W. Urbańczyk
4baf4e13ed * fixed #857 and #858
* fixed crash when AI attacked player before his first turn
* fixed various crashes when mass-effect spells affected town turrets in sieges
* some refactoring around spell positiveness
2012-02-16 21:19:07 +00:00
Ivan Savenko
0c3e88226f - (linux) replaced Genius with VCAI
- gcc set to c++0x mode
- most of gcc warnings fixed
- replaced boost::assign with initialization lists (if available in compiler)
- new cheat code: vcmiarmenelos - build everything
- updated linux readme
- minor fixes, applied patch for #98
2012-02-16 17:10:58 +00:00
Michał W. Urbańczyk
7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
* VCAI set as default adventure AI
* several adjustments in GUI (hourglass during AI turn), minor changes
2012-02-14 18:04:45 +00:00
Frank Zago
f7ac873303 Added test for librt, since linux needs it and OSX doesn't have it. 2012-02-13 02:15:05 +00:00
DjWarmonger
c724092028 Partial support for Clone spell. 2012-02-10 13:13:24 +00:00
DjWarmonger
9e5fcc3152 Stack artifact backup.
Still doesn't serialize properly, though.
2012-02-10 10:32:21 +00:00
DjWarmonger
2bddf29cbf Stack artifacts part 2, not working yet. 2012-02-04 16:34:29 +00:00
DjWarmonger
b8a5d0d430 Stack artifacts - part 1 2012-01-30 16:07:52 +00:00
DjWarmonger
56c56f81e3 Fixed #849. Fixed buying artifacts for free.
Minor tweaks.
2012-01-28 11:42:15 +00:00
DjWarmonger
855cebfe81 - MIND_IMMUNITY bonus replaces separate protectons from various spells
- Creature Window can handle descriptions of spellcasting abilities
2012-01-27 07:25:29 +00:00
DjWarmonger
1cbd7e94e4 - Extended cap or removed sign for some values that may potentially overflow
- Fixed #851
2012-01-26 16:48:53 +00:00
Ivan Savenko
b72a19cdb1 - fix for creature banks (was broken several revisions ago) 2012-01-23 00:02:10 +00:00
DjWarmonger
f31a729ddc Game version should be 0.87b. 2012-01-21 11:44:53 +00:00
Ivan Savenko
dbc603b7d7 - fixed crash on opening spellbook during enemy turn
- fixed last known localization issue (bank configs)
- diplomacy and new weeks\month mechanics should be identical to H3
- minor fixes
2012-01-19 14:33:22 +00:00
Ivan Savenko
3fcf8b6f4b - minor mechanics fixes, corrected handling of 2nd upgrades (like pirates from hota) 2012-01-13 14:18:32 +00:00