Ivan Savenko
1c0ccd2b02
- fixed some bugs with artifacts icons
2013-05-31 11:46:19 +00:00
Ivan Savenko
3fbcf86dec
- fixed broken again palette in some battle backgrounds
2013-05-31 10:25:23 +00:00
Ivan Savenko
4724ccbb45
- fixes #1276
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- minor fix to json arrays merging
- fixed update of growth icons on town screen
2013-05-30 18:43:45 +00:00
Ivan Savenko
3943c10f1a
fixes #1237 - if server savegame entry is missing it will be created in "update mode".
2013-05-30 16:25:00 +00:00
Michał W. Urbańczyk
1e8e932323
Logging around #1237 . Typos.
2013-05-30 12:14:39 +00:00
Michał W. Urbańczyk
608a080971
Partial support for serializing std::shared_ptr. Should fix #1281 .
2013-05-30 10:44:39 +00:00
DjWarmonger
22e14d31cb
Fixed #1275
2013-05-30 07:43:42 +00:00
Ivan Savenko
4cc28d5e91
compile fix
2013-05-29 08:14:01 +00:00
Michał W. Urbańczyk
11bcc48cc3
Version bump 0.92c. Fixed #1268 . Split a few mehods from CGameState::init.
2013-05-28 22:47:15 +00:00
Michał W. Urbańczyk
9f5d1ba623
Fixed #1271 .
2013-05-27 21:46:04 +00:00
Ivan Savenko
b01637840a
- compile fixes
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- fixed building in towns after loading (partial #1272 )
2013-05-27 14:20:46 +00:00
Michał W. Urbańczyk
79026bdfde
Introduced strongly typed QueryID.
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Exchange between heroes is now a proper first-class query. Fixes #1269 . #66 should also be finally fully fixed.
VC projects: /Zm flag to fix compilation issues with recent Boost.
2013-05-27 10:53:28 +00:00
Ivan Savenko
09e2f0f021
minor fixes:
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- fixed duplicated bode dragon ability
- fixed enchanter animation
- removed plural ID from wog sorceress
2013-05-25 11:01:27 +00:00
DjWarmonger
5436950119
Fixed abilities of Efreet.
2013-05-25 07:21:02 +00:00
DjWarmonger
c9e95f76df
- Fixed Phoenix fire immunity. Again.
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- Cheat code with grant all artifacts, including the ones added by mods
- Some clean-up of Berserk effect, however it doesn't work at the moment.
2013-05-25 07:06:00 +00:00
Michał W. Urbańczyk
1c7aad6a50
Improved handling buildings with mode "auto":
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* they will properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so)
* transitive dependencies are handled (A makes B build, and B makes C and D)
2013-05-22 15:16:36 +00:00
Ivan Savenko
dca8e9fa6f
- removed access to one wog file
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- removed way to avoid dependency checking in identifiers resolution
- minor fixes
2013-05-21 22:11:44 +00:00
beegee1
56534bc3fb
- Bug fix to previous commit
2013-05-21 19:26:31 +00:00
beegee1
5328beb8e7
- Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring
2013-05-21 19:08:06 +00:00
Michał W. Urbańczyk
c920f29c45
More missing serialization items.
2013-05-20 17:25:19 +00:00
Michał W. Urbańczyk
096e1230ce
That needs to be serialized.
2013-05-20 08:37:31 +00:00
Michał W. Urbańczyk
c85829a00c
* creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264
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* creature abilities bonus properties are updated when the creature id is assigned
* removed decrease morale ability from config file (it was duplicating the one from ZCRTRAIT.TXT
2013-05-19 19:53:03 +00:00
Michał W. Urbańczyk
fc6e72dc75
* Fixed enchantments ( #1265 ). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast.
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* Fail gracefully when the file from which game is started is in invalid version.
* Bumped versions.
2013-05-19 15:14:23 +00:00
Michał W. Urbańczyk
be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
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Should fix #1260 .
2013-05-18 22:30:48 +00:00
Michał W. Urbańczyk
f95e6c233b
It is possible to set on visit query that object is to be removed after visit is over.
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Fixes #1263 .
