1def86a3ec
Move main town to the tile with highest distance to water shore
2025-03-09 18:46:59 +01:00
9f713a0914
Rename int3::valid to isValid for consistency
2025-03-03 10:46:00 +00:00
33468f21ff
Remove custom implementation of threadpool from rmg in favor of TBB
2025-03-01 21:16:03 +00:00
a8b9ec9d67
Revert "std::sort instead of boost::sort"
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This reverts commit 2f8566b63e
.
2025-02-28 17:04:06 +01:00
2f8566b63e
std::sort instead of boost::sort
2025-02-28 16:47:35 +01:00
4e73f7d90f
shared_mutex replace boost
2025-02-28 16:01:11 +01:00
7dfb499edf
replace boost locks with std
2025-02-28 15:25:58 +01:00
3fb9260f3b
replace boost::recursive_mutex with std
2025-02-28 14:08:32 +01:00
645b95ba02
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
09db3e4bef
Reworked resource piles loading to fix wog maps with mithril
2025-01-25 11:40:21 +00:00
685403c588
Cleanup
2025-01-02 18:12:59 +01:00
a88a994d75
Proper fix for the issue
2025-01-02 18:12:40 +01:00
ce003af4b9
Heavier penalty for routing roads behind monoliths
2025-01-02 17:41:01 +01:00
d631e3f604
Do not call visitablePos for non-visitable objects
2024-12-25 08:23:45 +01:00
9e07b5c5de
Merge pull request #4954 from vcmi/curved_roads
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Curved roads
2024-12-04 07:54:41 +01:00
e5b151991b
Fix duplicated offroad connections
2024-11-23 10:43:14 +01:00
c8fcc6ffca
Fix broken roads to portals or gates by the lower zone border
2024-11-23 08:25:55 +01:00
f95bb58433
Implement curved paths for all road node objects
2024-11-22 09:28:37 +01:00
9277c5f4e7
Fixed main issue with custom path routing
2024-11-21 22:30:21 +01:00
855ab0f0e9
First attempt to enforce curved paths
2024-11-21 22:00:24 +01:00
08fbcd5239
TerrainTile now uses identifiers instead of pointers to VLC
2024-10-30 16:22:11 +00:00
31095248ab
Removed typeName and subtypeName properties from CGObjectInstance
2024-10-13 13:05:50 +00:00
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
a8f8c3f4b1
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
2024-10-09 15:43:46 +00:00
54ba4d50d6
Allow to ban spell scrolls
2024-09-23 17:09:46 +02:00
ec603f46ae
- Handle new configurable banks
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- Handle "all" object banned option
2024-09-21 13:36:28 +02:00
2fe54504ab
Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone
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# Conflicts:
# lib/rmg/CRmgTemplate.cpp
2024-09-14 10:19:22 +02:00
4d4538a48d
Use CompoundMapObjectID in ObjectInfo
2024-09-14 09:23:28 +02:00
9591ce1ab4
Move CompoundMapObjectID to separate file
2024-09-14 08:55:28 +02:00
4b263b6d41
Add specific objects and configure their frequency / value
2024-09-12 21:04:27 +02:00
bfe75a6a02
It is now possible to copy object settings between zones
2024-08-24 20:18:36 +02:00
64fc2e5ed0
Move ObjectConfig to ObjectInfo.cpp. Preliminary version of banning object categories.
2024-08-24 15:12:22 +02:00
85ee859b6e
First version that works - banning objects is possible
2024-08-21 20:16:41 +02:00
39bb6d5f39
IMarket now able to store artifacts
2024-08-20 18:49:47 +03:00
4413f03276
Cleanup
2024-07-30 08:50:33 +02:00
d10711928f
Allow connecting zone to itself (always through the portal)
2024-07-29 21:56:07 +02:00
f4f416eb16
Add RMG option "forcePortal"
2024-07-29 20:36:23 +02:00
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
63bcf7d83c
Replaced most of usages of CRandomGenerator with vstd::RNG in library
2024-07-16 13:13:07 +00:00
60a51e98de
Remove usage of std::function from CRandomGenerator
2024-07-16 13:13:07 +00:00
6b8f94e6e7
Merge remote-tracking branch 'vcmi/master' into develop
2024-07-11 17:43:44 +00:00
5b99974d31
Route roads even further away from zone boundary
2024-07-04 14:22:22 +02:00
d7a4ea9f32
Draw random artifact as an atomic operation
2024-06-24 20:06:50 +02:00
02e429e973
Fix typos using https://github.com/crate-ci/typos
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Changes were reviewed manually
2024-06-24 03:47:19 +02:00
3bea383b59
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-06-21 12:58:36 +00:00
0ca41127a6
Merge pull request #4152 from IvanSavenko/rmg_fix
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[1.5.3] Fix rmg generation if player list is not continuous
2024-06-18 12:06:40 +03:00
6d9f83a376
Protect lakes accessed from both zones with lock
2024-06-17 19:00:37 +02:00
2d0bd94135
Fix rmg generation if player list is not continuous
2024-06-17 13:35:58 +00:00
5d6470e527
Merge pull request #4025 from IvanSavenko/shared_ptr_lib
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[1.6] Use shared_ptr for library entities
2024-05-30 19:14:06 +03:00