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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
Commit Graph

20 Commits

Author SHA1 Message Date
Ivan Savenko
a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes 2024-07-19 10:08:50 +00:00
Ivan Savenko
16f963bed5 Fix zooming with keyboard shortcuts 2024-05-19 09:58:55 +00:00
Ivan Savenko
320469d773 Cleanup 2024-04-10 20:04:08 +03:00
Ivan Savenko
8353bca34f Small refactoring of adventure map spell casting:
- Removed duplicated checks for DD possibility
- Moved most of spell-specific code from AdventureMapInterface to library
code
- AdventureSpellMechanics class now provides methods to check whether
spellcast is possible, similarly to battle spells
- If it is not possible to cast adventure map spell (e.g. no mana or no
move points) game will show infowindow immediately on clicking spellbook
instead of on cast attempt
- If hero does not have movement points for a DD, game will show correct
error message
- Added game settings 'dimensionDoorFailureSpendsPoints' due to
discovered H3 logic
2024-04-10 20:04:08 +03:00
Dydzio
3bb66de551 Serverside validation, setting for terrain compatibility before cast etc 2024-04-01 18:12:38 +02:00
Dydzio
4f0a286167 Fix checks for tile visibility in tile click/hover handlers 2024-03-27 22:06:31 +01:00
Ivan Savenko
a08546e964 Correctly update hero list on reordering via radial menu 2023-12-23 18:13:55 +02:00
Ivan Savenko
3880ea58b9 Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Laserlicht
4528f42cdf
fix segmentation fault; update townlist on adventuremap 2023-10-15 15:53:19 +02:00
Laserlicht
72e4941982
dimlevel as class variable 2023-09-24 12:08:27 +02:00
Laserlicht
b143c2786f
use dimming to hide screen 2023-09-24 00:58:48 +02:00
Michael
40c7ddcaf4
dim adventuremap 2023-08-29 22:22:22 +02:00
nordsoft
4b1224ec8c Implement turn timer feature 2023-08-13 14:07:48 +04:00
Ivan Savenko
4e80356bea Do not hide minimap on human player turn 2023-07-03 19:36:10 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
3e9da333cf Basic version of zoomable adventure map 2023-05-16 23:42:51 +03:00
Ivan Savenko
03df274450 Framerate manager is now in a separate file and private member of GH 2023-05-14 22:22:37 +03:00
Ivan Savenko
edd5d11734 Fix issues discovered by self-review 2023-05-09 13:10:33 +03:00
Ivan Savenko
243773b6ef Renamed some adventure map files & classes 2023-05-09 13:10:33 +03:00