2013-05-14 13:42:52 +00:00
beegee1
42c2c29976
- Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing
2013-05-11 17:36:11 +00:00
Michał W. Urbańczyk
0eb19dc16d
WoG map version is 0x33, not 33.
2013-05-09 11:45:20 +00:00
Michał W. Urbańczyk
5c2473d436
Support for saving/loading in player interfaces, including VCAI.
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Minor changes.
2013-05-09 11:09:23 +00:00
Michał W. Urbańczyk
5de00c752c
VC project updated.
2013-05-05 12:21:50 +00:00
Ivan Savenko
b3bbe27089
- ignore wog maps if wog is not present
2013-05-04 19:20:32 +00:00
Ivan Savenko
8be801a6dc
- CMappedFileLoader class to remap WoG files to h3 names
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- WoG should be optional, all remapped files are listed in WoG/config/wogFileOverrides.json
- fixed several cases of incorrect positioning of creatures in battles
- some missing sounds for battle effects
- negative luck support, disabled by default
- a bit hackish detection of WoG presence, VCMI should work on SoD-only installs
2013-05-04 13:14:23 +00:00
beegee1
298f862d86
- Implemented updating additional terrain types fully(including 2 special cases)
2013-05-03 10:15:59 +00:00
stopiccot
da659a4924
tiny fix in OS X cmake files
2013-05-01 12:30:46 +00:00
beegee1
3358a8efec
- Added terrain & object selection classes - Added CComposedOperation - Refactored clear terrain, it is now an operation - Added rough support for updating terrain type if required
2013-04-29 15:51:39 +00:00
Ivan Savenko
b20f8fd3d4
- fixed uninitialized access into modHander
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- fixed #389
2013-04-28 15:06:14 +00:00
beegee1
9776fa9f18
- Added the last two missing patterns
2013-04-27 08:57:04 +00:00
DjWarmonger
a7ed3ee3d0
Fixed #987
2013-04-27 08:11:20 +00:00
DjWarmonger
32c87f532f
- Added missing abilities for devil & ghost dragon
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- Stack affected by Berserk should not try to attack itself
Neither of these can be actually seen in game duo to more general engine bugs :/
2013-04-27 06:39:59 +00:00
beegee1
0f7d175896
- Fixed all unit test failures and a few more bugs - Simplified view generation algorithm
2013-04-26 15:57:47 +00:00
Ivan Savenko
ecb644fce4
- fix to last commit
2013-04-26 07:40:46 +00:00
Ivan Savenko
8297102350
- some groundwork for wog optionality
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- moved wog artifacts to wog mod
2013-04-25 21:50:55 +00:00
beegee1
23f7be2a54
- Fixed a few bugs related to the terrain view generation - Updated CMakeLists in /test(copy resources if no source files has been changed too)
2013-04-25 16:09:48 +00:00
Ivan Savenko
8273f323b1
- it is possible to edit data of another mod or H3 data via mods
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- mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
- metadata field for JsonNode, used to track source mod
- moved wog creatures into wog mod
- (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
2013-04-25 14:03:35 +00:00
Michał W. Urbańczyk
be6aff5173
VC11 compile fix.
2013-04-25 08:22:04 +00:00
DjWarmonger
57ea1ed1b8
Fixed crash at month of double population.
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doublingCreatures vector was never properly initialized.
2013-04-23 17:29:16 +00:00
DjWarmonger
0dc5a13596
Fixed missing spell effects, root cause of #1257 .
2013-04-23 09:54:57 +00:00
Ivan Savenko
e71bace8e3
- fixed crash on missing icons
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- proper ID resolution for secondary skills to avoid #1258
2013-04-23 09:16:20 +00:00
DjWarmonger
c9bbf7dfd5
Fixed missing Mirth effects
2013-04-23 07:06:26 +00:00
Ivan Savenko
3285f1910b
- finally, solution for imageIndex fields. All image lists will be generated in runtime
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- iconIndex fields from json are no longer used
- simple check for missing icons on startup
2013-04-22 19:51:22 +00:00
beegee1
7a3f5dc23b
- Replaced exceptions with assert for internal-API code
2013-04-22 16:04:17 +00:00