AlexVinS
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e1b9df9d0c
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formatting
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2015-03-19 09:54:53 +03:00 |
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AlexVinS
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9600446cf9
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+smart target, +hit animation
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2015-03-18 17:48:32 +03:00 |
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AlexVinS
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c81d4203d7
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Do not try to cast EARTHQUAKE with no fort
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2015-03-18 16:39:07 +03:00 |
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AlexVinS
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cff8ecda46
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simplify a bit
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2015-03-18 14:28:34 +03:00 |
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AlexVinS
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729855ff60
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Allow hit on any target including already destroyed, allow multiple hit on same target
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2015-03-18 14:12:26 +03:00 |
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AlexVinS
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69c458e881
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initial implementation.
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2015-03-18 13:27:07 +03:00 |
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AlexVinS
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53af95f0a6
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Few spell tweaks
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2015-03-10 23:45:09 +03:00 |
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AlexVinS
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1fd4a6daae
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Fix merge of SpellsRefactoring5
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2015-03-10 23:23:28 +03:00 |
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DjWarmonger
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b5c270082b
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Added missing files.
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2015-03-10 18:32:05 +01:00 |
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DjWarmonger
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f7b5ecf642
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Something that compiles.
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2015-03-09 20:07:28 +01:00 |
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DjWarmonger
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f32849a73e
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Attempt to compile refactored spells in MSVS.
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2015-03-09 19:24:45 +01:00 |
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AlexVinS
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5fda2aac9a
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formatting
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2015-02-26 20:59:18 +03:00 |
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AlexVinS
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f4c683cd5e
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Move VievXXX logic to server side (except expert ViewEarth)
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2015-02-26 17:15:17 +03:00 |
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AlexVinS
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025a00362b
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Simplify CBattleInterface::spellCast
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2015-02-26 08:39:58 +03:00 |
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AlexVinS
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36cdb2968b
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Refactoring
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2015-02-26 08:39:54 +03:00 |
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AlexVinS
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666d7a4f45
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Start implementing VISIONS and DISGUISE
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2015-02-26 08:39:53 +03:00 |
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AlexVinS
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f6e83685e7
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Initial implementation of VIEW_AIR & VIEW_EARTH
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2015-02-26 08:39:52 +03:00 |
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AlexVinS
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1333f8e410
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Split mechanics implementation
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2015-02-26 08:39:51 +03:00 |
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AlexVinS
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ce19c76324
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Added draft of new file structure
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2015-02-26 08:39:50 +03:00 |
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AlexVinS
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685deddac1
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Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
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2015-02-26 08:39:48 +03:00 |
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