DjWarmonger
|
485b2ac688
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
|
2014-12-20 15:17:22 +01:00 |
|
DjWarmonger
|
50dc22fa1b
|
Tuned density.
|
2014-12-20 14:52:01 +01:00 |
|
DjWarmonger
|
3886a19771
|
More balanced treasure pile distribution.
|
2014-12-20 14:01:48 +01:00 |
|
DjWarmonger
|
df8289eee4
|
Merge pull request #65 from vcmi/fuzzyFix
Fuzzy fix
|
2014-12-19 20:25:34 +01:00 |
|
DjWarmonger
|
a823fae822
|
Fixed NaNs in FuzzyHelper::getTacticalAdvantage
|
2014-12-19 19:15:41 +01:00 |
|
DjWarmonger
|
a3a42ae144
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into fuzzyFix
|
2014-12-19 14:21:44 +01:00 |
|
DjWarmonger
|
6fc873dcd5
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
|
2014-12-19 14:14:18 +01:00 |
|
DjWarmonger
|
cb5a3c0f73
|
Fixed shortage of Prisons on random maps.
|
2014-12-19 14:04:59 +01:00 |
|
DjWarmonger
|
cd060c00c5
|
Each fuzzy set of rules will use separate fuzzy engine.
|
2014-12-19 10:52:41 +01:00 |
|
DjWarmonger
|
a1e42caddd
|
Banks won't use fuzzy engine at all, only center of mass.
|
2014-12-10 12:29:51 +01:00 |
|
DjWarmonger
|
5beaf42ebc
|
Merge pull request #64 from ArseniyShestakov/fixCartographerCrash
Fix crash on stalagmite Cartographer if there is no underground level
|
2014-12-09 12:58:46 +01:00 |
|
ArseniyShestakov
|
6391f0f85a
|
Fix crash on Cartographer if there is no underground level
Show "already visited" text for stalagmite cartographer if map don't have underground level.
This one fixes bug #1985
|
2014-12-09 14:01:32 +03:00 |
|
DjWarmonger
|
7adb0fd600
|
Fuzzy engine fix by Jcrada.
|
2014-12-05 09:28:58 +01:00 |
|
Ivan Savenko
|
2dd5145796
|
Merge pull request #61 from ArseniyShestakov/fixMapDescription
Fixes for two visual map description bugs
|
2014-12-02 22:55:57 +02:00 |
|
Ivan Savenko
|
a472199812
|
Merge pull request #63 from josch/vcmibuilder_case_insensitive
let data, maps and mp3 directory be truly case insensitive
|
2014-12-02 22:54:27 +02:00 |
|
AlexVinS
|
64dccfec80
|
Rewrite Beneficial spell selection
|
2014-12-02 00:24:36 +03:00 |
|
AlexVinS
|
b0df8172f9
|
Move battleIsImmune to CSpell
|
2014-11-29 04:25:51 +03:00 |
|
AlexVinS
|
e8aeb0bf8e
|
Merge branch 'develop' into SpellsRefactoring4
|
2014-11-28 22:44:33 +03:00 |
|
AlexVinS
|
499a281dfe
|
Disallow rising spells for genie
|
2014-11-28 21:08:34 +03:00 |
|
AlexVinS
|
e583f4e44d
|
Fix #1928
* disallow geneie to cast teleport
|
2014-11-28 20:39:23 +03:00 |
|
josch
|
e946769b42
|
let data, maps and mp3 directory be truly case insensitive
|
2014-11-28 17:43:16 +01:00 |
|
DjWarmonger
|
6463c33c26
|
Rewrite / update terms for TacticalAdvantage.
|
2014-11-28 14:17:17 +01:00 |
|
AlexVinS
|
65ed0ec356
|
Trying to fix random freeze
|
2014-11-28 02:47:14 +03:00 |
|
AlexVinS
|
8f84e24aa6
|
Get rid of mainEffectAnim
|
2014-11-28 01:03:25 +03:00 |
|
AlexVinS
|
d94f15bdf4
|
Added configurable animation for SPELL_LIKE_ATTACK
|
2014-11-28 00:36:14 +03:00 |
|
DjWarmonger
|
9ca991282a
|
Taken JCrada patch as it is.
|
2014-11-27 21:51:48 +01:00 |
|
AlexVinS
|
943a5bf0d3
|
cleanup
|
2014-11-27 22:10:36 +03:00 |
|
AlexVinS
|
0612042928
|
Tweak creature spell projectile start position
* need more finetuning
|
2014-11-27 21:33:57 +03:00 |
|
AlexVinS
|
04202eb030
|
Shoot spell projectile from creature
|
2014-11-27 21:06:11 +03:00 |
|
AlexVinS
|
657385e32c
|
We need to know caster stack ID for proper projectile animation
|
2014-11-27 20:47:37 +03:00 |
|
AlexVinS
|
6893509f65
|
Fix manaGain animation always showing
|
2014-11-27 19:09:59 +03:00 |
|
AlexVinS
|
c67f52732a
|
Fix CSpellEffectAnimation call parameters
(!) need check areaEffect usage
|
2014-11-27 17:39:37 +03:00 |
|
AlexVinS
|
f1ab328a09
|
Cleanup
|
2014-11-27 17:08:19 +03:00 |
|
AlexVinS
|
75b93b070d
|
Implemented configurable hit/affect animation
* need more testing
|
2014-11-27 16:51:16 +03:00 |
|
AlexVinS
|
f4cf12d3f8
|
Fix a crash
|
2014-11-27 00:53:08 +03:00 |
|
AlexVinS
|
256894d18a
|
Use configuration for spell projectile
|
2014-11-27 00:27:38 +03:00 |
|
AlexVinS
|
242aa72796
|
Implemented loading of new spell configuration parameters
|
2014-11-26 22:39:27 +03:00 |
|
AlexVinS
|
16d08b062a
|
First draft of spell animation configuration
|
2014-11-26 22:25:13 +03:00 |
|
AlexVinS
|
b31ed0e4ea
|
Use SetMana packet in battle
|
2014-11-26 13:30:55 +03:00 |
|
AlexVinS
|
fe1233310f
|
Centralize dispell mechanics
|
2014-11-25 23:59:21 +03:00 |
|
AlexVinS
|
756c19227b
|
update VS project. untested.
|
2014-11-25 22:47:28 +03:00 |
|
AlexVinS
|
ca5391cde6
|
Get rid of handleSpellCasting
|
2014-11-25 22:00:04 +03:00 |
|
AlexVinS
|
2a75c432e0
|
Remove 2 unused methods
|
2014-11-25 19:45:50 +03:00 |
|
AlexVinS
|
fa9c1e8637
|
remove healedHP calculation from battlestate
|
2014-11-25 19:43:34 +03:00 |
|
AlexVinS
|
20a058f3f9
|
Formatting & cleanup
|
2014-11-25 18:27:18 +03:00 |
|
AlexVinS
|
c67887ae58
|
Use spell mechanics clases in GameHandler
|
2014-11-25 18:16:14 +03:00 |
|
AlexVinS
|
6d4cd1c91b
|
Copying of handleSpellCasting finished
|
2014-11-25 17:37:42 +03:00 |
|
AlexVinS
|
a387ad0d09
|
Continue moving spell cast logic
|
2014-11-25 16:16:49 +03:00 |
|
AlexVinS
|
d87153a610
|
Hide mechanics classes
|
2014-11-25 15:00:34 +03:00 |
|
AlexVinS
|
c8f1e6d1a1
|
Move mechanics factory
|
2014-11-25 14:58:42 +03:00 |
|