Arseniy Shestakov
f15cadc87b
Implement configurable object sounds: ambient, visit and removal
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* If there more than one sound for visit or removal random is played
* At moment only the first ambient sound will be used
2018-01-02 09:49:03 +01:00
DJWarmonger
f523ae5545
Fixed Magic resistance display.
2017-12-30 12:25:29 +01:00
FeniksFire
bf4024c3ac
Adding bacground for QuickRecruitmentWindow
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Adding bacground for CreaturePurchaseCard in QuickRecruitmentWindow
2017-12-23 13:15:05 +01:00
AlexVinS
368ba0e2bf
fixes
2017-12-21 21:27:39 +03:00
FeniksFire
f82fd41a14
Quick Recruitment Window upgrade
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Now is possible to switch by button between creatures upgrades.
Fixed small typo, rename from purhase to purchase.
2017-12-21 18:23:28 +01:00
Michał Kalinowski
26a222ac62
Change JsonType to enum class ( #393 )
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Change enum JsonType to enum class JsonType
2017-11-27 00:18:18 +03:00
Dydzio
6ca1845515
Update VS project files to mach latest develop
2017-11-17 16:38:29 +01:00
AlexVinS
9bdd2c8d3f
Implemented new debug command "convert txt"
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* use it to extract essential texts in json format
2017-11-16 23:23:03 +03:00
AlexVinS
e8a7078bb1
Quick fix for #389 .
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* modded music support should be redone separately
2017-11-16 17:47:52 +03:00
AlexVinS
805b5215de
Client threading tweak
2017-11-16 14:15:43 +03:00
AlexVinS
d7366f04a9
[Map format, PreGame] allow selection of any allowed faction
2017-11-16 02:06:07 +03:00
AlexVinS
9cf3f4fe93
Merge remote-tracking branch 'remotes/godric3/customBattleMusic' into develop
2017-11-15 22:39:14 +03:00
AlexVinS
39194a0629
Merge branch 'SplittingShortcuts' into develop
2017-11-15 22:31:55 +03:00
AlexVinS
42a2aa2020
[C::B] project update
2017-11-15 22:31:30 +03:00
FeniksFire
3c3aaa7bb5
Improvement quick recruitment window
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-Position is now relative to castle interface
-The highest level of creature is now presented.
-Improve positioning of creature card, now it's look like in hd mod.
2017-11-15 19:44:54 +01:00
FeniksFire
f2b7c85811
Adding object construction macro with parameter
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- Adding macro "OBJECT_CONSTRUCTION_CAPTURING" that take as parameter
action flag.
- Fixed minor errors
2017-11-14 08:52:33 +01:00
FeniksFire
a4f701014b
Quick Army Purhase in Town Screen
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Mouse click on castle icon (it is now clickable) - quick recruit of all
available creatures.
2017-11-12 17:37:08 +01:00
godric3
76eed8682c
Allow mods to add music played during battles and ai turn
2017-11-11 21:16:11 +01:00
AlexVinS
654fea56a4
Fixed memory leak in CAnimation (regression of #376 )
2017-11-04 06:03:43 +03:00
AlexVinS
97d73f47b0
Fixed https://bugs.vcmi.eu/view.php?id=2817
2017-11-03 18:39:43 +03:00
Arseniy Shestakov
75c3e30404
CMake: further improvements for generated VS solutions
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* Set vcmiclient as VS_STARTUP_PROJECT so it's will be default debug target instead of ALL_BUILD.
* Add AIs and server as dependencies for client so VS will suggest to rebuild them before debugging.
2017-10-31 09:30:58 +03:00
Alexander Shishkin
fd4ecbd40b
Merge pull request #385 from Chocimier/altar
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Fixed "Altar of Sacrifice only sacrifices creatures one kind at a time"
* https://bugs.vcmi.eu/view.php?id=2607
2017-10-28 14:04:34 +03:00
Piotr Wójcik
7171fa7ad4
Formatting
2017-10-28 11:04:55 +02:00
AlexVinS
c39cd5f951
Town building build mode fixes
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* CGameHandler::buildStructure was using wrong requirements for buildings in auto mode.
* Build mode loading was wrong in case of omitted value
* Show town hall slot for not built building only if it have normal build mode
2017-10-28 03:27:39 +03:00
FeniksFire
86021f0bda
Add keyboard shortcuts for quick army management from HD mod.
