AlexVinS
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6cd0dd9843
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Use CAnimation for creature projectiles
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2017-09-05 20:04:17 +03:00 |
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AlexVinS
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05bb8b13e9
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Use CAnimation for battle creature animation
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2017-09-05 18:59:26 +03:00 |
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AlexVinS
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78b86224a0
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Use CAnimation fro custom battle effects
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2017-09-05 17:21:44 +03:00 |
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AlexVinS
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882e279818
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Use CAnimation in CBattleInterfaceClasses
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2017-09-05 16:44:27 +03:00 |
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AlexVinS
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69c6643893
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More CCursorHandler style tweaks
# Conflicts:
# AI/FuzzyLite
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2017-09-05 15:25:49 +03:00 |
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AlexVinS
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9423555015
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Declare ownership of CCursorHandler::dndObject
# Conflicts:
# AI/FuzzyLite
# client/gui/CGuiHandler.cpp
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2017-09-05 15:25:31 +03:00 |
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AlexVinS
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a8d25ea7b2
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CHeroWindow tweaks
# Conflicts:
# AI/FuzzyLite
# client/windows/CHeroWindow.cpp
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2017-09-05 15:22:48 +03:00 |
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AlexVinS
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ce4b206472
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More complete support of .def format
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2017-09-05 14:32:52 +03:00 |
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AlexVinS
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3a9d73da23
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[c::b] Update project, fixed build
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2017-09-05 14:31:34 +03:00 |
|
ArseniyShestakov
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ca066841f1
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Merge pull request #370 from vcmi/issue/2780
Issue/2780
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2017-09-05 01:21:58 +03:00 |
|
Dydzio
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d2e9848443
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Fix RANGED_RETALIATION bug
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2017-09-04 23:35:48 +02:00 |
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Dydzio
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4cab76900f
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Add SYNERGY_TARGET and [wip]-SHOOTS_ALL_ADJACENT
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2017-09-04 23:32:24 +02:00 |
|
ArseniyShestakov
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898f2908d8
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Merge pull request #369 from henningkoehlernz/skill_mod
Allow modding of secondary skills via skills.json
|
2017-09-05 00:20:40 +03:00 |
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AlexVinS
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2f7968b803
|
Fixed wrong animation paths
|
2017-09-04 18:41:22 +03:00 |
|
AlexVinS
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b964a53abe
|
Fixed battle animation
|
2017-09-04 17:52:36 +03:00 |
|
Henning Koehler
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31ca4db8bd
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fixed manual control for arrow towers
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2017-09-05 00:30:43 +12:00 |
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AlexVinS
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df34a2cc96
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Dirty hackfix for https://bugs.vcmi.eu/view.php?id=2780
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2017-09-03 23:38:15 +03:00 |
|
Henning Koehler
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bbc087b723
|
updated authors and changelog
|
2017-09-04 00:25:37 +12:00 |
|
Henning Koehler
|
37df5c9d88
|
reworked mod loading to follow standard approach
|
2017-09-03 23:49:36 +12:00 |
|
Arseniy Shestakov
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d7f76fc433
|
README: add more text and provide links to instructions on wiki
|
2017-09-02 16:25:42 +03:00 |
|
Henning Koehler
|
cd35ece10c
|
fixed DLL_LINKAGE for << operators
|
2017-08-31 10:29:25 +12:00 |
|
Henning Koehler
|
233ead5671
|
fixed Estates description to match original format
|
2017-08-31 09:44:01 +12:00 |
|
Henning Koehler
|
03b7da93e2
|
use logMod for all mod-related logging
|
2017-08-31 09:23:19 +12:00 |
|
Henning Koehler
|
abdca71828
|
skill names and descriptions are fully managed by CSkillHandler
|
2017-08-30 22:35:23 +12:00 |
|
Henning Koehler
|
dba5186a6f
|
fixed skill schema definition
|
2017-08-30 20:01:09 +12:00 |
|
Henning Koehler
|
3764ec8be1
|
more code format issues
|
2017-08-30 19:47:06 +12:00 |
|
Henning Koehler
|
654ca96e9d
|
fixed code format and other minor issues
|
2017-08-30 19:19:54 +12:00 |
|
Henning Koehler
|
36d671b093
|
changed indentation from spaces to tabs
|
2017-08-30 16:23:03 +12:00 |
|
Henning Koehler
|
aadb5d93f7
|
added comment (and commented-out code) about skill legacy data
|
2017-08-30 16:03:24 +12:00 |
|
Henning Koehler
|
5e28202f94
|
dropped requirements for base in skill.json
|
2017-08-30 14:09:02 +12:00 |
|
Henning Koehler
|
899e8403f7
|
skills.json uses base and struct for effects
|
2017-08-30 10:25:36 +12:00 |
|
Henning Koehler
|
3fe9bc34b8
|
CGHeroInstance::recreateSecondarySkillsBonuses() restores bonuses for all levels
|
2017-08-28 23:59:01 +12:00 |
|
Henning Koehler
|
9b3c61616f
|
made diplomacy join chance bonus-based
|
2017-08-28 23:33:19 +12:00 |
|
Henning Koehler
|
69a538a600
|
added bonus type MANUAL_CONTROL
|
2017-08-28 20:09:27 +12:00 |
|
Henning Koehler
|
5091b117e2
|
fixed serialization for older savegames
|
2017-08-28 13:56:00 +12:00 |
|
Henning Koehler
|
03c18ff691
|
added remaining skills to skills.json
|
2017-08-28 10:41:32 +12:00 |
|
Henning Koehler
|
aa15feba62
|
moved SECONDARY_SKILL_VAL2 to end of list
|
2017-08-28 00:17:59 +12:00 |
|
Henning Koehler
|
7e5c1ec7f8
|
made artillery bonus-based; supports multiple bonus shots
|
2017-08-27 21:05:17 +12:00 |
|
Henning Koehler
|
8bdb8f01ca
|
made scholar skill bonus-based
|
2017-08-27 20:10:25 +12:00 |
|
Henning Koehler
|
0153d0fc78
|
made fire/air/water/earth magic skills bonus-based
|
2017-08-27 19:37:54 +12:00 |
|
Henning Koehler
|
25e6b5cc07
|
added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based
|
2017-08-27 17:40:52 +12:00 |
|
Henning Koehler
|
9bbfb57b93
|
cleaned up secondary skill bonus merging
|
2017-08-27 15:35:04 +12:00 |
|
Henning Koehler
|
06d2507371
|
log file loading
|
2017-08-27 12:59:09 +12:00 |
|
Henning Koehler
|
fc77c40a82
|
made ballistics bonus-based
|
2017-08-26 21:16:05 +12:00 |
|
Henning Koehler
|
19e619f61e
|
wisdom is now bonus-based
|
2017-08-26 20:49:29 +12:00 |
|
Henning Koehler
|
1fa6cbe514
|
scouting uses SIGHT_RADIUS bonus
|
2017-08-26 18:01:39 +12:00 |
|
Henning Koehler
|
e8c32e05d8
|
turned pathfinding effect into a bonus
|
2017-08-26 14:59:24 +12:00 |
|
Henning Koehler
|
c9ef773da0
|
fixed logging after rebase
|
2017-08-26 14:06:47 +12:00 |
|
Henning Koehler
|
91fac7755a
|
made tactics skill configurable
|
2017-08-26 10:08:06 +12:00 |
|
Henning Koehler
|
3cc84e5975
|
moved contains functions for multimap to Globals.h
|
2017-08-26 10:08:06 +12:00 |
|