AlexVinS
|
ed281a3cc6
|
SDL1 wipe, part 4. Codebase cleanup finished. Untested.
|
2015-06-21 01:59:32 +03:00 |
|
AlexVinS
|
8c236e30bb
|
SDL1 wipe, part 3. Untested.
|
2015-06-21 01:59:32 +03:00 |
|
AlexVinS
|
b6a2323e01
|
SDL1 wipe, part 2. Untested.
|
2015-06-21 01:59:31 +03:00 |
|
AlexVinS
|
dca1e28bc1
|
SDL1 wipe, part 1. Untested.
|
2015-06-21 01:59:30 +03:00 |
|
AlexVinS
|
728dac3b47
|
Merge branch 'issue/2033' into develop
|
2015-06-20 17:41:05 +03:00 |
|
AlexVinS
|
4e72978abd
|
Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m)
|
2015-06-10 23:59:13 +03:00 |
|
AlexVinS
|
478a1b8dfd
|
Explicitly define garrison subtypes
(!) named subtypes are required for future map format.
|
2015-06-10 19:58:03 +03:00 |
|
AlexVinS
|
5f8ecc22d5
|
Introduce configuration option for editor animation of map object and setup it for hero classes.
|
2015-06-10 14:21:33 +03:00 |
|
DjWarmonger
|
9e7b459882
|
Partial solution to #2206
TODO: add serialized field that contains custom guard config
|
2015-06-05 11:28:14 +02:00 |
|
DjWarmonger
|
3f1bc7e21c
|
One more case for Subterranean Gates
|
2015-06-04 09:42:39 +02:00 |
|
DjWarmonger
|
927dfa5565
|
Added correct connections for Subterranean Gates
|
2015-06-04 09:02:56 +02:00 |
|
DjWarmonger
|
63d6cf168f
|
- Solved problems with sealed-off objects for once and all.
- Refactoring
|
2015-06-03 21:57:22 +02:00 |
|
DjWarmonger
|
923437bf76
|
Corrected offset check for required objects.
|
2015-06-03 19:38:53 +02:00 |
|
DjWarmonger
|
55c1a7eade
|
Clear unused tiles to make more space for roads.
|
2015-06-03 15:16:11 +02:00 |
|
DjWarmonger
|
48efa2450a
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
|
2015-06-03 07:00:46 +02:00 |
|
DjWarmonger
|
2dd813c35d
|
Merge pull request #107 from vcmi/rmgTemplatesAsMods
Rmg templates as mods
|
2015-06-03 07:00:08 +02:00 |
|
DjWarmonger
|
6874b01912
|
Merge pull request #107 from vcmi/rmgTemplatesAsMods
Rmg templates as mods
|
2015-06-02 20:33:01 +02:00 |
|
DjWarmonger
|
a96b80be50
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
|
2015-06-02 20:31:55 +02:00 |
|
DjWarmonger
|
84beb6cdac
|
Merge pull request #106 from vcmi/rmgTemplatesAsMods
Okay, looks stable for now.
|
2015-06-02 20:31:30 +02:00 |
|
DjWarmonger
|
e21b2d9cbd
|
Attempt to use A* algorithm for required objects.
|
2015-06-02 20:29:37 +02:00 |
|
DjWarmonger
|
d0e68cf430
|
Merge remote-tracking branch 'remotes/origin/develop' into rmgTemplatesAsMods
|
2015-06-02 20:28:05 +02:00 |
|
DjWarmonger
|
5d067416a1
|
Merge pull request #106 from vcmi/rmgTemplatesAsMods
Okay, looks stable for now.
|
2015-06-02 17:45:20 +02:00 |
|
DjWarmonger
|
a68b58d969
|
- Use straight paths for some connections
- More fixes for template schema
|
2015-06-02 16:40:32 +02:00 |
|
DjWarmonger
|
d6225f50e1
|
Fixes for template schema.