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Just want add fast some really nice shortcuts from HD mod.
1) [LShift] + LClick – splits a half units from the selected stack into
an empty slot. WARNING: The second behaviour ("smart split, ignores
single creatures") of this HD mod option is not done.
2) [LCtrl] + LClick – splits a single unit from the selected stack into
an empty slot.
3) [LCtrl] + [LShift] + LClick – split single units from the selected
stack into all empty hero/garrison slots
2017-10-27 05:21:33 +02:00
Piotr Wójcik
78e5d39ea0
Change variables type
2017-10-18 21:02:23 +02:00
Piotr Wójcik
f9ed952869
Properly calculate experience on altar
2017-10-14 22:10:59 +02:00
Piotr Wójcik
f145b4be91
Correctly sacrifice many stacks or many atrifacts, fixes #2607
2017-10-14 21:30:56 +02:00
ArseniyShestakov
4149662845
Merge pull request #376 from vcmi/newAnimations
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New animations
2017-10-11 16:18:06 +03:00
AlexVinS
fc1938c341
fix
2017-10-08 11:03:12 +03:00
godric3
f03a0b1151
fix #2731 , now no morale, and no luck texts show properly
2017-10-05 17:13:49 +02:00
AlexVinS
891eb5771a
Use hero battle victory and failure animations
2017-09-27 17:35:30 +03:00
Arseniy Shestakov
ec2bef40fb
CServerHandler: avoid crash without interprocess memory
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Even if shared memory wasn't disabled we shouldn't crash without it.
It's important because Snap packages don't have access to /dev/shm.
2017-09-18 10:46:58 +03:00
Fay
1ee4e232fa
Removed unnecessary full screen redraws in swipe mode; ( #381 )
2017-09-18 08:27:03 +03:00
Arseniy Shestakov
ae13123129
CPlayerInterface: don't stop hero movement on embark / disembark
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When hero have free boarding bonus there no reason to stop movement.
2017-09-16 10:42:27 +03:00
AlexVinS
270e1b75ce
Support for creature 2-hex attack, alternate death and cast animation types
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* margin option .json animation
* Use ranged attack animation for spell cast if there is no cast animation, display cast animation only on active casting.
2017-09-12 19:51:54 +03:00
Arseniy Shestakov
494872937a
CGuiHandler: use std:atomic to sync breaks in event handling
2017-09-11 12:18:16 +03:00
Arseniy Shestakov
986fc08b1e
CGuiHandler: use SDL_PushEvent in fakeMouseMove to avoid crashes
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Somehow this worked on other platforms, but on macOS it's cause constant crashes.
2017-09-11 12:18:16 +03:00
AlexVinS
c30d9f2fd6
Fix
2017-09-06 15:50:59 +03:00
AlexVinS
3bbff27127
Wiped CDefEssential
2017-09-06 15:13:28 +03:00
AlexVinS
6cd0dd9843
Use CAnimation for creature projectiles
2017-09-05 20:04:17 +03:00
AlexVinS
05bb8b13e9
Use CAnimation for battle creature animation
2017-09-05 18:59:26 +03:00
AlexVinS
78b86224a0
Use CAnimation fro custom battle effects
2017-09-05 17:21:44 +03:00
AlexVinS
882e279818
Use CAnimation in CBattleInterfaceClasses
2017-09-05 16:44:27 +03:00
AlexVinS
69c6643893
More CCursorHandler style tweaks
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# Conflicts:
# AI/FuzzyLite
2017-09-05 15:25:49 +03:00
AlexVinS
9423555015
Declare ownership of CCursorHandler::dndObject
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# Conflicts:
# AI/FuzzyLite
# client/gui/CGuiHandler.cpp
2017-09-05 15:25:31 +03:00
AlexVinS
a8d25ea7b2
CHeroWindow tweaks
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# Conflicts:
# AI/FuzzyLite
# client/windows/CHeroWindow.cpp
2017-09-05 15:22:48 +03:00
AlexVinS
ce4b206472
More complete support of .def format
2017-09-05 14:32:52 +03:00
AlexVinS
3a9d73da23
[c::b] Update project, fixed build
2017-09-05 14:31:34 +03:00
ArseniyShestakov
ca066841f1
Merge pull request #370 from vcmi/issue/2780
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Issue/2780
2017-09-05 01:21:58 +03:00