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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client
2023-08-25 13:38:02 +03:00
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adventureMap First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
battle Merge pull request #2632 from rilian-la-te/resist-rework-pt1 2023-08-25 01:13:57 +03:00
eventsSDL Remove unused code 2023-08-23 16:32:29 +03:00
gui Merge pull request #2653 from Nordsoft91/turn-timer 2023-08-25 00:09:00 +04:00
icons Update generate_icns.py 2023-04-16 12:33:35 +02:00
ios changes from code review 2023-07-08 21:02:03 +02:00
lobby First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
mainmenu Remove unused code 2023-08-23 16:32:29 +03:00
mapView Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
render Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
renderSDL Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
widgets Converted creature ID and spell ID to new form 2023-08-25 13:38:02 +03:00
windows vcmi: use SpellSchool identifier instead of enum 2023-08-23 17:53:09 +03:00
CFocusableHelper.cpp
CFocusableHelper.h
CGameInfo.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CGameInfo.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Client.cpp Redesign loading solution 2023-08-22 20:10:20 +04:00
Client.h Code cleanup 2023-08-21 17:55:49 +03:00
ClientCommandManager.cpp Fix handling of "7 days without town" loss condition 2023-08-24 23:34:33 +03:00
ClientCommandManager.h show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
ClientNetPackVisitors.h Implement turn timer feature 2023-08-13 14:07:48 +04:00
CMakeLists.txt Implement turn timer feature 2023-08-13 14:07:48 +04:00
CMT.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CMT.h Show message box when H3 data is missing 2023-08-06 18:16:32 +03:00
CMusicHandler.cpp Use more lightweight scoped_lock 2023-08-23 16:32:29 +03:00
CMusicHandler.h Fixed possible multithreading races in sound/music callbacks 2023-08-08 00:27:03 +03:00
CPlayerInterface.cpp Remove incorrect message on another player defeat 2023-08-24 23:34:33 +03:00
CPlayerInterface.h Code cleanup 2023-08-21 17:55:49 +03:00
CServerHandler.cpp revert uuid 2023-08-23 20:03:40 +02:00
CServerHandler.h Merge pull request #2570 from Laserlicht/town_selection_window 2023-08-20 17:37:45 +04:00
CVideoHandler.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CVideoHandler.h Video playback is now time-based, using video file timings 2023-01-28 13:19:35 +02:00
LobbyClientNetPackVisitors.h Fix progress bar 2023-08-21 19:21:32 +04:00
NetPacksClient.cpp Merge remote-tracking branch 'upstream/develop' into turn-timer 2023-08-22 00:54:38 +04:00
NetPacksLobbyClient.cpp Fix removing loading screen 2023-08-24 15:01:43 +04:00
PlayerLocalState.cpp Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
PlayerLocalState.h Moved selection logic to player state 2023-04-20 22:04:24 +03:00
resource.h
StdInc.cpp
StdInc.h Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcxproj
VCMI_client.vcxproj.filters
vcmi.ico new icons 2023-04-15 12:52:11 +02:00