|
2015-06-02 15:26:33 +02:00 |
|
DjWarmonger
|
8b1641d498
|
Generate main towns for zones with no player present.
|
2015-06-02 09:30:56 +02:00 |
|
DjWarmonger
|
1389ae0ea3
|
Fix Travis build
|
2015-06-02 07:01:38 +02:00 |
|
AlexVinS
|
f5c2e6d5e1
|
Style tweaks
|
2015-06-02 07:12:45 +03:00 |
|
AlexVinS
|
9eaa136c58
|
fix releasing obstacle pointer
|
2015-06-02 07:12:44 +03:00 |
|
AlexVinS
|
5226081f33
|
rewrite stack movement processing
|
2015-06-02 07:12:43 +03:00 |
|
DjWarmonger
|
c6f714db9c
|
Fixed generation of CPU teams.
|
2015-06-01 21:57:43 +02:00 |
|
DjWarmonger
|
34a59a2788
|
- Fixed issues with number of players selection
- Added new template for testing multiple players
|
2015-05-27 18:58:14 +02:00 |
|
DjWarmonger
|
6890ae9f02
|
- Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well.
- Fixes for template scheme
|
2015-05-27 11:30:46 +02:00 |
|
DjWarmonger
|
4388566342
|
Now each map template is separate submod
|
2015-05-26 19:04:15 +02:00 |
|
DjWarmonger
|
2e70d8a084
|
- VCMI will now read templates from mods
- Added partial schema for RMG template
|
2015-05-26 18:19:41 +02:00 |
|
DjWarmonger
|
4e25d74e74
|
CRmgTemplateStorage now inherits from IHandlerBase
|
2015-05-26 15:12:24 +02:00 |
|
Alexander Shishkin
|
a437373a15
|
Merge pull request #105 from o01eg/develop
Fix compilation with CMake.
|
2015-05-26 02:57:23 +03:00 |
|
O01eg
|
8785e1f53c
|
Fix compilation with CMake.
|
2015-05-26 02:02:45 +03:00 |
|
DjWarmonger
|
8711f7905f
|
Merge pull request #104 from vcmi/alexvins-feature/rmg-roads
Merge everything
|
2015-05-25 20:05:52 +02:00 |
|
DjWarmonger
|
e08a1f32bd
|
Some more fixes, updated changelog.
|
2015-05-25 20:04:24 +02:00 |
|
DjWarmonger
|
44b1da5eb7
|
Some more fixes, updated changelog.
|
2015-05-25 20:02:04 +02:00 |
|
DjWarmonger
|
c6291412d7
|
Fixed one case of missing roads.
|
2015-05-25 19:44:03 +02:00 |
|
DjWarmonger
|
a0ed8e0d6d
|
An attempt to straighten roads.
|
2015-05-25 19:25:48 +02:00 |
|
DjWarmonger
|
353f6dc32e
|
Roads are generated between all nodes.
|
2015-05-25 19:11:44 +02:00 |
|
DjWarmonger
|
3ec91c550e
|
Correct road nodes iteration
|
2015-05-25 19:00:00 +02:00 |
|
DjWarmonger
|
fe6fa895c3
|
More or less working RMG roads.
|
2015-05-25 18:06:17 +02:00 |
|
DjWarmonger
|
2c88ddf5ed
|
Something works it seems
|
2015-05-25 17:47:32 +02:00 |
|
DjWarmonger
|
bfd4ff8954
|
Refactoring
|
2015-05-25 17:04:17 +02:00 |
|
DjWarmonger
|
6d502ef1a1
|
Implemented A* algorithm to draw shortest roads - but not correct roads yet.
|
2015-05-25 16:37:57 +02:00 |
|
DjWarmonger
|
2cbe7d7624
|
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
|
2015-05-25 10:02:17 +02:00 |
|
DjWarmonger
|
ff6638b9f9
|
Rogues now grant expert Vision effect.
|
2015-05-25 09:53:32 +02:00 |
|