AI/EmptyAI
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* battle funcs added to ICallback
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2008-04-13 11:05:39 +00:00 |
config
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* no more divison by 0 in slider
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2008-05-31 20:37:54 +00:00 |
hch
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* animations won't go in the same phase (resolved #55)
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2008-06-03 13:15:34 +00:00 |
scripts/lua/objects
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
tools
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* new tool - Obwodziciel
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2008-01-20 12:52:15 +00:00 |
AdventureMapButton.cpp
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* no more divison by 0 in slider
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2008-05-31 20:37:54 +00:00 |
AdventureMapButton.h
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* started making creature info window
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2008-05-18 17:33:39 +00:00 |
AI_Base.h
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* added #45, #44, #43
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2007-10-21 16:45:13 +00:00 |
CAdvmapInterface.cpp
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New pathfinder by Spasarto
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2008-06-01 14:55:31 +00:00 |
CAdvmapInterface.h
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* started making creature info window
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2008-05-18 17:33:39 +00:00 |
CBattleInterface.cpp
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* no more divison by 0 in slider
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2008-05-31 20:37:54 +00:00 |
CBattleInterface.h
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improvements in battles
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2008-05-30 11:53:04 +00:00 |
CCallback.cpp
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Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile.
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2008-06-03 14:44:09 +00:00 |
CCallback.h
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* no more divison by 0 in slider
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2008-05-31 20:37:54 +00:00 |
CCastleInterface.cpp
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* fixed estate problems (#57)
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2008-06-01 13:42:29 +00:00 |
CCastleInterface.h
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* fixed estate problems (#57)
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2008-06-01 13:42:29 +00:00 |
CConsoleHandler.cpp
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New pathfinder by Spasarto
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2008-06-01 14:55:31 +00:00 |
CConsoleHandler.h
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* a lot of improvements
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2007-09-30 16:16:00 +00:00 |
CCursorHandler.cpp
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faster FoW in minimap, does not work, compiler errors
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2007-12-06 18:55:58 +00:00 |
CCursorHandler.h
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* fixed memory leak in battles
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2008-04-20 15:56:03 +00:00 |
CGameInfo.cpp
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Nagłówek.
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2007-06-09 21:52:23 +00:00 |
CGameInfo.h
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small bugfix, move of one file
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2007-09-17 17:36:20 +00:00 |
CGameInterface.cpp
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CGameInterface.h
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improvements in battles
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2008-05-30 11:53:04 +00:00 |
CGameState.cpp
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improvements in battles
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2008-05-30 11:53:04 +00:00 |
CGameState.h
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improvements in battles
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2008-05-30 11:53:04 +00:00 |
CHeroWindow.cpp
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* started making creature info window
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2008-05-18 17:33:39 +00:00 |
CHeroWindow.h
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* started making creature info window
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2008-05-18 17:33:39 +00:00 |
CLua.cpp
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Some code for town hall screen.
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2008-03-09 23:06:35 +00:00 |
CLua.h
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* hints for cregens
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2008-02-29 22:14:53 +00:00 |
CLuaHandler.cpp
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CLuaHandler.h
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CMessage.cpp
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a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
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2008-04-25 09:25:59 +00:00 |
CMessage.h
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* right click popups in towns
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2008-03-06 18:54:35 +00:00 |
CMT.cpp
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* no more divison by 0 in slider
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2008-05-31 20:37:54 +00:00 |
CPathfinder.cpp
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Better pathfinder - it's not fixed completely as arrows for move in adventure map aren't always in appropriate color but it's significantly better. I'm not also sure how this pathfinder deals with different costs of straight and diagonal costs of move through a tile.
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2008-06-03 14:44:09 +00:00 |
CPathfinder.h
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New pathfinder by Spasarto
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2008-06-01 14:55:31 +00:00 |
CPlayerInterface.cpp
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* no more divison by 0 in slider
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2008-05-31 20:37:54 +00:00 |
CPlayerInterface.h
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* no more divison by 0 in slider
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2008-05-31 20:37:54 +00:00 |
CPreGame.cpp
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a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
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2008-04-25 09:25:59 +00:00 |
CPreGame.h
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* hopefully last bugfix for Pandora's Box
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2008-02-10 09:35:52 +00:00 |
CScreenHandler.cpp
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faster FoW in minimap, does not work, compiler errors
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2007-12-06 18:55:58 +00:00 |
CScreenHandler.h
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* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
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2007-08-21 13:48:18 +00:00 |
DefSorter.exe
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Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
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2007-06-24 12:40:50 +00:00 |
global.h
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* improved slider ( #58 )
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2008-05-03 15:30:11 +00:00 |
h3m.txt
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* right click popups in towns
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2008-03-06 18:54:35 +00:00 |
int3.h
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* partially written hero moving
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2007-08-29 12:18:31 +00:00 |
manisfest VCMI.txt
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* done #40, #32, #21
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2007-10-14 12:11:18 +00:00 |
map.cpp
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* reading disposed/predefined heroes (probably works)
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2008-02-25 18:35:10 +00:00 |
map.h
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* reading disposed/predefined heroes (probably works)
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2008-02-25 18:35:10 +00:00 |
mapHandler.cpp
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* animations won't go in the same phase (resolved #55)
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2008-06-03 13:15:34 +00:00 |
mapHandler.h
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* hero is displayed in battle window
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2008-03-03 19:41:10 +00:00 |
nodrze.h
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* leading files from Data/ instead of h3bitmap.lod when possible (as in OH3)
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2008-02-05 07:21:09 +00:00 |
Projekt.dia
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blokowanie bohaterów, projekt w Dia
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2007-06-02 13:18:50 +00:00 |
SDL_Extensions.cpp
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small upgrade
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2008-05-27 15:16:12 +00:00 |
SDL_Extensions.h
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small upgrade
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2008-05-27 15:16:12 +00:00 |
SDL_framerate.cpp
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* CLodHandler now stories entries in nodrze (much faster searching)
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2007-07-17 20:51:49 +00:00 |
SDL_framerate.h
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framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
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2007-07-15 13:36:04 +00:00 |
SDL_rotozoom.cpp
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Na początek.
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2007-06-06 16:12:12 +00:00 |
SDL_rotozoom.h
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egzek do spr + poprawka
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2007-06-06 18:55:26 +00:00 |
StartInfo.h
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* it's possible to choose a player
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2008-02-06 07:33:53 +00:00 |
stdafx.cpp
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Na początek.
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2007-06-06 16:12:12 +00:00 |
stdafx.h
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* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
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2008-02-25 23:26:50 +00:00 |
timeHandler.h
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drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
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2007-06-26 12:38:58 +00:00 |