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Commit Graph

149 Commits

Author SHA1 Message Date
1d34d15983 Compilation fixes. 2015-02-01 19:25:42 +01:00
Fay
4c636c15e9 Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading 2015-02-01 19:12:03 +01:00
Fay
b59189ae6f Minor fix to resolve clipping rect issue from previous commit; 2015-01-31 19:05:25 +01:00
Fay
dbedf245a0 Fixed some calculation to resolve edge tiles being partially cut-off in advmap world view mode; 2015-01-31 19:00:41 +01:00
Fay
447c4603a2 Fade-in fixes;
Added more map object fading cases (teleports/(dis)embarking)
2015-01-31 18:36:57 +01:00
Fay
5e78a3147a Abstracted fading into separate class;
Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
Fay
e64c08df27 Initial; 2015-01-28 20:07:57 +01:00
Fay
77908dcf76 Added missing deletes in map handler dtor; 2015-01-20 20:51:09 +01:00
Fay
01029779d7 World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter); 2015-01-19 20:08:19 +01:00
Fay
97d89d1d6c World view mode drawing: refactoring, part 1 (merged main drawing method); 2015-01-18 18:53:40 +01:00
Fay
e3dc37fece Fixed hotkeys in world view mode (added missing hotkeys + disabled non-world-view hotkeys);
Fixed minimap radar calculation for world view mode;
2015-01-17 13:41:59 +01:00
Fay
447119e2f5 Changed zoom factors to resemble OH3 as closely as possible;
Minor refactoring;
2015-01-17 11:56:12 +01:00
Fay
9b3b69b108 Fixed incorrect display of scaled+rotated map images in world view mode;
Fixed miscalculated viewport sizes in somee cases;
2015-01-16 23:49:15 +01:00
Fay
8e840d2c30 Changed map surface-cache key from int to intptr_t; 2015-01-15 17:17:26 +01:00
Fay
3823631a57 Fixed recoloring world view panel info icons after current player change;
Refactored ui objects handling in CAdvMapInt to slightly reduce clutter;
Minor other improvements;
2015-01-15 00:22:20 +01:00
Fay
4b248c2762 World view impl -- initial; 2015-01-13 20:57:41 +01:00
495c39304d Fixed crash due to incorrect RMG options. 2014-09-18 14:29:57 +02:00
30d6eab20b Do not render fully hidden tiles 2014-07-03 20:41:42 +04:00
195eae48ca Merge branch 'develop' into SDL2
Conflicts:
	client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
a0689fa377 Refactoring of hoverText from objects:
- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
5ebc0e8614 First part of object instance API cleanup
- removed passability() method in favour of passableFor(PlayerColor)
- moved operator < code to map handler
- updated class documentation
2014-06-24 20:39:47 +03:00
3b8d0e44d4 Merge branch 'develop' into SDL2 2014-06-24 14:09:44 +04:00
47639832b1 Probably fixed bug with map border rendering in rectangular maps 2014-06-23 20:47:09 +03:00
2ec8c31558 Partial fix for hero flag rendering
(-) blue & teal heroes are still gitchy. IDN why ...
2014-06-21 14:54:41 +04:00
09d595e385 - Implemented "mapObject" entry for hero classes
- Updated schemas
- Some bugfixing
2014-06-16 19:27:26 +03:00
652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits
- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
0afdfa529c Moved all object-related files to lib/mapObjects directory.
Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 2014-06-03 22:45:18 +03:00
7f276185bd Moving files:
- new config for objects (config/objects/generic.json)
- renamed lib/CDefObjectHandler to lib/CObjectClassesHandler
2014-05-24 02:07:54 +03:00
6bd6be0835 Object class handler is now a proper "handler"
- Some changes in interfaces
- Fixed some missing fields in serialization
- Moved object names to new handler
2014-05-24 01:56:51 +03:00
80765eb0a3 - fixed clang compiler warnings (detects now unused constant vars) 2014-05-16 19:22:21 +02:00
1d57b75bc5 - random number generation refactoring
- fixed mantis #1743
2014-04-10 19:22:32 +02:00
1f325bafb3 fixes #1619 and #1647
- removed some no longer needed code from map handler
- blocked "back" button on campaign map screen if some of scenarios are
already completed
2014-01-05 13:45:44 +00:00
2c4c964a45 Large rewrite of adventure map objects:
- replaced CDefObjInfo with ObjectTemplate class
- ObjectTempate is a direct member of objects instead of pointer with
shared ownership across CMap, handler and game objects
- simplified handling of objects that can change appearance (e.g. towns)
- all object queries regarding object appearance/blockmaps use h3m pos
instead of relative positions
- removed need of modhandler::reload
- cleanup of some old code
2014-01-02 23:48:38 +00:00
41cb1603e1 Fix for #1624 :
- recreate adventure map interface on each scenario (to make sure that
there is no garbage data from prev. game)
- added check to avoid such situations in future
2013-12-20 15:00:48 +00:00
68bdf71db6 - Fixed GCC compiler warnings
- Implemented move heroes to next scenario partially
2013-12-20 13:07:58 +00:00
ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
71d6b0fea9 - Fixed some warnings from cppcheck
- Minor improvements to JSON validation
- Cleanup in SDL_Extensions.cpp
- Implemented new propery for creature format: idle animation duration
- Disabled idle animation of some of conflux creatures (was clearly
broken)
2013-11-06 13:42:58 +00:00
f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
- BOOST_FOREACH -> for
- replaced several boost classes with std (e.g. unordered)
- removed gcc-4.5 workarounds
- ran clang c++11 migration tool to detect some cases:
- - pointer initialized with "0" to nullptr
- - replace for with iterators with range-based for
- - use auto in some situations (type name specified twice, avoid long iterators type names)
2013-06-29 13:05:48 +00:00
2b45e13c5c c++03 -> c++11 switch:
- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions

NOTE: this may be last revision that supports gcc-4.5
2013-06-26 11:18:27 +00:00
be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
Should fix #1260.
2013-05-18 22:30:48 +00:00
03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 2013-04-19 11:43:11 +00:00
c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 2013-04-09 14:31:36 +00:00
30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
ee51c5beb5 - Renamed /lib subfolders to lowercase 2013-04-07 10:48:07 +00:00
f2309d70dd replaced extern SDL_Surface* X; all over the code with single header 2013-04-04 14:58:54 +00:00
dbec99ffc7 * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
d45a554fec Significant changes to saving system. Now both client and server store their lib part.
Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
9c1a117c1c * refactoring 2013-02-12 22:24:48 +00:00
a1da195b85 * minor refactoring 2013-01-31 20:11:25 +00:00