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Commit Graph

860 Commits

Author SHA1 Message Date
Frank Zago
ecb3508690 (linux) Added configure test for the icc and clang compilers, and set some extra parameters for them. 2011-04-09 17:28:51 +00:00
Frank Zago
b0cecac5c9 (linux) Use avcodec_decode_video when avcodec_decode_video2 is not present. Updated vcmi version number. 2011-04-08 04:21:41 +00:00
Ivan Savenko
0f605256e9 - added new files to build system
- minor gcc fixes
- updated castle interface code, added missing parts including #380
- buildings enum in global.h
2011-04-07 17:54:08 +00:00
Frank Zago
69364b5b60 Various gcc compile fixes, and updates to linux code. 2011-04-07 02:16:32 +00:00
mateuszb
7874d84c4e * basic structure of ERM interpreter
* SHOW_FPS moved to settings.txt
* minor changes
2011-04-06 20:30:59 +00:00
beegee1
157002fe68 Better implementation of the framerate manager, FPS timer added, minor improvements 2011-04-05 17:38:24 +00:00
Michał W. Urbańczyk
b5a546349b Moved framerate keeper from CPlayerInterface to CGuiHandler, thing should be running smoother. 2011-04-03 10:45:39 +00:00
mateuszb
ccecc6637f * partially done support for VERM
* MSVC compilation fix (using boost::ref is an error)
2011-04-01 19:09:05 +00:00
Ivan Savenko
407acce4c6 - gcc 4.5 / boost 1.46 compilation fixes
- configure will accept CXXFLAGS parameter correctly
- boost version check in ERMParser - to skip compilation with old boost
2011-03-29 17:16:10 +00:00
mateuszb
3c393843e6 * ERM parsing mostly done, some strange cases of body syntax, undocumented expressions and encoding issues still remain. 2011-03-27 17:24:30 +00:00
Ivan Savenko
c6f1d87ede - fix for #95 and #602
- implemented animation for new town buildings
2011-03-22 13:19:07 +00:00
beegee1
b6c385f158 Better implementation of campaign selection screen 2011-03-21 19:32:48 +00:00
DjWarmonger
70b21fc9eb Quick implementation of stack experience details. Minor fixes.
Man, it's ugly.
2011-03-21 08:14:23 +00:00
DjWarmonger
bc51c0006f Support for creature skill icons. Several fixes for creature abilities. 2011-03-20 08:45:05 +00:00
Ivan Savenko
7209f158a1 - gcc/Linux fixes
- added --nointro parameter to skip intro videos
- minor fixes to scenario selection menu
2011-03-19 22:27:05 +00:00
Michał W. Urbańczyk
5e4140762f Fixed #687. 2011-03-19 14:35:29 +00:00
beegee1
fb929fa9b0 AB campaign selection screen added 2011-03-19 14:27:51 +00:00
Michał W. Urbańczyk
95efcc7cb5 Fixed #305, #707, #708. 2011-03-19 00:06:54 +00:00
Michał W. Urbańczyk
4d3776058d My project files for VC10. 2011-03-17 23:06:48 +00:00
Frank Zago
66c05ddcff Some gcc/linux fixes. 2011-03-17 03:56:36 +00:00
mateuszb
406b3e3f1c * unnecessary code removed 2011-03-15 17:25:51 +00:00
beegee1
38837ebfc9 Implementation of WOG and ROE campaign selection screen 2011-03-15 14:35:36 +00:00
Frank Zago
9bd484a6de gcc compile fix. 2011-03-13 16:06:20 +00:00
Michał W. Urbańczyk
a382b641b7 Removing old, VC9 project files. 2011-03-12 22:53:52 +00:00
Michał W. Urbańczyk
a461326380 Fixed #634 and #703. 2011-03-12 22:29:19 +00:00
Michał W. Urbańczyk
39120fe4a5 Spell scroll improvements, fixing #689, #690, #691.
CArtPlace now uses common CInfoWindow for r-click popup (with or without a custom component), old CMessage::genWindow no longer needed.
2011-03-12 21:55:31 +00:00
DjWarmonger
2fc2fa539d Fixed #706. 2011-03-08 09:09:57 +00:00
DjWarmonger
d0e9049161 Fixed #704.
Magic Resistance tweak.
2011-03-08 07:53:09 +00:00
DjWarmonger
b9f301b600 Better implementation of creature window, minor fixes.
Check forum for new graphics.
2011-03-06 12:12:22 +00:00
Michał W. Urbańczyk
7dbf105f6e Surrendering and related artifacts (Statesman's Medal,
Diplomat's Ring, Ambassador's Sash).
2011-03-05 16:38:22 +00:00
Ivan Savenko
7908a1a61d Makefiles update - new files 2011-03-04 17:18:45 +00:00
DjWarmonger
dc0eb37da6 New creature window works in general, covering old functionalities and displaying new info. It's far from finished though. 2011-03-03 18:25:48 +00:00
Michał W. Urbańczyk
222bf004b9 Fixed #679 and #681. 2011-03-01 13:54:48 +00:00
Michał W. Urbańczyk
207e573001 Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file]
Removed some unused code.
2011-03-01 09:57:18 +00:00
Ivan Savenko
a2f512813f - gcc compile fixes
- fixed locale issue
- Makefiles for StupidAI
- fix for #671 (not tested)
- linux readme update, including #598
2011-02-28 15:14:26 +00:00
Michał W. Urbańczyk
03fdd22b1a Version set to 0.83c, to be released as development build.
Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes). 
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
mateuszb
1dd05788c9 * fixed #53 2011-02-26 17:32:56 +00:00
Michał W. Urbańczyk
236345e61d Fixed #674, #675, #676, #677. 2011-02-25 17:57:30 +00:00
DjWarmonger
2f4aabca52 Compile issue fixed - it's temporary solution. 2011-02-24 18:27:44 +00:00
mateuszb
ba7eb6ce49 * bug 492 fixed
* boost::filesystem version set to 2 (should work with all relatively new versions of boost)
2011-02-24 15:05:21 +00:00
Michał W. Urbańczyk
e505328fcd Reverted r1992 for now [boost < 1.46 won't work with it] 2011-02-24 14:01:58 +00:00
Michał W. Urbańczyk
1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project
* fixed console on Windows (restored old code)
 * GeniusAI won't get blocked when it has a hero with tactics in battle
 * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
 * suppressed bonus system console output: it goes only to the logfile
 * [win32] setting thread names (debug purposes)
 * minor fixes
2011-02-24 13:57:47 +00:00
mateuszb
0482195489 * bug 652 fixed 2011-02-24 13:14:52 +00:00
mateuszb
4647d4af2c boost 1.46 compile fixes. 2011-02-24 12:21:48 +00:00
mateuszb
5e0b0e49b2 * bug 392 fixed 2011-02-23 18:21:51 +00:00
mateuszb
6d6a1af9ed * fixed crash on after attack spell casting
* more aggressive stack direction normalization after action
* artillery support
2011-02-23 17:10:35 +00:00
mateuszb
e979802012 * fix for bug 672 2011-02-23 15:51:33 +00:00
mateuszb
a6b4cfdde7 * spell scroll campaign bonus
* minor fix (gratuitous call to giveCampaignBonusToHero)
2011-02-23 11:21:40 +00:00
Michał W. Urbańczyk
cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
mateuszb
b4edd10e6c * beegee's comments patch
* very minor changes
2011-02-22 11:52:36 +00:00