1d34d15983
Compilation fixes.
2015-02-01 19:25:42 +01:00
4c636c15e9
Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
2015-02-01 19:12:03 +01:00
b59189ae6f
Minor fix to resolve clipping rect issue from previous commit;
2015-01-31 19:05:25 +01:00
dbedf245a0
Fixed some calculation to resolve edge tiles being partially cut-off in advmap world view mode;
2015-01-31 19:00:41 +01:00
447c4603a2
Fade-in fixes;
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Added more map object fading cases (teleports/(dis)embarking)
2015-01-31 18:36:57 +01:00
5e78a3147a
Abstracted fading into separate class;
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Smoother fade animations;
Added fading when recentering hero after switching levels;
2015-01-30 23:37:28 +01:00
e64c08df27
Initial;
2015-01-28 20:07:57 +01:00
77908dcf76
Added missing deletes in map handler dtor;
2015-01-20 20:51:09 +01:00
01029779d7
World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter);
2015-01-19 20:08:19 +01:00
97d89d1d6c
World view mode drawing: refactoring, part 1 (merged main drawing method);
2015-01-18 18:53:40 +01:00
e3dc37fece
Fixed hotkeys in world view mode (added missing hotkeys + disabled non-world-view hotkeys);
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Fixed minimap radar calculation for world view mode;
2015-01-17 13:41:59 +01:00
447119e2f5
Changed zoom factors to resemble OH3 as closely as possible;
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Minor refactoring;
2015-01-17 11:56:12 +01:00
9b3b69b108
Fixed incorrect display of scaled+rotated map images in world view mode;
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Fixed miscalculated viewport sizes in somee cases;
2015-01-16 23:49:15 +01:00
8e840d2c30
Changed map surface-cache key from int to intptr_t;
2015-01-15 17:17:26 +01:00
3823631a57
Fixed recoloring world view panel info icons after current player change;
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Refactored ui objects handling in CAdvMapInt to slightly reduce clutter;
Minor other improvements;
2015-01-15 00:22:20 +01:00
4b248c2762
World view impl -- initial;
2015-01-13 20:57:41 +01:00
495c39304d
Fixed crash due to incorrect RMG options.
2014-09-18 14:29:57 +02:00
30d6eab20b
Do not render fully hidden tiles
2014-07-03 20:41:42 +04:00
195eae48ca
Merge branch 'develop' into SDL2
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Conflicts:
client/CPlayerInterface.cpp
2014-07-02 17:15:12 +04:00
a0689fa377
Refactoring of hoverText from objects:
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- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
5ebc0e8614
First part of object instance API cleanup
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- removed passability() method in favour of passableFor(PlayerColor)
- moved operator < code to map handler
- updated class documentation
2014-06-24 20:39:47 +03:00
3b8d0e44d4
Merge branch 'develop' into SDL2
2014-06-24 14:09:44 +04:00
47639832b1
Probably fixed bug with map border rendering in rectangular maps
2014-06-23 20:47:09 +03:00
2ec8c31558
Partial fix for hero flag rendering
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(-) blue & teal heroes are still gitchy. IDN why ...
2014-06-21 14:54:41 +04:00
09d595e385
- Implemented "mapObject" entry for hero classes
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- Updated schemas
- Some bugfixing
2014-06-16 19:27:26 +03:00
652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
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- This file is now split into multiple smaller files in mapObjects
directory
- CObjectHandler itself now contains only core classes (Handler itself,
CGObject and interfaces)
- Cleaned up excessive #include's through whole project
2014-06-05 19:52:14 +03:00
0afdfa529c
Moved all object-related files to lib/mapObjects directory.
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Renamed some classes to more readable names
2014-06-05 14:19:47 +03:00
32b6568b65
Merged changes from upstream and fixed compilation caused by API changes
2014-06-03 22:45:18 +03:00
7f276185bd
Moving files:
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- new config for objects (config/objects/generic.json)
- renamed lib/CDefObjectHandler to lib/CObjectClassesHandler
2014-05-24 02:07:54 +03:00
6bd6be0835
Object class handler is now a proper "handler"
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- Some changes in interfaces
- Fixed some missing fields in serialization
- Moved object names to new handler
2014-05-24 01:56:51 +03:00
80765eb0a3
- fixed clang compiler warnings (detects now unused constant vars)
2014-05-16 19:22:21 +02:00
1d57b75bc5
- random number generation refactoring
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- fixed mantis #1743
2014-04-10 19:22:32 +02:00
1f325bafb3
fixes #1619 and #1647
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- removed some no longer needed code from map handler
- blocked "back" button on campaign map screen if some of scenarios are
already completed
2014-01-05 13:45:44 +00:00
2c4c964a45
Large rewrite of adventure map objects:
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- replaced CDefObjInfo with ObjectTemplate class
- ObjectTempate is a direct member of objects instead of pointer with
shared ownership across CMap, handler and game objects
- simplified handling of objects that can change appearance (e.g. towns)
- all object queries regarding object appearance/blockmaps use h3m pos
instead of relative positions
- removed need of modhandler::reload
- cleanup of some old code
2014-01-02 23:48:38 +00:00
41cb1603e1
Fix for #1624 :
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- recreate adventure map interface on each scenario (to make sure that
there is no garbage data from prev. game)
- added check to avoid such situations in future
2013-12-20 15:00:48 +00:00
68bdf71db6
- Fixed GCC compiler warnings
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- Implemented move heroes to next scenario partially
2013-12-20 13:07:58 +00:00
ee6cdbeffe
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
71d6b0fea9
- Fixed some warnings from cppcheck
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- Minor improvements to JSON validation
- Cleanup in SDL_Extensions.cpp
- Implemented new propery for creature format: idle animation duration
- Disabled idle animation of some of conflux creatures (was clearly
broken)
2013-11-06 13:42:58 +00:00
f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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- BOOST_FOREACH -> for
- replaced several boost classes with std (e.g. unordered)
- removed gcc-4.5 workarounds
- ran clang c++11 migration tool to detect some cases:
- - pointer initialized with "0" to nullptr
- - replace for with iterators with range-based for
- - use auto in some situations (type name specified twice, avoid long iterators type names)
2013-06-29 13:05:48 +00:00
2b45e13c5c
c++03 -> c++11 switch:
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- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions
NOTE: this may be last revision that supports gcc-4.5
2013-06-26 11:18:27 +00:00
be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
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Should fix #1260 .
2013-05-18 22:30:48 +00:00
03c2aa9153
- Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile)
2013-04-19 11:43:11 +00:00
c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
2013-04-09 14:31:36 +00:00
30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
2013-04-07 11:52:07 +00:00
ee51c5beb5
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
f2309d70dd
replaced extern SDL_Surface* X; all over the code with single header
2013-04-04 14:58:54 +00:00
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
9c1a117c1c
* refactoring
2013-02-12 22:24:48 +00:00
a1da195b85
* minor refactoring
2013-01-31 20:11:25 +00:00